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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 104 105 [106] 107 108 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 818753 times)

IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1575 on: June 25, 2009, 10:06:31 am »

No, it is Johbson...

Bug, I think..
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Floirt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1576 on: June 25, 2009, 12:04:37 pm »

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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1577 on: June 25, 2009, 12:45:05 pm »

Server is down for 10 minutes, so don't freak out and post how you thought the server was up. :P
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1578 on: June 25, 2009, 12:51:33 pm »

I'm having problems restarting it. It won't open/load the game. No idea whats going on, I blame the Public.exe file.
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1579 on: June 25, 2009, 12:52:22 pm »

*Twitch*
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Floirt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1580 on: June 25, 2009, 12:55:21 pm »

What does it say? It runs fine for me. Just copy what Daemon says.

EDIT: Or maybe you have problems restarting a world. Just quit Daemon entirely, using the green icon on the bottom-right, then start it up again.
« Last Edit: June 25, 2009, 12:57:01 pm by Floirt »
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1581 on: June 25, 2009, 12:59:51 pm »

Doesn't say anything, just freezes. Had to reset my PC, once already, because after so many tries, it just got more laggy and more laggy.
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1582 on: June 25, 2009, 01:01:01 pm »

Er... I'm only a dabbling programmer, but maybe it's trying to run multiple instances of the same game?
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Floirt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1583 on: June 25, 2009, 01:03:05 pm »

Weird. It runs just fine on my comp. Let me re-upload it, and re-download it, and try again.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Poltifar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1584 on: June 25, 2009, 01:07:08 pm »

Oh no, FLOIRT SENT A COMPUTER VIRUS TO JOHBSON'S PC!!!

:P
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Floirt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1585 on: June 25, 2009, 01:10:37 pm »

What? No!

Or did I? *Dundundun!*  :P

Anyways, http://www.mediafire.com/?sharekey=55177087e68502cb00d27174b47c6657e04e75f6e8ebb871 .

Also, try to load the older version to see if it works. Maybe BYOND is fucking up on your end.

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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Sowelu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1586 on: June 25, 2009, 01:15:54 pm »

Err, no, that's not what I had in mind. I just wanted a way to have station parts and/or shuttles not HAVE to be just above the Z-location were it appears.

Oh!  That makes a ton more sense, and it lets us conserve Z-levels potentially when we have a lot of different stuff.  Yeah, I see where you're going with that.  Although I also wanna point out that stacking Z-levels makes it easier for the mapper to grasp, and that multiple Z-levels shouldn't slow clients down at all.  But still.  Good point.  :D
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1587 on: June 25, 2009, 01:18:06 pm »

Ok, I got it working, I was, to put it simple, diving by zero.  ;D
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1588 on: June 25, 2009, 01:18:19 pm »

Man... Z levels. Does the BYOND engine even support that?

EDIT: Well I suppose it does. I was taking a look at other games, and it seems that they had no problem implementing multiple Z levels. (IE: That one CLUE-like game)
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Poltifar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1589 on: June 25, 2009, 01:25:07 pm »

Man... Z levels. Does the BYOND engine even support that?

EDIT: Well I suppose it does. I was taking a look at other games, and it seems that they had no problem implementing multiple Z levels. (IE: That one CLUE-like game)

I bet you had a DF-like idea in mind. And trust me, it IS possible. Try playing a game like Dungeon Master or Cow RP, both have multiple Z levels and DM atleast has consctruction very similar to DF (mine a stone and use to build a stone wall, cut a tree and you could use to build a wooden floor or wall or make a table or door in the carpenter's craftshop... etc...)

I wish it was possible to have such a multi-Z-level thing in SS13, but as was pointed out earlier, it probably requires a big rework of the codes...
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out
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