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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 87 88 [89] 90 91 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 818999 times)

Floirt

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Re: Space Station 13
« Reply #1320 on: June 20, 2009, 02:34:05 pm »

Just use the throw button.  :P
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thefriendliestflame

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Re: Space Station 13
« Reply #1321 on: June 20, 2009, 02:42:12 pm »

Anyways, what should I put in? Radiation anomaly gets a nerf, I add more handcuffs, but I don't remember after that.
Well if you are taking ideas the medical bay could use some fixing, so far the only time I played which was the eleventh I was a doctor and I had to put someone in the cryo-cell, after getting him inside I steped away to grab some anti-toxin to help another guy who had been exposed to plasma, when I came back to the cell it turns out that someone had opend it up and dragged the body south a few steps.

In short some glass walls and a door could be added to protect all of the sleeper cells, and the cryo-cell from just any old fool who want to mess with them.

I have been thinking about playing again but I think I want to wait a bit for the server(s) to get stabilized this off, on, off, on thing really is not good.  :P
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I am not a doctor, but I think that I might have seen someone play one on TV...

Gantolandon

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Re: Space Station 13
« Reply #1322 on: June 20, 2009, 02:44:03 pm »

Repair Head of Security, making him to be able to check Security Records. Also change Revolution mode - it makes more sense to kill HoS than HoR.
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Poltifar

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Re: Space Station 13
« Reply #1323 on: June 20, 2009, 02:46:02 pm »

Radiation anomaly gets a nerf

But the overwhelming-ness of the anomaly is what's fun about it! If its nerfed, it just becomes a case of a few people going to medlab for one injection of antitox each, instead of the awesome apocalyptic survival round it currently is.
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beorn080

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Re: Space Station 13
« Reply #1324 on: June 20, 2009, 02:54:54 pm »

Add geiger counters in to toolboxes and leave radiation the same as it is.
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Cecilff2

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Re: Space Station 13
« Reply #1325 on: June 20, 2009, 03:28:25 pm »

Just use the throw button.  :P

Used to be possible to hurt folks by tossing crap at em too.  That was fun.  I can't recall how many people I accidentally killed by playing "catch" with them.  Glass shard throwing star fights were fun.

.southwest used to just toss whatever was in your hand straight in front of you however far it could go.
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Jakkarra

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Re: Space Station 13
« Reply #1326 on: June 20, 2009, 04:13:10 pm »

Ive taken it upon myself to finish the SS13 wiki.

ill need help however, please be sure to check the articles ive already done to see the syntax and sech if you wish to help.

oh, and one other small fix for the Medlab, it could do with some oxygen tanks inside the office, and one or two of the unneccary walls removing, namely the verticle left hand one, placing the cells in the two spaces at the top left and right and placing the sleepers and cryo unit at the bottom, behind a wall.
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beorn080

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Re: Space Station 13
« Reply #1327 on: June 20, 2009, 04:24:41 pm »

This might seem like an odd idea, but how about a game in sandbox where we go through the station and rearrange as we think things should be. I'm not sure about how map editing works, but one of the coders could have it open while playing and make the changes as they get agreed on.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Jakkarra

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Re: Space Station 13
« Reply #1328 on: June 20, 2009, 04:27:56 pm »

Brilliant idea man!

i say we do this. it would be very, ver useful.
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Twiggie

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Re: Space Station 13
« Reply #1329 on: June 20, 2009, 04:31:47 pm »

Ive taken it upon myself to finish the SS13 wiki.

which one? :p there are two if you google "ss13 wiki"
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Jakkarra

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Re: Space Station 13
« Reply #1330 on: June 20, 2009, 04:45:29 pm »

well then, i guess the top one may be more accessible, and is the one ive been doing, but the lower one is more proffesional.

you guys decide.
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Twiggie

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Re: Space Station 13
« Reply #1331 on: June 20, 2009, 04:47:18 pm »

ok, ill help you with the top one at spacestation13.wikia.com, seeing as you already started...

lets take over the wiki!
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Micro102

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Re: Space Station 13
« Reply #1332 on: June 20, 2009, 05:12:02 pm »

Someone post a list of macros...I tried making one but it failed.

BYOND's games have the ability to allow you to make macros for pretty much anything. right click the top blue window bar and go to macros. Someone with the code to SS13 would have an easy times figuring out the macro style.
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kholhaus

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Re: Space Station 13
« Reply #1333 on: June 20, 2009, 09:19:32 pm »

Well, Um.... This may be incredibly hard to code or incredibly easy.

I think along with escape and arrival shuttles, there should be a Delivery shuttle that brings along whatever is checked off in the Delivery Request console.

The items would appear, in the same spot all the time, and there would be lockers for smaller items, and it would help with keeping an engine going.

And for higher-class items, you'd need to log in to request a delivery.. it would come every 2-5 minutes.
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Micro102

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Re: Space Station 13
« Reply #1334 on: June 20, 2009, 09:31:13 pm »

I thought about that too, what stopped me is that it's the same as having infinite spawn items. Everyone gets a toolbox, minitool, rejuvinator....and captian would gain access to inifinite space suits, and other power items that others couldnt.

and now that im talking about this im thinking put in something similair to crystals to the syndicate radio, so people cant just spam things.

also, get that autolathe more stuff....we need more stuff.
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