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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 199 200 [201] 202 203 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 825038 times)

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3000 on: July 21, 2009, 06:28:31 am »

3000th!

how much stuff still needs to be Drawn?

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3001 on: July 21, 2009, 06:32:18 am »

3001 is better. Not to mention 201. No, I do not have anything of value to add.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3002 on: July 21, 2009, 06:45:28 am »

k, this seems fun like its going to be more fun that goonstation.

If Qwerty keeps up his good work, it definitely will be. Only limitation I see is BYOND - We will suffer its drawbacks no matter how good qwerty's work is, but it can't be helped.

Alright, I got a basic HUD done.

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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3003 on: July 21, 2009, 06:48:05 am »

While we're at it, how about extending the visible range to beyond the current one?
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3004 on: July 21, 2009, 06:57:48 am »

hey, my Icons Don't look so bad In-Game.

ill have the Hp icons done as soon as i can figure Dream maker out.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3005 on: July 21, 2009, 07:01:23 am »

The current view is 6, which makes for a viewport of 13x13 tiles. Many games use 7, which indeed fits today's screens more, but it's really up to qwerty.

For comparison, screenshots of 6, 7 and 8:

Spoiler (click to show/hide)
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3006 on: July 21, 2009, 07:15:08 am »

Well if you can make the HUD not interfere with the viewport, then make it as big as that lets it.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3007 on: July 21, 2009, 07:16:50 am »

You can set it to an arbitrary number, but you shouldn't forget about those people with smaller screens. Also, the larger the viewport, the higher the lag.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3008 on: July 21, 2009, 07:17:12 am »

SS13 uses 7, but then it puts a menu bar over the right and lower lines, and crowds the lower left corner.

I decided to go with 6 and put the menus "off-screen", If it doesn't really work with 6, all you have to edit is the hud's New(), as everything else that needs to uses those numbers.


And now it's back to work!
I have to get it accepting pipes as existing, and add more pipe types.
Then some job related things so that a) people can select jobs and b) they have something to do with them
Then finally a map redesign.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3009 on: July 21, 2009, 07:24:19 am »

here we are,




here they ALL are.

oh, i forgot to cut out the other stuff, sorry.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3010 on: July 21, 2009, 07:25:17 am »

Nice, I think I'm going to host your next update. Also, where's Johbson's server? =(

Jakkarra: Neat, I'll put it in right away.
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3011 on: July 21, 2009, 07:27:12 am »

Where's the 2nd belt slot? There should distinctly be left and right belt slots.
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3012 on: July 21, 2009, 08:48:09 am »

For now, we should probably have a single backstory, which I can write too, if you guys want, but for our next update, I think Genetic additions would be the coolest. Going to need two sets of SE's, though, so SEa and SEb, I would guess.

Given the nature of the disease blocks, you could probably just bunch them into subblocks instead.  Either way works.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3013 on: July 21, 2009, 09:26:07 am »

Idea:
Give genetics more control, with increase or reduce rather than random.
MAybe even full control.

BUT at the same time, encode everything with an XOR with a diffrent part.
The specific part each is XORed with being randomized, like  the wires.

The function of each block should remain, but suddenly you will have to experiment to be sure that giving telekenesis doesn't also require changing blindness and hulk(each pro is given a single con XOR, so some cons are unconnected, and some are affected by almost anything. As it is an XOR, you simply XOR the pros it is linked to with the desired result value, but the challenge is identifying what diseases are affected by what pros.)

Example:
STUTTER = XOR(STUTTER, TELEKENESIS, HULK)
SOMETHINGELSE = XOR(SOMETHINGELSE, FIRE)
ANOTHERTHING = ANOTHERTHING
LASTONE = XOR(LASTONE, XRAY)
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3014 on: July 21, 2009, 09:57:28 am »

anything else needing creating?

items perhaps? what the 'bots look like Holding certain items?
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