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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 659 660 [661] 662 663 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824717 times)

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9900 on: April 10, 2010, 05:40:27 am »

Silly you.
Also rather than chainsaw we should just have a knife or knifes.
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PSN: SirAppleforth. Add me and say you're from Bay12!

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9901 on: April 10, 2010, 07:16:37 am »

So few people forget about tracking implants.
1 in genetics, one in security.
Will tell you the direction of the target


No-one has a use for them ?
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9902 on: April 10, 2010, 07:22:33 am »

Because so far, all they've been used for is accidentally getting someone killed.
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9903 on: April 10, 2010, 07:33:38 am »

So few people forget about tracking implants.

I've looked at them, and thought about it.
But because I have NO idea of how they will work, then..
Yeah, how do they work?
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9904 on: April 10, 2010, 07:38:07 am »

Locators can ping them. Lets you keep track of prisoners.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9905 on: April 10, 2010, 07:39:35 am »

You inject them, then the pinpointer tells you which direction. It's basically the Nuke Disk pinpointer, but the disk's turned into a person.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9906 on: April 10, 2010, 07:46:18 am »

Actually, thats awesome.

Use extra implants as fake disks to show-up on the locator.
Actually, if they are separate items, I'm going to merge them
« Last Edit: April 10, 2010, 07:48:29 am by Googolplexed »
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Maulrus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9907 on: April 10, 2010, 07:58:05 am »

Is it down?
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puppywhirrrrrrl

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9908 on: April 10, 2010, 08:00:38 am »

Looks like it.

Have to wait until sukasa brings it back up, or head comes online
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Maulrus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9909 on: April 10, 2010, 08:03:55 am »

Looks like it.

Have to wait until sukasa brings it back up, or head comes online

Oh, okay.

So how can the AI do something like trap a human in the open airlock like that without breaking its first rule?
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puppywhirrrrrrl

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9910 on: April 10, 2010, 08:04:45 am »

It can't.
I.e if It does that then it's either malfunction, traitor or a shit A.I.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9911 on: April 10, 2010, 08:05:53 am »

And if it's a shit AI it will be dealt with.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9912 on: April 10, 2010, 08:06:31 am »

Although in that case, it did have the right law uploaded
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Maulrus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9913 on: April 10, 2010, 08:07:23 am »

Although in that case, it did have the right law uploaded

You mean in the last game? How did that happen?
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puppywhirrrrrrl

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9914 on: April 10, 2010, 08:09:28 am »

Although in that case, it did have the right law uploaded

You mean in the last game? How did that happen?
I don't know, I wasn't watching, but before it crashed the AI had a one-human law
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