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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 423 424 [425] 426 427 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824558 times)

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6360 on: January 02, 2010, 08:13:06 am »

I'm on Johbsons now
I'm the only player though
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6361 on: January 02, 2010, 08:33:45 am »

Just Googolplexed and I, get on da server fools!
I want a game before 3 ):
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6362 on: January 02, 2010, 08:34:49 am »

What causes that black screen and the lack of authorization to talk?
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Aavak

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6363 on: January 02, 2010, 09:10:36 am »

Just as a reminder, the escape shuttle still has holes in the floor that should probably be fixed up.

Jerimy

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6364 on: January 02, 2010, 10:08:08 am »

Could I get the server info? I lost it  :(
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Volatar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6365 on: January 02, 2010, 10:13:55 am »

Could I get the server info? I lost it  :(
byond://70.79.213.220:1522
Its always in Johbson's signature.
What causes that black screen and the lack of authorization to talk?

With the new code we have that happens to me every time we restart the round. I just have to exit and reconnect. It happens on all the computers in my house strangely enough.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6366 on: January 02, 2010, 12:46:05 pm »

The description for "cutting power" should be changed to "turning off power". Destroying the engine will not get you to win, but turning off 80% of the APCs manually will(get the AI to do it rather than blowing up the engine).
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6367 on: January 02, 2010, 12:55:14 pm »

Just as a reminder, the escape shuttle still has holes in the floor that should probably be fixed up.

That's pissing me off now.  I have no idea why it does that.  I can put regular blocks there instead of corner pieces, though, so it'll at least have no gap.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6368 on: January 02, 2010, 01:35:18 pm »

Does the map have a Z-5 yet? Anyone exploring the borders who ends up with a black screen, as well as anyone wanting to build something themselves would be happy. (It is still hardcoded that Z-4 and Z-5 are the random space map areas, Z-1 is the station, and Z-2 and Z-3 are special areas including CentCom, and all those other places you shouldn't be able to get except by shuttle or admin.)
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Eh?
Eh!

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6369 on: January 02, 2010, 01:36:52 pm »

Note: Blobs eat bombs. Do not try to "feed" them bombs and then detonate. Put them a bit in front of the blob and detonate before they get there.

Trorbes: Definitely need an external test chamber. We just managed to blow up the station's one.
« Last Edit: January 02, 2010, 01:56:48 pm by cib »
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6370 on: January 02, 2010, 01:58:10 pm »

Yes, it should have a fifth Z-level.  Currently though, z4 is occupied by the AI Satellite, since there was no way I could put it at z3 due to the prison & supply shuttle travel routes.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6371 on: January 02, 2010, 02:31:11 pm »

OK, this was weird. I was constantly moving between cameras, looking for syndies.. and then I notice I've been blown up. Without me noticing. And there are several doors to get through. And AI sees cloaked guys. I am guessing syndies get emags and when I was syndie last time I was just too dumb to notice? Next time in nuclear, I'd better bolt the doors.
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6372 on: January 02, 2010, 02:48:34 pm »

Thats kinda retarded, you should get a automated warning system or something, cause that just isnt right.
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6373 on: January 02, 2010, 02:51:11 pm »

You can get an emag from the uplink - as well as all the other special gear syndies get.  But yeah, drop the bolts, and if you can, keep disrupting the door's power so they can't break through.

And yeah, you don't really get alerted to being killed when you are AI.  You can even still move around through the cameras like normal, but you can't interact with anything, nor can you go ghost.

Also, because I didn't notice it before my last post - just how big of a bomb did you make to blow up the test chamber?
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6374 on: January 02, 2010, 03:36:25 pm »

With the mixer in the plasma lab, you can make 7000K bombs without any hassle.

By the way, you can remove the bug warning now :p
« Last Edit: January 02, 2010, 03:39:18 pm by cib »
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