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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 928 929 [930] 931 932 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807912 times)

Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13935 on: June 19, 2010, 08:52:08 am »

Some people just like the diffrent style, I guess.
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supernorn

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13936 on: June 19, 2010, 08:52:58 am »

by different style you naturally mean "programmer art". No offence to Exadv1, but even he would agree it's ugly at best.
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13937 on: June 19, 2010, 08:55:06 am »

by different style you naturally mean "programmer art". No offence to Exadv1, but even he would agree it's ugly at best.
Are you trying to say that said programmers art isnt a defined style? I dont know if the original artist had a defined "style" in mind, but even if he just drew whatever floated his boat at the moment, it's still style D:. I am personally fine with all the icons, just oh god keep the old interface please, guys.
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13938 on: June 19, 2010, 08:59:32 am »

it is not "hurrr, goons", just a matter of personal taste. I never liked their icons much. Some of them maybe, but most I dislike.
I wouldn't go as far as calling it hate however. Just dislike.

Bobthebuilder

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13939 on: June 19, 2010, 09:45:15 am »

Could someone tell me the page where the SS13 Dev version of may was?
I somehow cant find it :(
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13940 on: June 19, 2010, 09:48:47 am »

Somewhere between page 621 and 918.
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Hazordhu 2: Dwarven recruits wanted!
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Bobthebuilder

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13941 on: June 19, 2010, 09:49:26 am »

That doesnt really help..
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13942 on: June 19, 2010, 09:59:05 am »

Someone give me a guide or step by step instructions on pipes, power, and atmos.

Well, most of them you must create a new instance of the base object. On the new instance, change a few vars, depending on what you are working with.

For power cables, set d1 and d2 to the two direction you want the cable to face(d1 can be 0 for ending on that tile). d1 should be the lower number. Set the icon_state to "[d1]-[d2]", replacing [d1] and [d2] with what you actually set them as. Example: d1 = 5, d2 = 9, icon_state = "5-9" would give a power cable section curving between northeast and northwest. The numbers to use are:
0  - ends on that turf
1  - north
2  - south
4  - east
8  - west
and combinations
5  - northeast
6  - southeast
9  - northwest
10 - southwest

For pipes, there are actually two ways to do it. The old way it just to set dir, and rely on the engine to change it, the new way is to also set p_dir. To ensure compatibility, set p_dir. Each pipe is different. For standard pipes, set dir and p_dir to the bitwise or of NORTH (1), SOUTH (2), EAST (4), and WEST (8) of the two directions you want (for straight pipes, only set dir to one of the two directions). For pipes with a single connection, set dir and p_dir to that direction. For manifolds and filters, set dir to the middle pipe's direction, and set p_dir to the OR of all three. For pumps and one-way pipes, set p_dir to both directions, and dir to just the output direction.

For filters, it is bet to set the p_dir and dir before creating the individually named versions(by editing the single one).
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Eh?
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supernorn

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13943 on: June 19, 2010, 09:59:23 am »

It was page 904.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13944 on: June 19, 2010, 10:51:16 am »

it is not "hurrr, goons", just a matter of personal taste. I never liked their icons much. Some of them maybe, but most I dislike.
I wouldn't go as far as calling it hate however. Just dislike.

agreed.
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x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13945 on: June 19, 2010, 11:08:07 am »

I would prefer the goon sprites over our current ones[Or old ones, basically the B12 sprites] ANY day at all. That's not to say they don't fit the theme, but they're still better than ours.

alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13946 on: June 19, 2010, 11:19:10 am »

I think we should sprite our own, we have Sain and Deon, both of them are good spriters.
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x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13947 on: June 19, 2010, 11:21:59 am »

Well, we should eventually replace some of the goon sprites with our own, but we should do it one at a time, ie. saint gets a person sprites done, we take out that goon sprite and put his in.

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13948 on: June 19, 2010, 11:52:55 am »

Yea I'm almost done.
I just need someone to get me the hand states.dmi for where the items are set in hand.
Or someone elss can just reposition them for me, I have everything done.
except hats, I havn't drawn hats yet.
Only the helmet.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Ringmaster

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13949 on: June 19, 2010, 02:14:41 pm »

I was on the server just now, and we were public. Sadly our only admin was called away (And I want to say at this point I am not blaming this on lack of admins) and the game devolved to insults flung over OOC and lots of violence. It was Extended.

Spoiler (click to show/hide)
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