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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 419 420 [421] 422 423 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811432 times)

QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6300 on: January 01, 2010, 03:39:52 am »

It happens totally randomly and way to frequently, with little warning, and no logic.

To be blunt.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6301 on: January 01, 2010, 03:43:14 am »

Quake, random events have been removed. If you have a problem with the way radiation spawns, complain at your local admin, not me.
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6302 on: January 01, 2010, 03:44:12 am »

Never referenced you directly in my post.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
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Jesus, you broke the site!
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6303 on: January 01, 2010, 03:44:49 am »

Never referenced you directly in my post.

Quote
Yeah, remove the oxy damage code, and radiation,

Whatever.

== edit ==

The air code in SS13 is a bit weird. The amount of air a human can breath is measured in >mass<, not in volumina. That means that with twice the pressure, you will still be breathing in the same mass of air(and thus half the volumina). Made a shallow fix, but this stuff needs a massive overhaul I think.
« Last Edit: January 01, 2010, 04:06:00 am by cib »
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6304 on: January 01, 2010, 04:22:57 am »

Great, so if those things arent working out, can you remove them from the official version until its fixed?
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
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Jesus, you broke the site!
Sorry, Bro.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6305 on: January 01, 2010, 08:00:55 am »

Hey, quake was it just that one oxygen tank that caused damage.
On the server there is an oxygen tank which is filled with something other then oxygen, When I got a new one everything was fine

Anyway, I'm on CIBs server if anyone wants to join
« Last Edit: January 01, 2010, 08:05:27 am by Googolplexed »
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6306 on: January 01, 2010, 09:37:28 am »

I agree with quake. This change makes it very easy to cause problems in the station, especially as an atmos tech.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6307 on: January 01, 2010, 09:59:11 am »

Need people on the server, there's a guy here who wants to play, and currently, we have just been dicking around, but i wish to go.

So C'mon, and play with him.

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6308 on: January 01, 2010, 10:24:45 am »

K
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6309 on: January 01, 2010, 10:32:52 am »

Cool its still up.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6310 on: January 01, 2010, 11:11:13 am »

Map issues with the prototype engine:
It doesn't have engine plating, so the engine will destroy itself(engine plating is immune to heat damage)
The camera control has no cameras to control.
The heat loop is missing a pipe section.
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Eh?
Eh!

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6311 on: January 01, 2010, 11:24:19 am »

Link to private plox.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6312 on: January 01, 2010, 11:28:52 am »

In my sig.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6313 on: January 01, 2010, 11:31:19 am »

tehe.
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Jervous

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6314 on: January 01, 2010, 12:21:42 pm »

Some things Plasma Lab needs, just so you remember:

Wrench
Empty Portable Siphons
Connectors under the heaters, and a connector that links to them to put a canister on
Way to get Nitrogen Canisters without moving the rest of them
More durable floor in the testing lab
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