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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 52 53 [54] 55 56 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 819663 times)

Floirt

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Re: Space Station 13
« Reply #795 on: June 12, 2009, 10:46:03 am »

Normally, it should. You'll see him logged in anyways.

In any case, I set the "generic host name" to A_bay12_fellow , just to be sure. You won't miss.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

woose1

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Re: Space Station 13
« Reply #796 on: June 12, 2009, 10:48:38 am »

Thanks.  ;D
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Yanlin

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Re: Space Station 13
« Reply #797 on: June 12, 2009, 10:48:59 am »

It should have been Bay Station 12!
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WE NEED A SLOGAN!

Floirt

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Re: Space Station 13
« Reply #798 on: June 12, 2009, 10:52:36 am »

It is! I was talking about the host's name, not the server's name.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Dr. Johbson

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Re: Space Station 13
« Reply #799 on: June 12, 2009, 10:56:52 am »

I have no idea what any of you are talking about.

ANYWAY! Server will be back up, in one minute! Prepare to join!
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Dr. Johbson

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Re: Space Station 13
« Reply #800 on: June 12, 2009, 11:03:24 am »

Its up.
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Cajoes

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  • "I'm a damn cat."
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    • http://none
Re: Space Station 13
« Reply #801 on: June 12, 2009, 11:56:53 am »

Well I hope personally that Jim D does not become captain again. I don't trust him with that kind of power.

(or any of the toys which comes with the office for some ridiculous reason)
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Floirt

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Re: Space Station 13
« Reply #802 on: June 12, 2009, 11:58:52 am »

Yay for my laser door.

Now I have to build a devious trap with it. Mwahahahahaha.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

woose1

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Re: Space Station 13
« Reply #803 on: June 12, 2009, 12:00:49 pm »

Yanlin, what did you set off?
A nuke!?
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Floirt

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Re: Space Station 13
« Reply #804 on: June 12, 2009, 12:04:06 pm »

He played a sound. Of course, it was a big-ass sound of doom, and as such we were all downloading it and him uploadibg it, so it nuked the server.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

woose1

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Re: Space Station 13
« Reply #805 on: June 12, 2009, 12:07:19 pm »

Hm.

Does anyone know a guide for this game? I want to be an engineer but I have no idea how. :(
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thefriendliestflame

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Re: Space Station 13
« Reply #806 on: June 12, 2009, 12:15:05 pm »

Well that was fairly fun, had to get out after about roughly four hours even though the game was not over, I was one of the doctors, before I really play again I need to figure out how all of the doctor's toys work, because that is what I normaly play the two mysteries are the sleeper beds and the cryo cell. Edit: Just so you guys know vomiting really really kills your ability to do much of anything pleasent, must have been sun sickness.... :P

What does the sleeper bed do I am sure that it is one of two things, the first is that it heals people, the second is that it puts people in suspended animation incase you have more people who needs to use the cryo cell then the number of cells, if it is a healing chamber does that mean I should try to not use the first-aid kits because there is a limited supply of them, and instead use the sleeper that will work so long as the station has power?

And the cryo cell I know that it can "Revive" people but not after a point has been passed, I think that the point is when a person's health gets to zero it starts to lower untell it reaches -100% at which point that person is well and truely dead, what I dont know is how to use the cell, and how to get dieing people from where they are dieing to the cell, take their clothing from them, and place them inside of the cell before they die, if the person has any items on them they cannot be put inside of the cryo cell but getting their cloths off really slows me down, I think CPR keeps them from slipping away but I cant do that and get them naked, so I must be missing something.

Oh yes and the green bottle of medication the "Rejuvenateor"s, that apparently keeps people from dieing, but how are you supposed to use them, you see you need a needle which comes from first-aid kits which spawns full of anti-toxin, you can not empty that without someone to stick the needle into, so how are you supposed to get the anti-toxin out and the rejuvenator inside of it, and then into the guy your trying to save in the few seconds you have before he really does die?
« Last Edit: June 12, 2009, 12:19:45 pm by thefriendliestflame »
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I am not a doctor, but I think that I might have seen someone play one on TV...

Dr. Johbson

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Re: Space Station 13
« Reply #807 on: June 12, 2009, 12:20:44 pm »

Server is up. Prepare to be struck in awe. ;D
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Floirt

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Re: Space Station 13
« Reply #808 on: June 12, 2009, 12:28:19 pm »

1 - The sleeper bed permits a "stasis" state on your patients. When you put one into them, you can inject MASSSIVE AMOUNTS of rejuverators, which will keep uncounscious people with minus health alive. It DOES NOT heal people.

2 - If you have a guy who has slipped into negative health, you inject rejuverators. YOU DO THAT. A full sryinge is a minimum. Then you drag him to medbay the fastest possible. No stopping to do stuff, unless you have to CPR him. Then you strip hm down by clicking all of the items. Do not wait for the list to update. Then you stuff him into sleeper, and iject massive doses of rejuvs.

3 - Setting up the cryo cell is easy. Use the freezer. Set it to cool at a rate over 1 until it reaches -30. Then set the rate to 1, and transfer oxygen and plasma. Get your guy off the freezer, and stash him into the cryo tube. Then click on it and watch as he recovers.

4 - When he is fully healed up, get him out of the tube, AND STASH HIM INTO THE SLEEPER AGAIN. Because he is now paralyzed, and needs MASSIVE amounts of rejuverators to heal. Watch his recovery, eject him, and help him up. Tada.

5 - Inject the anti-tox into yourself if you need to, or inject him, then draw some rejuvs. But always carry a sryinge full off rejuvs instead of anti-toxs, and a spare sryinge. Also, get bottles of rejuvs of anti-toxs and rejuvs in your pockets, because you can draw from them through it. Put your analyzer in your belt, too.

I hope that answers all your questions.

EDIT: I don't see it, Johbson.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

woose1

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Re: Space Station 13
« Reply #809 on: June 12, 2009, 12:30:22 pm »

Server is up. Prepare to be struck in awe. ;D
...But it crashed.
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