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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 779 780 [781] 782 783 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808176 times)

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11700 on: May 02, 2010, 12:23:47 pm »

Holy shit noone asking a for server?
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Dev on Baystation12- Forums
Steam Username : Headswe

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11701 on: May 02, 2010, 12:42:17 pm »

implemented floodlights according to my math a normal battery will keep the floodlight going for 16.667minutes

is this to little?

edit:whoops double post.
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Shadowlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11702 on: May 02, 2010, 01:29:45 pm »

Depends how bright it is. I've seen battery-powered lantern lights that will go for hours on a single battery, and light up a sizable area, but not at all to anything resembling daylight, but they're nothing compared to an actual floodlight. I wouldn't expect a battery-powered floodlight capable of making a large area as bright as day to last very long, but I've never seen one powered by batteries myself.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11703 on: May 02, 2010, 01:33:12 pm »

Fruits! We needs 'em.
Especially Bananas. Because Bananas are interesting. And also, how can we have Monkeys and not have Bananas?! It doesn't make sense.
Yeah we need more food items, first I want to see some held sandwich sprites though and the network and atmos systems finished before anything else to not slow development down to much.
Although making more food items wouldnt take long, copy-paste-edit-done.

I made 3 fruits but you all ignored me so fuck dat.
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11704 on: May 02, 2010, 01:52:26 pm »

implemented floodlights according to my math a normal battery will keep the floodlight going for 16.667minutes

is this to little?

edit:whoops double post.

Try 0.16 seconds.

Check your maths.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11705 on: May 02, 2010, 02:01:16 pm »

I've always thought the power cells were about the size of car batteries, and a car battery can power a plug in floodlight fairly well.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11706 on: May 02, 2010, 02:12:04 pm »

implemented floodlights according to my math a normal battery will keep the floodlight going for 16.667minutes

is this to little?

edit:whoops double post.

Try 0.16 seconds.

Check your maths.

Debug speed currently need a restart
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Dev on Baystation12- Forums
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11707 on: May 02, 2010, 02:14:00 pm »

I was wondering if I could see how BS12 implements held items and using them on others.
I wouldent need much else. No maps. No Atmos. No powernets. No gamemodes.

Then I might be able to figure out if some of my ideas are even compatible with the game.
Is BS12 that modular, or would it be impossible? The item handling cant be much of a secret... can it?

I will still try to use my limited DM knowledge to make a mockup, but its almost reinventing the wheel.

Matz05 (Matz050/mrocha on steam)
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Xegeth

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11708 on: May 02, 2010, 02:19:30 pm »

Have you tried looking at the OpenSS13 code? As far as I know, they should be very similar.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11709 on: May 02, 2010, 02:24:56 pm »

http://dl.dropbox.com/u/3676056/head.rar

This is my old goon source (persh or goon or whatever)

The item system is exactly same
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Dev on Baystation12- Forums
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11710 on: May 02, 2010, 02:34:53 pm »

MULEbot is awesome.
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11711 on: May 02, 2010, 02:40:19 pm »

MULEbot is awesome.

Mulebot is indeed awesome, but it is never used correctly, it is supposed to be used for delivering goods to locations on the ship, and not surfing and running people over.
Boo.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11712 on: May 02, 2010, 02:42:41 pm »

I love their disposal chutes. Jumping in those to get away from fire, or dudes that want to kill you never gets old.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11713 on: May 02, 2010, 02:44:31 pm »

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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11714 on: May 02, 2010, 02:45:26 pm »

Yeah, their server is way prettier than ours.

I'm not sure about functionality but if things weren't so chaotic over there I'm sure the station would function well.
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