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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 836 837 [838] 839 840 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809192 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12555 on: May 18, 2010, 03:43:02 pm »

I remember adding a small delay on long wire calculations just to give the server a chance to do other vital things like let players move, but I don't think much has changed with wires. The worst part was the engine and airflow with it.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12556 on: May 18, 2010, 05:03:55 pm »

Server up.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12557 on: May 18, 2010, 08:48:20 pm »

Sorry guys. Ive been havening RL issues but i pushed my branch on the MySQL branch so just merge it and have fun
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12558 on: May 18, 2010, 09:23:21 pm »

Head: Which repo did you push to?  We're not using projectlocker anymore :-\
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12559 on: May 18, 2010, 09:25:49 pm »

You people are still on Googol's git server, right?

git is evil.

On that note, Googol never sent me the latest source. Could someone send me a copy some time soon?
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12560 on: May 18, 2010, 09:34:22 pm »

Head: Which repo did you push to?  We're not using projectlocker anymore :-\

I pushed to googols.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12561 on: May 18, 2010, 09:43:50 pm »

On a different note, I don't see a server.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12562 on: May 18, 2010, 09:49:04 pm »

Going up.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12563 on: May 18, 2010, 10:02:04 pm »

I see patient zero has a slightly easier time with things.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12564 on: May 19, 2010, 12:03:17 am »

Head: Which repo did you push to?  We're not using projectlocker anymore :-\

I pushed to googols.

It keeps telling me I'm up to date, but I haven't pulled in about a week...  What branch?
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12565 on: May 19, 2010, 06:20:14 am »

Head: Which repo did you push to?  We're not using projectlocker anymore :-\

I pushed to googols.

It keeps telling me I'm up to date, but I haven't pulled in about a week...  What branch?

MYSQL

Btw the network count has to be fixed 360nets...

Note i  was forced to overwrite the mysql branch so might need to force get it.
« Last Edit: May 19, 2010, 06:49:03 am by head »
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12566 on: May 19, 2010, 07:41:55 am »

On a different note, I don't see a server.
That's because the latest version I have was the one with the fugly concept airlocks.
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12567 on: May 19, 2010, 10:57:38 am »

Evilgrim!
Anyway.. Has anyone suggested Magnetic Boots?
I mean, I'm willing to share my ideas here, but.. I'm sure I've read it somewhere before..
And it could be here.. So?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12568 on: May 19, 2010, 11:01:29 am »

It was stated here already.

Also, I am bored so I am going to make a SS13 Interactive Fiction story. Yay.

Will involve:
IDs to open doors!
Zombification, allowing you to break down doors, and eat people.
A small random chance of a bomb going off every time you move! (Okay, maybe not. But it'd be awesome.)
Security that catches you if you commit a crime.

Anyone else have any ideas for me?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

EagleV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12569 on: May 19, 2010, 11:19:28 am »

It was stated here already.

Also, I am bored so I am going to make a SS13 Interactive Fiction story. Yay.

Will involve:
IDs to open doors!
Zombification, allowing you to break down doors, and eat people.
A small random chance of a bomb going off every time you move! (Okay, maybe not. But it'd be awesome.)
Security that catches you if you commit a crime.

Anyone else have any ideas for me?

It needs an AI, and lots of plasma. Because plasma is the magma of space.
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Third, stop listening when you should be fighting.
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