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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808662 times)

woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9075 on: March 26, 2010, 11:34:13 pm »

If he stops his actions then it won't be neccessary.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9076 on: March 26, 2010, 11:36:18 pm »

If he stops his actions then it won't be neccessary.

Agree'd
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9077 on: March 27, 2010, 12:15:56 am »

My server is up at:

123.243.197.60:1500
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9078 on: March 27, 2010, 12:29:38 am »

Got a few graphics updates pushed to the repo, the AI now has it`s own special set of graphics, the TEG is halfway done getting a graphical revamp, other power-associated parts have also gotten an overhaul.  More graphics will be put up in the next couple of days.

E: Revamped all the graphics for atmospheric equipment and the TEG circulators.
« Last Edit: March 27, 2010, 12:34:58 am by Sukasa »
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9079 on: March 27, 2010, 01:30:14 am »

I just saw the TEG and I have to say it looks great.
Good work sukasa.


EDIT: You know when your screen is shakeing from a large explosion or meteors? Well i got some nice sounds for when that happenes: http://www.mediafire.com/?i5emyhywtmz
tell me what you think.
« Last Edit: March 27, 2010, 04:55:15 am by bluephoenix »
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9080 on: March 27, 2010, 05:01:42 am »

as soon as i finish testing the new Settlers 7 demo il merge my git with some rather crucial lighting updates and stuff.
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Dev on Baystation12- Forums
Steam Username : Headswe

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9081 on: March 27, 2010, 07:46:55 am »

I've been re-iconing some stuff. Nothing major, just fire-alarms, light switches, that sorta jazz. It's mainly just something to do, and imo they sometimes look better. I'll post 'em at some point, but only when I have loads, since I'm doing small things.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9082 on: March 27, 2010, 07:50:22 am »

Well Sukusa has everything in power.dmi and pipes.dmi covered
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9083 on: March 27, 2010, 07:54:31 am »

I'll have to grab some of the old GoonStation files to see what that is specifically, but I'll still post everything I've done later, just as a reference. Also, Sukusa, if you wanna PM me or something so we don't conflict on icons and stuff, feel free.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9084 on: March 27, 2010, 09:09:25 am »

The new TEG is lovely.'


Edit: My cola just exploded in my face.

Server up btw.
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Dev on Baystation12- Forums
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9085 on: March 27, 2010, 09:27:31 am »

Adheisive didn't believe me when I lag threw a grenade.
Damn internet stealing neighbors and their internet stealing.
I was going to drop a smoke grenade at first for the hell of it as a joke, but grabbed the last of my "experimental" grenades which I had again accidently threw one of in the chem lab when trying to put it on the table, while I left to find a fire extinguisher and siphon I accidently threw the second one when I was trying to drop a smoke grenade for comedic amusment, little did I see the captain or the fact I didn't put away the second grenade or swich hands from it and then it was too late, I don't know if I was banned however, I don't think adheisive likes me.  :'(
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9086 on: March 27, 2010, 11:17:29 am »

I would say that people should fall over when the screen shakes that badly, but that is just annoying and doesn't add anything.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9087 on: March 27, 2010, 11:28:20 am »

Well Sukusa has everything in power.dmi and pipes.dmi covered

True, but if his icons are better than mine, then we should use his  ;)
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9088 on: March 27, 2010, 11:38:34 am »

Personally, I like adheasive as in admin, keeps the game interesting.

Though from what I hear, he went a tad too far.   :-\
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9089 on: March 27, 2010, 11:43:42 am »

to whoever is working on the light code, I found a bug. It requires use of nocli to work, so it shouldn't affect normal gameplay much, but it is still a bug. Also, it may turn into an interesting object for traitor , should it be possible to make it work without noclip.

It involves use of flashlights, which seem to add light where you turn them on and take light away where you turn them off, if you are using noclip. I call this effect "light siphon". by use of this I can concentrate all light of station in few tiles and leave everything in permanent darkness, despite lamps working perfectly.
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