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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 821 822 [823] 824 825 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809364 times)

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12330 on: May 13, 2010, 04:56:50 pm »

That sounds fun. Do paint cans still work to paint flags? With the new station, that could be fun.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12331 on: May 13, 2010, 04:59:55 pm »

We don't have flags :(

At least I don't think we do.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

ridley4

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12332 on: May 13, 2010, 05:23:09 pm »

I named the dmm Nashonaralunib Angzak. Am I going to hell?
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12333 on: May 13, 2010, 05:46:36 pm »

Faction based fighting is BS12 sounds great. Yellowshirts VS Red/green VS White/monkey/grenade wielding abomination!
 
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12334 on: May 13, 2010, 05:46:52 pm »

I named the dmm Nashonaralunib Angzak. Am I going to hell?
No more than anyone else here. We do play Dwarf Fortress, you know.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12335 on: May 13, 2010, 05:48:32 pm »

I would like the developers ideas:
What 'bout giving out the compiled game?
I'm not saying to give it to everyone, just a few trusted users. All of you coders/current hosts have been inactive in the forum lately, but please respond when you can.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12336 on: May 13, 2010, 06:31:00 pm »

Please tell me what I'm hearing isn't goons coming to the forums to ask us to stop hosting because we might have or not have used their files?


Also, please everyone click this and feed my dragon your clicks so it will grow
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ridley4

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12337 on: May 13, 2010, 06:35:03 pm »

True, I suppose there are plenty names more horrible than a reference to the dot.
Meanwhile, I work on the map ideas I've been brewing for a while. Can anyone tell me if the instances of the APCs have any real difference? I don't see much difference in the vars.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12338 on: May 13, 2010, 06:43:59 pm »

Please tell me what I'm hearing isn't goons coming to the forums to ask us to stop hosting because we might have or not have used their files?


Also, please everyone click this and feed my dragon your clicks so it will grow

No. This has nothing to do with the Goons.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Grakelin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12339 on: May 13, 2010, 06:46:43 pm »

Most exciting round ever.

I ended up playing around in AI Satellite, trying to get him to quarantine all the 'sad' people. I accidentally set him to kill the captain instead, and then I killed myself with Satellite security measures before I could fix my mistake.
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Qloos

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12340 on: May 13, 2010, 07:50:15 pm »

Read a bit, im interested.  When's the next game?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12341 on: May 13, 2010, 07:55:59 pm »

They restart every so often, and you can jump in mid-round. Don't expect to live long....
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12342 on: May 13, 2010, 07:58:21 pm »

Psh, i've seen games last hours... and less then 15 minutes...
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12343 on: May 13, 2010, 08:22:38 pm »

I said every so often...not often.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Shadowlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12344 on: May 13, 2010, 09:04:53 pm »

Apologies for continuing about this after you've all gone back to talking about something else (But that's what happens when you're not at your computer 24/7), but apparently people seem to think copyright law and licenses work completely the opposite way from how they actually do. Or maybe they think we're living in bizarro world. That makes me :(.

I am hoping not to have to say anything else on the subject, but perhaps I shouldn't be so optimistic.

I'll make this easy.

When we ("we" being the current dev team) came into possession of the code, there was no license file, and no license mentioned to us.  I don't really know (or honestly, care) who stripped the license as I've never met them.

Hello? Yes, you have. Like I said, in the forked version of openss13 which I made, I inadvertently omitted it from the source package which the goons based their fork on, and from what I understand, you based your fork on some version of theirs (you have the stuff I added, without the stuff I added after they forked their version off). I am not $ALL_THE_PEOPLE_WHO_MADE_OPENSS13_AND_THE_ORIGINAL_AUTHOR_OF_SS13, just one person who created a fork which added the AI and other stuff which everyone's version of SS13 nowadays is based on, so I don't have the authority to blanket relicense all the source code! So, the license on the code and on the compiled version of ss13 itself did not change or cease to exist when I accidentally omitted the one file in which the openss13 devs had bothered to write what the license was.

All I have to say is, by the time we got it there was no license and thus we never did and also can't break it.  As such, status quo.

I'm sorry, what? You think that removing a file makes the license on the source code disappear, and makes it possible to modify them freely? Haha. No. That's not how the law works. If that was the case, I could take random GPL'd programs by the FSF, delete the license file, delete all mention of the license in the files, and relicense them as whatever I wanted and make them closed-source. The FSF would be throwing a fit and wouldn't be able to do anything about it, if that was how the law worked. You'd see it happening all over the place.

Of course, you CAN choose not to agree to the terms of a license on some program or source code, which is similar to the license not existing, but that wouldn't mean you'd be able to freely modify the source code. Far from it. It would still be protected by copyright law, which would forbid you from modifying the code, or redistributing it, etc. The way copyright law works is that any permissions you haven't been granted, you do not have. The GPL or LGPL grants you permissions which copyright law wouldn't normally give you, so long as you abide by the conditions of the license. Other open-source licenses do the same kind of thing. BSD-style licenses grant you pretty much every permission possible, so with one of those you WOULD be able to switch between open-source and closed-source at will (without having to change the license). But that's getting off topic, because you can't arbitrarily change the license on code that someone else wrote unless you possess the copyright to that code (you don't).

My concern here is mainly the fact that the whole "it's not licensed" thing is a misunderstanding resulting from a mistake I made, and I would like to see it corrected, and that "we can do whatever we want because it's not licensed" is a massive misunderstanding of copyright law in general (not to mention that it IS licensed, regardless of whether you're missing the file which said what the license was or not). And I would be very happy if people actually understood how copyright law and open-source licenses worked, rather than merely ASSUMING they work completely the opposite way from how they actually work.

Of course, the openss13 devs really should have added a note to the beginning of every source file stating that it was LGPLed, but they didn't bother to spend the effort to do that, and instead just put one file containing the license terms in the main ss13 folder instead...

DURR IM AN IDIOT IMA SUE YOU ALL SUCKAERS HAHAH GIMME MONEY U ALL SUCK U GO JAIL

You know, I never said I was going to sue anyone, and obvious troll is obvious, but here, munch on this cluebat while I respond anyways. You must not have the first idea how the LGPL works either :D. You have to have the binaries for the LGPL to require that you be able to access the source.

I was concerned for the devteam's sake that giving out the binaries (to the current version) would let other people demand the source (but only the source to that specific version, IIRC), which the devteam doesn't want to give out. Right now as long as everyone who is hosting is also on the devteam then the devs aren't violating the LGPL (except for not stating that it's LGPLed anywhere).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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