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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 782 783 [784] 785 786 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808242 times)

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11745 on: May 02, 2010, 09:42:47 pm »

Alright, you know, I just realized this, but hunger and thirst do nothing other than require you to make a trip to Arrivals every 10 minutes to avoid slowing yourself down. I'm petitioning for them to be removed on account of the fact that they serve no purpose other than to annoy.

Its incomplete.

Water Dispensors exists in the obseratory,engine,arrivals,medical storage

Also you can refill bottles with H20 tanks amazing huh?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11746 on: May 02, 2010, 09:44:44 pm »

http://www.mediafire.com/?zw2nlwirvwm

Crates are done.
Will add shade and shit later to them and packets.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11747 on: May 02, 2010, 09:54:47 pm »

Its incomplete.

Water Dispensors exists in the obseratory,engine,arrivals,medical storage

Also you can refill bottles with H20 tanks amazing huh?

Here's an idea: You keep out the annoying stuff until it is complete. I'm tired of moving at half speed simply because I'm on the other end of the station and don't have time to run to any of those places. And there are, what, three H20 tanks on the station?
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11748 on: May 02, 2010, 09:57:25 pm »

There are a good number, but carrying an extra water bottle doesn't make sense cause i WILL drink straight from the tap. Plus, the lack of ability to find out your state is annoying.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11749 on: May 02, 2010, 10:23:22 pm »

Not to mention that if I'm, say, on the run from a Syndicate, I don't exactly have time to top off my water bottle OR chug straight from the tap.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11750 on: May 02, 2010, 10:29:26 pm »

Know what is needed then?

One of those hats with bottle holders and straws. If you are wearing one, you'll *automatically* drink when nessecary. Furthermore, use soup rather than water, and you don't have to worry about food, either!

Downside: Should only be one of them. Supply shuttle can order a "novelty hat" that has a 25% chance of being one of those, otherwise something else that is totally useless.
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Eh?
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11751 on: May 02, 2010, 10:35:40 pm »

Preety basic demand, but we could use some hard hats and engineer boots.  :D

In other news im back at boarding (huzzah). Due back arrival, 3 weeks.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11752 on: May 02, 2010, 11:59:05 pm »

1. Slowly drain the atmosphere and hope no one notices all the atmos alarms, people dieing, and airlocks opened.

From what I saw of the new atmos speed, Slowly isn't an option anymore.

Admins can edit air speed....and knockout speed....and kill speed of plasma poison.

AI can use CO2 to knockout people. I believe CO2 is much more dangerous, as it's invisible.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11753 on: May 03, 2010, 12:14:22 am »

Can a coder please take out automatically opening doors? I've said this quite a few times. People walking into doors and them not opening know that the door might be electrified. It's too ineffective for the AI.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11754 on: May 03, 2010, 12:17:07 am »

Micro,
ROLEPLAY IT. CLICK IT, YOU KNOW YOU WANT TO. (Actually, electrifying on bump might not be that hard. Lemme see if my source even has auto-opening though...if I can find it.)

Roleplay is killing yourself on purpose.  :)
(It really is. Attacking a gaurd in a rage fit is a GREAT way to die on Cowed. But I do it anyways, in the hopes I'll get RP points one day....)
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11755 on: May 03, 2010, 01:12:36 am »

Yeah, theres alot of stuff that bump() has broken

I've fixed a bit of it on master
Also, on master electrifying doors will probebly be the weakest AI weapon  ;)
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Tark

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11756 on: May 03, 2010, 02:28:19 am »

I could help with spriting if the current spriter would be fine with it, I'm not an incredibly dedicated person, but I have time on my hands and I've done a good deal of sprite work in the past.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11757 on: May 03, 2010, 02:29:58 am »

I think we are all a team. No certain current spriter. We can have as many spriters as that volunteer. Every bit of help helps.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11758 on: May 03, 2010, 05:26:31 am »

Yeah it's pretty much just "hey I did this" "oh that's nice"
AS for water etc there should be a job that regulates the water. They can lower the pressure etc. Or just have the janitor do that. And make it so we can inject chemicals into the dispensers.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11759 on: May 03, 2010, 07:22:54 am »

If you a good idea for drawbacks and eating please pm me them and il gladly take a look at it.
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Dev on Baystation12- Forums
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