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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822472 times)

Gbroderix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7740 on: February 27, 2010, 04:29:10 pm »

Well i just got Beaten to death, by an asshole captain, for trying to save someones life by bashing in a window to save them.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7741 on: February 27, 2010, 04:42:59 pm »

And it will burn like that because there is no airflow, and the game requires a change before it will even process a fire.

Changing
if (T.updatecell && T.update_again)

to
if (T.updatecell && (T.update_again || T.firelevel >= 100000.0 || T.burn))

Should fix most or all of it.

Otherwise, it could also be a turf linkage issue, and in that case, check with the host, they may be messing with something.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7742 on: February 27, 2010, 04:46:06 pm »

If you open the shutters, it should trigger a change and cause a spread.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7743 on: February 27, 2010, 04:49:12 pm »

There is no airflow made by opening the shutters.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7744 on: February 27, 2010, 05:13:23 pm »

It seems that it will cover the whole room when a player sees it or comes in contact,then you open the doors,it covers,when you open a door it covers and when you tele there then it also covers.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7745 on: February 27, 2010, 05:19:17 pm »

If you teleport there, it should explode.

Also, why does plasma hurt zombies?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7746 on: February 27, 2010, 05:43:34 pm »

Sight does nothing.

However, a player's presence(most likely breath) will trigger an air calculation, and in such an odd circumstance, it will cause a chain reaction.

That is why I reccomend my fix, as it forces fires to burn, eliminating the most apparent problem.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7747 on: February 27, 2010, 06:06:23 pm »

I think zombies identification message should be changed..
It's currently 'got a dull lifeless look in their eyes' but this prevents zombies from playing dead in most cases. (different from is limp and unresponsive, a dull lifeless look in their eyes.) The zombie is obviously limp and unresponsive if it's unconscious, don't you think?
Unless you don't want zombies playing dead, which I'd understand.
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Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7748 on: February 27, 2010, 06:11:28 pm »

Zombies playing dead would be awesome.

That should be an option, in fact.

Also, if a human is killed while infected they should be able to get up later as a zombie.  It kind of sucks to have a zombie beat you to death instead of turn you.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7749 on: February 27, 2010, 06:16:22 pm »

How about this:
Zombies get the same description as dead.
+
AI gets a law uploaded saying that zombies are not human.


Even if not, the AI really needs a law saying if zombies are or are not human.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7750 on: February 27, 2010, 06:18:26 pm »

Definitely agree with both of those. Can't stand stupid zombies that continue beating someone to death after they're infected and ruining it for the zombie race.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7751 on: February 27, 2010, 06:39:14 pm »

Zombies playing dead would be awesome.

That should be an option, in fact.

Also, if a human is killed while infected they should be able to get up later as a zombie.  It kind of sucks to have a zombie beat you to death instead of turn you.

Code: [Select]
/mob/proc/zombie_bit(var/mob/biter)
if(zombie || becoming_zombie || !is_living())
return
if(stat > 1)//dead: it takes time to reverse death, but there is no chance of failure
sleep(50)
zombify()
return
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M << "[biter.name] bites [name]"
if(prob(5))
zombify()
else if(prob(5))
becoming_zombie = 1
src << "You feel a strange itch"
sleep(200)
if(becoming_zombie)
zombify()
else if(prob(5))
becoming_zombie = 1
src << "You faintly feel a strange itch"
sleep(400)
if(becoming_zombie)
src << "You feel a strange itch, stronger this time"
sleep(200)
if(becoming_zombie)
zombify()

That is a 14% chance overall.

Further, the zombify() proc restores life regardless if they are dead or not.

Also, if the zombie just continues one attack after killing them, they are guarenteed to succeed.

So, the only time it fails is when the person is already a zombie.

So, zombies: They can become a zombie any time after you start attacking, with no indication. So: STOP ATTACKING IF THEY ARE A ZOMBIE.
If you kill them *before* they transform, they will get back up and join you, but if you *mindlessly* continue ot attack, you are killing off your allies!

Look at their skin. If it matches yours, stop before you ruin the game for them and you!
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7752 on: February 27, 2010, 06:46:36 pm »

As a rule for zombies figuring out whether or not someone else is a zombie.
If they're carrying nothing, examine them first, they're probably zombie.
 If they are carrying something, or their skin is exposed and clearly healthy, bite them.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7753 on: February 27, 2010, 08:17:49 pm »

Still banned.......
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7754 on: February 27, 2010, 08:26:27 pm »

Micro.... you grief so much. Seriously, I have gotten hate spams over OOC because your name and my name are very similar. I highly doubt you will get unbanned.
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