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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807901 times)

Pick Yer Poison

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11370 on: April 27, 2010, 08:02:26 pm »

These new bugs are hilarious and fun. The entire chapel got sucked out the mass driver.
You can blame me for that. XD
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Pick Yer Poison

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Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11371 on: April 27, 2010, 08:03:18 pm »

basically if you open any door, everything gets sucked around, its amazing.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11372 on: April 27, 2010, 08:04:41 pm »

These new bugs are hilarious and fun. The entire chapel got sucked out the mass driver.

Pics or it didnt happen.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11373 on: April 27, 2010, 08:08:49 pm »

These new bugs are hilarious and fun. The entire chapel got sucked out the mass driver.

Pics or it didnt happen.

Just open the outer doors ont he mass driver and then the sliding door
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11374 on: April 27, 2010, 08:19:05 pm »

Vontinuing the theme of everything in excess, I give you the chapel!

It comes complete with it's own cremation system. Unfortunately, due to design issues, it couldn't be connected directly to the engine, but that shouldn't be a problem.



There should also be *at least* one mass driver, to allow religious diversity.

Edit: URL when it should have been IMG
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11375 on: April 27, 2010, 08:27:34 pm »

Cremation. Oh happy day.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11376 on: April 27, 2010, 08:32:53 pm »

Now, to ruin all of the excitement: This is a map I am making just for fun whenever I feel like it. This means that there probably won't be any game balance and it will probably take weeks to reach a semi-playable state.

However, that means that I'll keep working on it until I feel that it is good enough, and hopefully it will eventually be finished.

Please don't try to edit it, though, at least not yet, I want it to be my work, at least until it is generally finished.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11377 on: April 27, 2010, 08:44:03 pm »

Crash.  I'll wait to get the older binaries from head before I bring the server back up.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11378 on: April 27, 2010, 08:45:48 pm »

 :-[ no more death-by-opening doors?
that makes me sad.
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11379 on: April 27, 2010, 08:46:18 pm »

A prox N2O bomb I made vanished when triggered. Just Beep-Beep and it was gone. No gas, no nothing. I'm not sure if it was welded. I think so.

EDIT: I also heard something about AdminBot. What's the joke?
« Last Edit: April 27, 2010, 08:48:49 pm by Matz05 »
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11380 on: April 27, 2010, 08:51:03 pm »

I was making air pressure cannons.  Literally like old style cannons, you used a lit welder to set them off.
Small glass room with canister of high-cap O2 in it.  Break a window and FWOOOSH YOU'RE OFF.  Now think about setting it off from outside, and filling the inner chamber with shards of glass and other dangerous objects.  Suddenly it's an extremely deadly weapon to fire at people. (THough the air coming back towards you will likely severely harm you too)
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
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Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11381 on: April 27, 2010, 08:59:22 pm »

I don't know anything about Adminbot, but I had the suspicion he wasn't going to return my id. I also assassinated the monkeys by half opening a wall and opening a door. They all got slammed into the wall. Then I buckled myself in a chapel chair and broke the windows.
« Last Edit: April 27, 2010, 09:02:20 pm by Sixteen »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11382 on: April 27, 2010, 09:03:06 pm »

I was making air pressure cannons.  Literally like old style cannons, you used a lit welder to set them off.
Small glass room with canister of high-cap O2 in it.  Break a window and FWOOOSH YOU'RE OFF.  Now think about setting it off from outside, and filling the inner chamber with shards of glass and other dangerous objects.  Suddenly it's an extremely deadly weapon to fire at people. (THough the air coming back towards you will likely severely harm you too)

Then why not simply have a remote trigger? Maybe use a door?

Pipe/pump pushing air into it from the corridor outside, an airlock to fire... Can the current network allow attaching doors to buttons? If so, it's easy. Even self-resetting. Otherwise, you would need someone to open the door, hopefully not yourself. AI would be a great buddy for that.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11383 on: April 27, 2010, 09:03:18 pm »

A prox N2O bomb I made vanished when triggered. Just Beep-Beep and it was gone. No gas, no nothing. I'm not sure if it was welded. I think so.

EDIT: I also heard something about AdminBot. What's the joke?

If it was welded, nothing should happen. N2O isn't explosive.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11384 on: April 27, 2010, 09:04:35 pm »

I was making air pressure cannons.  Literally like old style cannons, you used a lit welder to set them off.
Small glass room with canister of high-cap O2 in it.  Break a window and FWOOOSH YOU'RE OFF.  Now think about setting it off from outside, and filling the inner chamber with shards of glass and other dangerous objects.  Suddenly it's an extremely deadly weapon to fire at people. (THough the air coming back towards you will likely severely harm you too)

Then why not simply have a remote trigger? Maybe use a door?

Pipe/pump pushing air into it from the corridor outside, an airlock to fire... Can the current network allow attaching doors to buttons? If so, it's easy. Even self-resetting. Otherwise, you would need someone to open the door, hopefully not yourself. AI would be a great buddy for that.

Screwdriver door, find the wire that opens it, attach signaller.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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