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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 224 225 [226] 227 228 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 825906 times)

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3375 on: August 04, 2009, 01:17:00 am »

OKAY I HAVE THE STARTER EQUIPMENT, INTERNALS, AND SHUTTLE REVAMPED!

I will send one of you coders the files for replacement. Oh and read the readme along with it.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3376 on: August 04, 2009, 01:47:07 am »

Which reminds me, please make sure to edit atmos vents to new buildings...as without them eventually all oxygen will be converted to carbon dioxide in those rooms.

Also, what was wrong with the toxins mass launchers?
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3377 on: August 04, 2009, 03:20:05 am »

Ok,
What
The
Fuck
I'm simply amazed that this topic ammased two-hundred, twenty-five goddamn pages, in 1-2 months, like, has toady made a blessing on this topic or something?
I played this for like 1 minute, and i succeed in moving up one, right one, down ones. No idea, ijust quit. Consideirng the possibilites apparently, whats the server name and is there a guide to the controls or can someone teach me? maybe via IM or post.

Well you see, we try to keep things condensed on these boards.

Unfortunately SS13 is just not a discussion about a game. No sir! We also discuss servers, social behaviour, ingame mechanics, proposed changes to the mechanics, sprites, additions, removals, overhauls, code changes, griefing, bans, admin appointments, server hosts approvals and a dozen other things that normally would require a whole forum to itself to properly catalogue. All condensed to one single thread.

Which of course makes things a cluttery mess. But none of us seem to mind much.

Quote from: Jim Dandy
Skivvens! What's this poncy nonsense about messageboards? Back in the AI wars we did not have TIME to communicate! We had to develop telepathy using only spoon-bending and copious amounts of radiation! Of course after the first dozen recruits died from the experiments we just opted to use messenger pigeons. But then the AIs started altering the planet's magnetic field throwing our homing pigeons off-course! By crikey, we had to use smoke signals after that. Ah, I still remember it as it was yesterday, fanning the pyring flames on top of a burnt out AI controlled anti-personell tank with the bloodstained shirt of a comrade in arms to call HQ for backup & Worcestershire sauce...

Incidentially, what is the SS13 timeline like again?
« Last Edit: August 04, 2009, 04:23:10 am by Cajoes »
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Kilowatt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3378 on: August 04, 2009, 08:00:47 am »

Is the server down?
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3379 on: August 04, 2009, 08:40:28 am »

Quote
Which of course makes things a cluttery mess. But none of us seem to mind much.

DF PLAYERS - LIVING IN MESSY HALLS SINCE BEFORE 21ST CENTURY!
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3380 on: August 04, 2009, 09:27:26 am »

If any of you have made any changes to the latest source, please send them to me, I'd like to continue coding.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3381 on: August 04, 2009, 10:08:38 am »

I have poked at power.dm, and a few files in /mob about zombies.
In power.dm it was basically halving electrocution damage.

I am currently researching how attacking works to add a zombie bite attack to override the rest.
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Eh?
Eh!

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3382 on: August 04, 2009, 10:27:09 am »

Well, I edited items.dm as well to make zombies bite where possible, and atom.dm so that any mob can be a zombie(Unless you want monkies to be immune?), and redced everything left to filling in the two procs added to zombie.dm: zombify() and zombie_bit(), for turning a mob into a zombie and handling zombie bites.

I will have to edit other files as well, but that is just some of the admin stuff to add a zombie settings menu to allow future zombie expansion(it will initially contain a simple is zombie? yeessss, brainssss!/no (might be shotrened to just yes, but at the moment, a tiny touch of comedy sounds great), but more can be added later such as changine immunities to resistances for electricity and stuff).
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Eh?
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Shadowgandor

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3383 on: August 04, 2009, 11:30:25 am »

Meh, I just got perm banned over at Goon station lol. They didn't appreciate me being a suicide bomber...
I however, couldn't stop laughing about the fact they didn't expect it.
A scientist, holding a backpack in his hand, doing nothing outside the lab, watching how everyone's piling up the wounded (they had a fire). Seriously, I took down about 9 of them. Meh, I always wanted to do that :P
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3384 on: August 04, 2009, 11:37:14 am »

Pff, you got me killed there, bro. Genetics didn't get hit, but there was a blob down there blocking my way and then I died trying to escape through space.
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Shadowgandor

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3385 on: August 04, 2009, 12:01:19 pm »

Haha, I loved it how genetics was completely intact, as far as I could see, with 3 (?) people standing there, staring at what the hell just happened. Meh, couldn't they just ban me when the round ended. I wanted to see how it would go :(
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3386 on: August 04, 2009, 12:05:47 pm »

Got a server up while Jhob is away: byond://93.196.55.222:1076

Expect some lag.

Also, only two people made it to the Escape Shuttle and they got gibbed by the admins. The admins also delayed the end of game, so there wouldn't be a reboot although everyone was dead => I left the server.
« Last Edit: August 04, 2009, 12:07:35 pm by cib »
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3387 on: August 04, 2009, 01:13:35 pm »

Yay, updates, thanks guys.

Will host very shortly.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3388 on: August 04, 2009, 01:18:48 pm »

Johbson, I made some fixes to viruses. I'll send them to you.
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Mr YSZC

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3389 on: August 04, 2009, 01:27:00 pm »

Hey brother lemme get latest source.
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It happens.
Complaining wont help.
Theres nothing i can do about it.
Im not the burning Bush.
I make suggestions,Not commandments.
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