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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 538 539 [540] 541 542 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809900 times)

QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8085 on: March 07, 2010, 09:09:21 pm »

The second never happening, and being exceedingly unlikely, and the first far to frequent.

EDIT: although i do like the creative traitors, who dont actually just tox the fuck out of the station, and instead take prisoners, and hostages, and stuff.
« Last Edit: March 07, 2010, 09:12:07 pm by QuakeIV »
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8086 on: March 07, 2010, 09:22:41 pm »

lockers can be your best friend or your icey tomb.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8087 on: March 07, 2010, 09:38:56 pm »

Hmm... Need a safety locker that contains useless junk, but can survive a bomb(with damage, though, so after the bomb it will be stuck open, but everything that was in it will have survived)...
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8088 on: March 08, 2010, 03:21:26 am »

Hmm... Need a safety locker that contains useless junk, but can survive a bomb(with damage, though, so after the bomb it will be stuck open, but everything that was in it will have survived)...

If we put something like that in the game only put one or two in there because sooner or later people will find out about them and abuse them.  :P

and it would be a bit wierd :"Hey look at me, I am hiding in a closet with not even half a inch of steel protecting me from a bomb where as the engine room with all its massive steel reinforced walls wont offer nearly as much protection."  ;)
« Last Edit: March 08, 2010, 05:43:29 am by bluephoenix »
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8089 on: March 08, 2010, 06:14:14 am »

if my girlfriend dosen't kill me server should be up soon.
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quintin522

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8090 on: March 08, 2010, 09:55:14 am »

Hmm... Need a safety locker that contains useless junk, but can survive a bomb(with damage, though, so after the bomb it will be stuck open, but everything that was in it will have survived)...

If we put something like that in the game only put one or two in there because sooner or later people will find out about them and abuse them.  :P

and it would be a bit wierd :"Hey look at me, I am hiding in a closet with not even half a inch of steel protecting me from a bomb where as the engine room with all its massive steel reinforced walls wont offer nearly as much protection."  ;)

http://www.youtube.com/watch?v=lbrzQMbTYZM
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8091 on: March 08, 2010, 02:14:43 pm »

Laser beams are my new favorite bomb. I put a bomb behind one in a room with a (invisible) laser beam. Good bye crew member who wanted to disarm it. It's much harder to disarm then then a normal bomb!

The escape arm is also a good place, put two, one on either arm, and then build a beam under a table.



Visible beams work too, although that is only if you are in the room with the bomb, and want to be left alone.
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8092 on: March 08, 2010, 02:53:19 pm »

Well, an idea for a new traitor item. SAP gloves, basicly lead lined gloves, they could look like black gloves, and make it much easier to knock someone out with your hands, without much blood, as opposed to the normal Toolbox method, which is a bit overused.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8093 on: March 08, 2010, 02:57:03 pm »

When wearing gloves, fingerprints aren't left, right?
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8094 on: March 08, 2010, 03:01:49 pm »

When wearing gloves, fingerprints aren't left, right?
Correct.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8095 on: March 08, 2010, 03:24:00 pm »

How do I get the engine to make power?

I released all the vats into the engine, ignite it, and get the cold loop cold.

NOW HOW DOES IT MAKE ENERGY?
(total output = 0)
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8096 on: March 08, 2010, 03:30:29 pm »

How do I get the engine to make power?

I released all the vats into the engine, ignite it, and get the cold loop cold.

NOW HOW DOES IT MAKE ENERGY?
(total output = 0)

hook co2 to both loops inside the control room.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8097 on: March 08, 2010, 03:37:19 pm »

They had the gases they needed I'm pretty sure..

I think you have to do something with the generator, but I'm not sure what the rate should be.
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Shadowgandor

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8098 on: March 08, 2010, 03:59:35 pm »

Server went down or what? I can't seem to connect anymore :(
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8099 on: March 08, 2010, 04:01:44 pm »

Starting an engine.

1.  Hook CO2 up to both sides of the generator.  Set them both to release at max.
2.  Start the generator.  You can leave it at 10% for each side.
3.  Load the engine if you want.  Better results if you do, but not necessary considering how little power is actually needed.
4.  Release plasma into engine.  Allow it to be ignited.
5.  Alter the hot cold loop however you want.  I tend to leave it around 10% and 15%.

If you aren't generating power, you're doing something terribly wrong(Did you turn BOTH hot and cold on?)
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