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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 938 939 [940] 941 942 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 821364 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14085 on: June 21, 2010, 05:20:56 pm »

Well, the thing is, I haven't even looked at the goon code, but with the old system, pipes are far from perfect.

It would, however, be possible to make a partial improvement that would properly form isolated pipes but remain unable to connect to already-placed pipelines. Actually, someone might have even changed pipes to work with the new atmos system, too...
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14086 on: June 21, 2010, 05:28:04 pm »

i liked the old atmos where you can maim and kill people with a door.

alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14087 on: June 21, 2010, 05:30:51 pm »

The realistic atmos? I liked that.

Pipes should not be too hard, I (think I)know how they work, basically they contain a reference to the other pipes which is generated when map is loaded, it should be possible to do this again on module load and force any surrounding tiles to recheck their pipes.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14088 on: June 21, 2010, 05:35:16 pm »

I want to be able to remove pipes.
So I can lay down custom pipe work for the atmos test chamber or connect the plasma research chamber to the turbine.
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14089 on: June 21, 2010, 05:43:30 pm »

Servers back

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14090 on: June 21, 2010, 05:57:24 pm »

The /dev pipes (Exadv1's new ones) are VERY different to the old system both internally and from a gameplay point-of-view.

I'm currently trying to figure out how they work from a mapping perspective
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14091 on: June 21, 2010, 06:19:54 pm »

I would look into it(the code and the pipes), but I feel that I am <30 minutes away from having a DJ prototype working.
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14092 on: June 21, 2010, 06:34:35 pm »

I have some prototype modules ready (pipes and wires are probably wrong, pipes wouldn't work anyway) but I'm not sure how to get the images to you. They are a little cramped, but if you order an "Emergency Aux. Atmospherics" from Centcomm's catalogue, what do you expect?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14093 on: June 21, 2010, 07:02:19 pm »

I have some prototype modules ready (pipes and wires are probably wrong, pipes wouldn't work anyway) but I'm not sure how to get the images to you. They are a little cramped, but if you order an "Emergency Aux. Atmospherics" from Centcomm's catalogue, what do you expect?
If you look at how we constructed the ISS.
You would have a linear modular system where they all connect based on a exit and entry point.
It would be really cluttered though and pipes everywhere but you know.

I personaly think we could do a bunch of different designs for ships and stations (maybe 3 each) and have a script that randomly picks one each round.
« Last Edit: June 21, 2010, 08:33:15 pm by Saint »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14094 on: June 21, 2010, 09:18:57 pm »

:)

Disregarding my lack of ability to create decent 8-second audio loops(mostly, I don't want to use someone else's work, so made my own sample, so didn't have much to work with), I have a near perfect audio "DJ" system that allows players to piece together up to 8 tracks per step to make a "song". After I add the ability to add more steps, it will be practically finished.

If anyone wants to lend a few simple 8-second looping tracks, XM format, preferably a fairly generic, preferably simplistic so that it can be layered with other pieces to produce "music", I'll have put the sound demo on git soonish, hopefully. After I add that feature.

Alternatively, I could try hosting through hamachi, to negate the lack of forwarded ports preventing me from hosting it right now...
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14095 on: June 21, 2010, 09:23:58 pm »

you made the DJ thing? Awsome man, awsome.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14096 on: June 21, 2010, 09:35:54 pm »

Adding a step is now possible, and as soon as I add removing a step (done) and maybe add a few melodic tracks, I'll upload a copy for pleople to try if they want.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14097 on: June 21, 2010, 09:58:00 pm »

http://www.mediafire.com/download.php?y04hn03ijjo

To hear the music, you must use the toggle verb on a square "radio" so that it turns green.

To create the music, use the "dj" verb to bring up the menu. In that menu, you can start the music or edit it, once started it can be paused(or resumed) or stopped. While stopped(not paused), you may edit it with the edit link for each step. Each step has 0 or more 8-second audio clips layered together.

It supports(but doesn't have a way to access) individual volume settings on both the audio clips for each step and the radios themselves, and wouldn't be too hard to remove the 3d aspect of the sounds.

Finally, the audio clips themselves:
They are each a .XM file that I created in psycle from two wav files, the wav files created in audacity. Thus, feel free to use them howeveer you want, because I don't care what heppens to them.
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14098 on: June 21, 2010, 10:59:02 pm »

Needs more cowbell!

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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #14099 on: June 22, 2010, 07:45:02 am »

Then add some yourself.
code\tracks.dm, the list defined at the top.

Add another entry, the first argument is the single-quoted path to the audio file, the second argument is the in-game name.

Create a compatible audio file, 8 seconds long exactly, with however much cowbell you want, and you can use it easily.
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