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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 385 386 [387] 388 389 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823780 times)

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5790 on: December 20, 2009, 05:36:23 am »

Alright, thought you were mad that I didn't want to give you the files or something.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5791 on: December 20, 2009, 06:24:43 am »

Alright, thought you were mad that I didn't want to give you the files or something.

Nah i wasent mad about that.


Trust needs to be earned.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5792 on: December 20, 2009, 08:39:37 am »

I can't really help out, since I found
http://jayisgames.com/archives/2009/11/game_design_competition_7.php
and can't afford ANOTHER distraction...

When I feel I am finished, though(completed, or given up)...
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5793 on: December 20, 2009, 10:35:04 am »

Its alright, I'm sure everyone understands not everyone wants to dedicate their life to SS13. Certainly me, for one.  :P

Good luck with that thing, looks fun.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5794 on: December 20, 2009, 11:15:54 am »

Indeed good luck mate!
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eerr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5795 on: December 20, 2009, 05:55:25 pm »

7. Make it so pipes are buildable.

Pipes are buildable, just not enough types of them.

Unless a one-way pipe is made from metal and wrench attacks.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5796 on: December 20, 2009, 06:42:33 pm »

Pipes are not buildable in our version, you are thinking of the goons, good sir.
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5797 on: December 20, 2009, 08:33:29 pm »

Alright, I've got the basic map layout setup, have Atmospherics up and running (maybe, my experience with the system is limited, so it probably sucks) and right now I'm setting up the areas so I can get APCs placed reasonably.  That's going to require a major cleanup, though, since as with everything else in the game the areas are set up rather haphazardly; did you know that Atmospherics is listed as "storage/greenhouse"?  Yeah, I need to fix that, more for myself than anything.

Also, I recently learned that either SS13 or BYOND number the cardinal directions as 1, 2, 4, 8!  Seriously, what's up with that?


And to qwerty: good luck with the competition.  Maybe you should do a space-station-themed one.  ;)
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5798 on: December 20, 2009, 08:52:25 pm »

That is doubling. A way to get multiple on/off switches on one bit of data. 1,2,4,8 can do on and off for 4 different toggles. 1 and 2 = 3, which means 1 and 2 are on and 4 and 8 aren't. VERY old school system.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5799 on: December 20, 2009, 09:03:52 pm »

1,2,4,8:

20,21,22,23

In binary, each is a bit.

Code: [Select]
  8 4 2 1
N * * * 1
S * * 1 *
E * 1 * *
W 1 * * *

This means that NORTH + SOUTH + WEST is 1011, but NORTH + SOUTH + EAST is 0111

It means that each combination of directions, even the illogical ones, has a UNIQUE number.

It means that regardless if a sign points north, east, and/or south, you can always see if it points west.


You know binary?

It's binary. Each of the binary digits is either 1 or 0. Each of the directions is either present or not. Each direction corresponds to a diffrent binary digit. Thus, any possible combination is unique.

All combinations:

binary  (normal, hexadecimal) COMBINATION

0000 (00, 0x0) NONE
0001 (01, 0x1) NORTH
0010 (02, 0x2) SOUTH
0011 (03, 0x3) NORTH + SOUTH
0100 (04, 0x4) EAST
0101 (05, 0x5) NORTH + EAST
0110 (06, 0x6) SOUTH + EAST
0111 (07, 0x7) NORTH + SOUTH + EAST
1000 (08, 0x8) WEST
1001 (09, 0x9) NORTH + WEST
1010 (10, 0xA) SOUTH + WEST
1011 (11, 0xB) NORTH + SOUTH + WEST
1100 (12, 0xC) EAST + WEST
1101 (13, 0xD) NORTH + EAST + WEST
1110 (14, 0xE) SOUTH + EAST + WEST
1111 (15, 0xF) NORTH + SOUTH + EAST + WEST
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5800 on: December 20, 2009, 09:58:13 pm »

Yes, I figured it was binary, I'm familiar with it, I meant it just seemed so strange to see in SS13, although I now realize that it's probably normal to calculate it like that in code.  It just caught my attention, is all.

Edit: How nice, it seems I can't so easily modify or delete the existing areas.  Now I know why it's such a mess.
« Last Edit: December 20, 2009, 10:06:46 pm by Trorbes »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5801 on: December 20, 2009, 10:04:44 pm »

It's not only for you, though.

Someone else may not know why, and hopefully, one way that someone explained it will be clear to them.

Also, the direction system is BYOND's.
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5802 on: December 20, 2009, 10:25:17 pm »

Alright, well, thank you then.  I didn't mean to come off rude or anything, I really do appreciate the help.

EDIT:  I finally got the areas (mostly) organized.  It turns out that the Wizard's teleportation spell looks for certain areas to teleport/not teleport into and when it couldn't find them it freaked - something I missed at first because I was not reading the debug text.  Anyway, the areas tree is much better organized now, even in code, which should make adding new areas a bit easier.
« Last Edit: December 21, 2009, 02:49:37 pm by Trorbes »
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5803 on: December 21, 2009, 04:53:04 pm »

Whats the status on the possible dedicated server?
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #5804 on: December 21, 2009, 05:56:14 pm »

Whats the status on the possible dedicated server?

None? since data offered was the one that was offering it.
i could properly get a server box from my lan party organization.
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