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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 826038 times)

garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8670 on: March 20, 2010, 10:00:09 pm »

lol we blew up googol's new sindi base

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8671 on: March 20, 2010, 10:19:38 pm »

I believe on the dev server someone mentioned wanting conveyor belts.
Spoiler (click to show/hide)

As usual, if you want it, PM me and I'll send the files to you guys.  It'll be a lot simpler than the lighting code, I assumre you ;)

More awesome is here to be awesome, awesome.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8672 on: March 20, 2010, 10:41:47 pm »

I looked at the lighting code and can see why it fails:
The area tree.

I only looked at that one file, but by using an area-based lighting system, you now must treat any modified instance of a particular /area/path/whatever as part of the base path, thus eliminating the (entirely unused) mapper option of defining areas on-map. The reason is that, due to the power system, power was calculated on a per-area basis.

Plus, you would have to create a new set of variations when diffrent-coloured emergency lights activate, in a complex merging process, as you must take into account of what if the turf is 3 squares from white and 5 from red light? The result is an N-dimensional grid that must be precreated per area, with N as the number of light colours.

I assume that they have found solutions to these problems, though.


Also, would you like this floor image?

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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8673 on: March 20, 2010, 11:05:56 pm »


Also, would you like this floor image?



IMO googols current floor graphics look good enough for me and hopefully you guys can fix the lighting code.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8674 on: March 20, 2010, 11:06:36 pm »

Actually, qwerty, there is a much easier way:  All areas have a special variable added that points to a shared "superarea".  By taking advantage of how Byond manages areas, you can keep proper references to all the areas.  In my own copy of SS13 (not a copy of BS12), things like emergency lights, etc worked perfectly fine after I implemented "superareas."  That code was included in what I sent to googolplexed.

Also, multicoloured lights aren't supported (and never were).  It's just shades of grey, and the emergency red/blue lights are just overlays put below the DAL library's shading, and above everything else.

Ed: and as far as your graphics go, TBH they look like they're plastic, not metal.
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8675 on: March 21, 2010, 03:04:00 am »

Ed: and as far as your graphics go, TBH they look like they're plastic, not metal.
Agreed. Way too flat and bland
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8676 on: March 21, 2010, 07:06:56 am »

Where did googol get his graphics from?
It was so Sudden, one day looky there new wall and floor graphics which I like btw.
« Last Edit: March 21, 2010, 07:28:11 am by bluephoenix »
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8677 on: March 21, 2010, 07:43:11 am »

Just as a general discussion point, I'd really enjoy some extended rounds which had a "story" to them. Such as murder mystery, set objectives.
Even in Extended rounds now, people just focus on their jobs instead of Roleplaying properly, i.e relaxing, sleeping, drinking, etc. (By drinking I simply mean using the BAR)
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8678 on: March 21, 2010, 07:48:14 am »

Just as a general discussion point, I'd really enjoy some extended rounds which had a "story" to them. Such as murder mystery, set objectives.
Even in Extended rounds now, people just focus on their jobs instead of Roleplaying properly, i.e relaxing, sleeping, drinking, etc. (By drinking I simply mean using the BAR)
Yeah I like that idea, I would like some little objectives in extended because as it stand right now, there isn't much substance to it it is just pointless sitting around waiting (well for me anyways as HoP which noone exept for me seems to choose) untill someone "griefs" to make it a bit fun for security and anyone involved which makes extended IMO not have any reason to get voted for by 4+ players.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8679 on: March 21, 2010, 08:04:01 am »

That's the other thing, when extended does become interesting it tends to be either sloppy griefing or a murder that could be interesting, but the killer's just killed instantly.
Also the forensics need Tp1212's DUN DUN DUN button back, it was awesome.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8680 on: March 21, 2010, 08:53:26 am »

yesterday playing as geneticist I noticed that radiation levels NEVER go down. While no radiation ticks means also no radiation damage, I am not sure what effect this has on mutations.

Ringmaster

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8681 on: March 21, 2010, 11:00:52 am »

Goon dev server just went down, large influx of Goons and griefers.. Requesting admin help. Urgent.

Edit: The second I posted it, an admin showed up. I wish public transport was more like these guys.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8682 on: March 21, 2010, 11:24:10 am »

Crashed. Can I again recommend a shared note system for admins. So we can leave notes for each other on who to watch.
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Vayre

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8683 on: March 21, 2010, 11:27:21 am »

Can I make a recommendation? Lots of bored assistants with no jobs = asking for trouble.

Unless you don't know the station layout and want to have a look around, there is literally nothing to do as an assistant. The goon servers let people fill empty slots midgame, either actually manning the job assignment computer or implementing something like that might be a good idea.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8684 on: March 21, 2010, 11:30:40 am »

Unfortunately, manning the ID computer is the HoP or captains job, and if you get a pair of idiots in those spots, you get nothing. I think a random job assignment would be good though.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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