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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 223 224 [225] 226 227 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 810433 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3360 on: August 03, 2009, 06:54:40 pm »

Interface symbol for revs?
Nonexistant for non-rev, and a diffrent one for rev and rev leader.
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Eh?
Eh!

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3361 on: August 03, 2009, 06:56:28 pm »

Well for telling if a person is a rev while ALSO being a rev, there could be the tag 'REVO' Right above their heads.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3362 on: August 03, 2009, 06:59:05 pm »

I still need suggestions for viruses and the creation of antiviruses.

Idea about Antiviruses:
Take the blood of an infectee and mix it together with some chemicals in order to create an antivirus. Sounds like work, eh.

Possible Viruses:
- Fever
- Cough
- Sleep Virus
- Killer Virus
- Zombie Virus
« Last Edit: August 03, 2009, 07:02:18 pm by cib »
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3363 on: August 03, 2009, 07:10:28 pm »

For more complex viruses, use this as an anti.

Antivirus:
Get the DNA from infected individual. Search through the DNA, and use the reference sheet. If a certain block is a certain code, then that's the weakness of the virus. So you add the blood of the infected and the chemicals that harm the virus together. If it clears, there's your antidote!

We need a simple puzzle, or else everyone would know the antidote. So get to making simple randomized code!
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3364 on: August 03, 2009, 07:56:43 pm »

I think the escape pods should be somewhere other than toxins.  Just a suggestion.

Also, there's something about the SMESs in the engine room that just doesn't make them charge. Scratch that, I thought it failed to charge in multiple games, but this time it was just cut wires.
« Last Edit: August 03, 2009, 08:23:33 pm by Trorbes »
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3365 on: August 03, 2009, 09:30:34 pm »

Well I'm starting my most largest resprite Yet, (and I said 'yet'.)

Respriting the shuttle. Yet, I can't figure out what the new computer terminals should look like.

Suggestions?
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3366 on: August 03, 2009, 09:42:41 pm »

What's the problem with the old computer sprites? o.0
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3367 on: August 03, 2009, 10:05:18 pm »

Nothing I just thought we might need a resprite.

To differ from the goons.
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3368 on: August 03, 2009, 11:23:25 pm »

SHOOT! I just realised. I can't implement the new people sprite unless I resprite all the things that go ON a human! I should have thought of this before hand.. Ah well. I'll start on that tomorrow.
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Kilowatt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3369 on: August 03, 2009, 11:33:33 pm »

I would like to put  in a ban request for Ganshar.

He ran around screaming nigger and other offensive, racist things, and then he just ran around sabotaging airlocks and attacking people. I have a log:

Spoiler (click to show/hide)

Oh, hey. Look. A guy name SpriteRipper walked in and toolboxed someone in the face. Then claimed he knew he was traitor. After being on the station for 5 seconds.
« Last Edit: August 03, 2009, 11:44:27 pm by Kilowatt »
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Zironic

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3370 on: August 03, 2009, 11:50:10 pm »

Nothing I just thought we might need a resprite.

To differ from the goons.

So they can copy it right away?
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3371 on: August 03, 2009, 11:51:39 pm »

Oh they won't be able to. It's going to be closed-circuit with the admins and I only.

The goons won't get the files. No they won't.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3372 on: August 04, 2009, 12:01:15 am »

Sleepy pens being a different color from everyone might be a bad idea...Because holding a blue pen means automatic traitor.
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x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3373 on: August 04, 2009, 12:08:26 am »

Ok,
What
The
Fuck
I'm simply amazed that this topic ammased two-hundred, twenty-five goddamn pages, in 1-2 months, like, has toady made a blessing on this topic or something?
I played this for like 1 minute, and i succeed in moving up one, right one, down ones. No idea, ijust quit. Consideirng the possibilites apparently, whats the server name and is there a guide to the controls or can someone teach me? maybe via IM or post.

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3374 on: August 04, 2009, 12:13:32 am »

I agree with micro, and for x2yzh9, the only buttons you'll EVER NEED

Are arrow keys and mouse. Mouse intereacts with everything, right click, left click, just experiment in an empty server to figure it out. It's pretty intuitive once you learn the basics.

I will post the new items once i'm done, but the new people sprite won't be available till everything else is finished. It's just the way it works, guys.
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