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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 639 640 [641] 642 643 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 821635 times)

Shadowgandor

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9600 on: April 06, 2010, 05:05:04 am »

Well, you should be careful going 'person X has caused event Y!', only telling this when the crew actually asks for the cause of the fire.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9601 on: April 06, 2010, 05:14:53 am »

Oh, I know. It goes "Warning: X has happened" and then, should they ask where, "X has happened at Y" and then should they ask what was the cause, if it was a person, it's "X was caused intentionally" or similar and then when they ask who did it it'd be "Y caused X".
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9602 on: April 06, 2010, 07:21:58 am »

Hmmmm but wouldn't that be going against the AI's laws? That would slow down the process of everyone knowing what was happening inside the station, which would lead to a larger risk of deaths. Which would be due to inaction because the AI could of said who it was in the first place instead of waiting for someone to ask while watching the culprit beat someones head it.

Sometimes no one even asks the AI even though it screams it 3 times.  :-\

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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9603 on: April 06, 2010, 07:22:44 am »

I like to think that NanoTransen is really, really cheap and that their AI is unhelpful whilst not trying to be so. In that it's not a magic 'find the traitor and stop him' machine so much as a tool that is useful but not to be relied heavily upon.
« Last Edit: April 06, 2010, 07:25:23 am by Jackrabbit »
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Randomonioum

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9604 on: April 06, 2010, 07:29:16 am »

I don't suppose theres any chance of someone putting a server up, is there?
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9605 on: April 06, 2010, 07:31:18 am »

I was just about to say.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9606 on: April 06, 2010, 09:24:03 am »

Mine won't be back up until thursday at the soonest :-\

EDIT: Updated Nuclear a small bit, it shouldn't spam the syndicate victory text, and if the nuclear disk is destroyed or somehow makes its way to another Z-level (except when done through the emergency shuttle), another one is spawned somewhere very favorable to the syndicate.

Don't destroy or eject that disk!
« Last Edit: April 06, 2010, 11:46:13 am by Sukasa »
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9607 on: April 06, 2010, 01:07:49 pm »

Very favorable?

On their shuttle?

if so, all the syndies need is a good 5k bomb to win the game.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9608 on: April 06, 2010, 01:08:57 pm »

We should be able to swallow items. Then you could vomit it back up or if your body is cut with a scalpel it will come out.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9609 on: April 06, 2010, 01:10:36 pm »

Server up.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9610 on: April 06, 2010, 01:40:33 pm »

I'll figure out how to polish it some more later, quinn.

Also, fixed a pipelines ?/0 bug, made the admin panel an actual panel with categories, etc (the sub-panels aren't don yet though), and added traitor management to the panel (better multitraitor, yay!)
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9611 on: April 06, 2010, 01:43:20 pm »

Also fixed is the crash spam caused by solar panels and solar control computers.  The comm dish has been armoured a bit to hopefully make it at least a bit more costly for the syndicate to wreck, and groundwork has been laid for the future integration of the network branch.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9612 on: April 06, 2010, 02:02:35 pm »

Yay for traitor management. Yay for categories.

Boo for no divison by zero.

Also, make the supply officer able to access the com dish. I noticed the netID and cnetID vars, along with a couple others. I can't wait.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9613 on: April 06, 2010, 02:19:14 pm »

Hey, having a single false pipeline object throw div-0 errors was helping contribute to the server crashes, be happy it's fixed.

you can still /0 the station with a bomb!
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9614 on: April 06, 2010, 02:34:04 pm »

Yay! DIVISION BY ZERO should be added as a round.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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