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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823292 times)

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7230 on: February 17, 2010, 04:36:40 pm »

I think the entry corridor would need rows of those flame tiles across it, for a moat.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7231 on: February 17, 2010, 04:38:54 pm »

I need files PMed to me so I can start ma mapping projects.... yeah....

EDIT: Uh... I got the open source one, but I can't start mapping because of compiling errors.... All I did was open the damn file, wtf.
« Last Edit: February 17, 2010, 04:46:42 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7232 on: February 17, 2010, 04:54:36 pm »

~sigh~

Which file did you open?
What did you open it with?
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7233 on: February 17, 2010, 04:55:58 pm »

~sigh~

Which file did you open?
What did you open it with?

Uh.... I opened the spacestation13 environment file with dream maker. It says there are 290 errors and a warning.... and all the errors are "cannot find file" errors.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7234 on: February 17, 2010, 04:57:17 pm »

Did you actually download the whole thing? Redownload, and make sure to extract it.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7235 on: February 17, 2010, 04:58:17 pm »

Did you actually download the whole thing? Redownload, and make sure to extract it.

I did that.... twice.....
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7236 on: February 17, 2010, 05:00:22 pm »

That's weird. Sorry I have no idea.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7237 on: February 17, 2010, 05:03:38 pm »

Yeah.... it happens to me every time I try to map for any game.... :(

EDIT: Wow, it didn't like that all the icons were in folders...... yeah.... those were the errors.
« Last Edit: February 17, 2010, 05:21:27 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7238 on: February 17, 2010, 05:28:00 pm »

Works fine on mine  ;D
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7239 on: February 17, 2010, 05:56:37 pm »

Oh god that was epic. I turned into a crazy German speaking HoP after I accidently killed Woody Ray, so I killed head after he took the body. My character doesn't like violence, and so if he sees it he will attack the person who is causing the violence.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7240 on: February 17, 2010, 06:00:29 pm »

If you see anymore radio problems after your next restart.

Please post on the forums
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7241 on: February 17, 2010, 06:04:35 pm »

Are the grenades fixed yet? :D
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7242 on: February 17, 2010, 06:26:57 pm »

will the server be back up soon?
« Last Edit: February 17, 2010, 06:43:25 pm by Thrain »
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7243 on: February 17, 2010, 09:30:59 pm »

Well if we get multiple maps then loading them between rounds as beorn said is very important

I actually have a non-working prototype designed to do this

there's 3 main ways to get this working

1)dynamically create map from file when server starts
2)make different maps on different z levels
3)and the final one that my prototype deals with is to create two different binarys and have a master server control which ones in use

1 is the best but probably hardest
2 requires a number of changes within the code but allows shuttles to other stations
3 is the easiest but worst technical solution

EDIT:Speeling, A mobile browser isn't good for that
« Last Edit: February 17, 2010, 10:32:32 pm by Googolplexed »
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7244 on: February 17, 2010, 09:33:24 pm »

I would like to point out, that while it is a different game and the maps are far simplier, Resident Evil Online, and its sequels, randomly pick different maps each round, and any admin who is on can override it and pick from dozens of speciallty maps as well. Not sure if that would help though, since I'm not sure if its open source or not.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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