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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 825111 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9165 on: March 28, 2010, 04:33:36 pm »

I don't think we need cell phones in such a small area.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9166 on: March 28, 2010, 04:36:37 pm »

Some sort of instant-messaging system that lets you communicate privately would be a good thing, though.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9167 on: March 28, 2010, 04:37:43 pm »

But make it difficult to do so it doesn't take place of radio or make it so the AI can listen in.
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9168 on: March 28, 2010, 04:49:30 pm »

Is there any chance of a currency being added?

It would be allot more fun to bribe people with money, instead of grenades.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9169 on: March 28, 2010, 04:51:09 pm »

But make it difficult to do so it doesn't take place of radio or make it so the AI can listen in.

Yeah.  Perhaps have some "mail server" somewhere keep a record of things like this  ;D
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9171 on: March 28, 2010, 04:57:53 pm »

Pocket Terminal?

Provides network services that are routed to the AI, for the lower-level processes(automatic, unless disabled by the AI player) to handle. The AI can set the default state of a service(on/ask/off) as well as the access level for each player(on/ask/off/default), and through an advanced link for that player, the per-service-per-player setting (on/ask/off/default/player) where player uses the player's setting. The player setting defaults to default and the per-service-per-player setting defaults to player.

Also, there would be a new player template that can be altered to set access of new players.

The AI would have a log of each players' access including the result: accepted/denied/prompt:accepted/prompt:denied

This gives the AI a strong control of it without much effort required if they don't want to bother with the advanced settings.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9172 on: March 28, 2010, 05:02:56 pm »

Assaign a "ip" to ever one of thoes terminals when started the first time.

NETSEND MSG IP
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9173 on: March 28, 2010, 05:06:08 pm »

Is there any chance of a currency being added?

It would be allot more fun to bribe people with money, instead of grenades.

BLASPHEMER!!!!! But yeah, more jobs need more unique bribes.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9174 on: March 28, 2010, 05:07:32 pm »

Has anyone thought of providing cadavers for Geneticists to work on?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9175 on: March 28, 2010, 05:10:20 pm »

Rip off Mass Effect and call it an Omni-Terminal.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9176 on: March 28, 2010, 05:13:16 pm »

AI should only be able to disrupt call in the middle of it, maybe even fake one party.
Let's say the HoP is calling the captain and the AI's listening in on it. When the AI finds out they're talking about destroying the AI, the AI jumps in and tries to fake one party (with 1/2 odds of success or so) and call it off, or just drops the call in such a way that they'll think the other just stopped responding. Also, we definitely need medical robots, as the station tends to be severely lacking in doctors. Maybe they could be given toxins or something by a traitor, even.
Has anyone thought of providing cadavers for Geneticists to work on?
It takes like 5 seconds to turn a monkey into a braindead human at the moment, though I suppose maybe a couple random cadavers in the morgue would be nice.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9177 on: March 28, 2010, 05:15:45 pm »

Well, options are always nice.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9178 on: March 28, 2010, 05:32:35 pm »

We still need someone to host, it be nice if someone did.
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9179 on: March 28, 2010, 05:50:18 pm »

Preferably not headswe.
Unless he fixed the bug where it auto-bans me.
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