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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811268 times)

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6075 on: December 30, 2009, 11:40:59 am »

If the server is going into an infinite loop, or is doing some other crap, then it doesn't matter how fast your computer is, it will crash(Or hang).
If its an infinite loop, then its infinite times too slow :)
It might be looping and grabbing too much ram. Sometimes when an app enters an infinite loop, it just keeps on requesting ram until there's none left.
I wasn't talking about an infinite loop though. The things these guys are tracking down and fixing are not infinite loops. Also, the fact that we cannot reproduce the crashes with any sort of testing goes against this.
BTW: Unless you've heavily overclocked that computer, it isn't 6ghz, cores don't work together as a single processor.
BYOND isn't multi-threaded so it only uses 1 core at most.

Meh, stupid old programs.

Regardless, do you know how much raw math power 3 gigahertz actually IS!?!
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6076 on: December 30, 2009, 11:43:40 am »

Is there a server up?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6077 on: December 30, 2009, 11:49:08 am »

It might not be an infinite loop, but random crashes on looping, plus the fact that it crashed more often before they put in code to stop it looping too much so much indicates otherwise.

And 3ghz is not that much processing power when it actually comes time to working with it. If you do something badly then it will lag BADLY.

I could create an app in 5 minutes that would bring any computer to its knees. Its not that hard to do on purpose, but its not that hard to do accidentally either.

Anyway, I don't know what the issue is, but if its lagging then that shows that 3ghz isn't enough anyway. It probably needs optimizing, but I'm not sure how much of it is BYONDs fault.

And as for stupid old programs, most programs today aren't multi-threaded.
DF isn't, most games are done poorly.
Theres the issue that allot of programs CAN'T be multi-threaded

EDIT: I think I'm spilling over from the DF multi-threading topic.
« Last Edit: December 30, 2009, 11:58:20 am by Googolplexed »
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6078 on: December 30, 2009, 12:08:57 pm »

Yes.... yes you are......


And as for stupid old programs, most programs today aren't multi-threaded.
DF isn't, most games are done poorly.
Theres the issue that allot of programs CAN'T be multi-threaded

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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6079 on: December 30, 2009, 12:13:42 pm »

Ya know, maybe we should invite the goons over to break the server. That might be a help. Or not. I'm not really sure now.

So, there were three things we noticed that caused lag at least. One was sparks, either from grills, teleporting, APC breaking, or otherwise. One was the atmos code. The third was the electrical code. I think that with those three, meteor showers are causing the crashes. Bunch of meteors smashing the external grills, putting gaping holes all over the station, and wrecking the wiring all at once would definitely cause problems.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6080 on: December 30, 2009, 12:17:52 pm »

DF, not multithreaded? I don't know how much is from external libraries, but task manager CLEARLY shows DF(40d16) as having more than one. It had two at the "fullscreen?" window, and a full 10 on the main menu.

To check yourself, open task manager, go view->select columns and check the one for threads.

Then start DF.

Also: Learned how to multithread in my own programs!


(Again, check if the electrical code has the code I posted in it. It delays startup load times by a second or few, but it also prevents lockup by splitting the task across many tenths of a second or long wires. When the game is running, it would almost act as a second thread(as in runs in the "background" rather than completing before letting other code run) to process wire propagations. The iterations before sleep() can be adjusted to find the optimal value between speed and lag, but by sleep()ing, the server gets a chance to keep running, so it doesn't freeze.)
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6081 on: December 30, 2009, 12:23:50 pm »

It isn't

Page 2 of the suggestions forum if you want to see the discussion.
d16 might be multi-threaded, but not the water simulations or pathfinding or actually anything that really contributes to the lag. Toady hasn't put anything in himself to do with multi-threading. All of the multi-threading code is from libraries.
Anyway enough about dwarf fortress, this is bay station 12
Where dwarfs will be if they ever decide to let up on the booze and decide to use their brains.

« Last Edit: December 30, 2009, 12:26:10 pm by Googolplexed »
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6082 on: December 30, 2009, 12:26:45 pm »

Quote from: Googolplexed
Anyway enough about dwarf fortress, this is bay station 12
Where dwarfs will be if they ever decide to let up on the booze and decide to use their brains.
You clearly haven't seen why the booze closets are electrically locked.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6083 on: December 30, 2009, 12:27:22 pm »

Can someone start a server, seeing as how I was banned from the goons for an hour because I was trying to get someone to learn how to spell. It's really irritating trying to decipher "my naem si tim adn my cuson mdae boyond i gte u banndt so stfu nuob" - Exact quote btw.
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6084 on: December 30, 2009, 12:34:24 pm »

Idea for a spin off of traitor.
A second player is chosen, Their objective is to steal all of the alcohol from the station and drink it themselves.
Whilst the traitor is causing destruction, they are stealing booze.
capital punishment if caught.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6085 on: December 30, 2009, 12:40:07 pm »

All?

I would say 80% or 100 bottles, whatever is less.

Supplies. If you can order them in...
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Eh?
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6086 on: December 30, 2009, 12:45:39 pm »

Yeah 80% / 100 is probably better.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6087 on: December 30, 2009, 12:45:52 pm »

Can we PLEASE have the server hosted?

I feel like doing some serious AI role-playing.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6088 on: December 30, 2009, 12:51:00 pm »

Get your hands off my A.I.!
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6089 on: December 30, 2009, 12:52:50 pm »

I had to go after the engine ignition crash, did you guys ever light it completely, get power generation and then severely disrupt the grid?
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