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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824281 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4200 on: August 31, 2009, 06:41:15 pm »

NOOO THE SEVER CRASHED!
« Last Edit: August 31, 2009, 06:46:38 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4201 on: August 31, 2009, 06:49:48 pm »

Clones: order a "space bear" and copy the genes.


Issue: becomes a mindless clone.


Solution: I could make something similar to Android's soul thing(or was that a mind thing?) to transfer control of a mob.

However, I would like your suggestions first, as to the explaination (copies the mind?) and workings (direct swap? Transfer to computer?) and while I'm at it, preserve death across monkey transformation and add an alternative revival method. Possibly something nasty such as revival when all gene blocks Xor to 0. Or maybe 1337. Or some other magic key. Or maybe it is semi-randomized each round with hints given that requires accuiring a very large sample base(at least 4 humans, plus many monkies, and any gene altering throws it off balance) and then processing the results...

Possibly, We could have a Ghostbuster's job? They suck up ghosts of people, and then put them into canisters, which can be put into Genetic's DNA machine. Then once a mindless clone is in, you can 'Initiate Merging' Which will make that person able to control the body.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4202 on: August 31, 2009, 06:50:23 pm »

ooooh that'd be cool.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4203 on: August 31, 2009, 06:55:56 pm »

But it would need ghosts to have some effect on the station.

Maybe a "touch" verb on objects that usually does nothing but individual objects (mobs would *shiver) can add a reaction to it.
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4204 on: August 31, 2009, 06:59:38 pm »

Yes.

Maybe even Ghostly Wail or something like that.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4205 on: August 31, 2009, 07:02:16 pm »

However, the bug hunt comes first.


Edit: this post will become a list of vulnerabilities.

Code: [Select]
code/
    helperprocs.dm:
        dd_text2list: seperatorlength minimum added: 1
    game/
        machinery/
            teleporter.dm:
                find_loc: If there is a loc loop(object inside an object inside an object and so on, with the last inside the first), it would lock up. Should not happen, but a quick 100 iteration max will be in the potential fix.
                pipe/
                    newpipe.dm/
                        pipelist: infinite loop if pipes loop without non-pipe device to interrupt it.

« Last Edit: August 31, 2009, 08:01:06 pm by qwertyuiopas »
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4206 on: August 31, 2009, 07:03:44 pm »

So.... Server?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4207 on: August 31, 2009, 07:08:47 pm »

Well I just recently gave Johbson new sprites.

SO.

There is a bit of changing to do. Compiling and all that.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4208 on: August 31, 2009, 07:17:59 pm »

Oh.... I was the A.I., it was my first time being the A.I..... guess i jinxed the server into crashing.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4209 on: August 31, 2009, 07:55:35 pm »

Went on the Goon server. Was able to try out android feature by being one.

Quite an interesting way of doing it, I must say.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4210 on: August 31, 2009, 08:02:56 pm »

Looked for bugs: potential crash point: Power propagation uses a while(1) with no especially visible return point.

Will put in world log so that if it causes a crash it will be very visible.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4211 on: August 31, 2009, 08:18:29 pm »

Ghosts can already rotate chairs. I tend to freak people out with that who don't know about it. Thinking about being a god next round, with prayers and sacrifices.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4212 on: August 31, 2009, 08:46:44 pm »

Are people (especially the chaplain) able to hear ghosts talking?
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4213 on: September 01, 2009, 12:49:43 am »

Are people (especially the chaplain) able to hear ghosts talking?
About 5% of the ghosttalk can be heard by humans. (Note, ghosts can make nukes deployable I think.)
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4214 on: September 01, 2009, 02:50:57 am »


I think you may have uploaded the wrong files, Kholhaus.  I got a 1kb Byond Environment, named, "new sprites," and when I open it in Dream Maker, all I get is a few lines of text, here it is-

Code: [Select]
// DM Environment file for sprites.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.

// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR

// BEGIN_PREFERENCES
// END_PREFERENCES

// BEGIN_INCLUDE
// END_INCLUDE


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