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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 731 732 [733] 734 735 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808688 times)

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10980 on: April 21, 2010, 10:00:02 pm »

Building walls takes too long maybe have it deploy a foam kind of like the goons foam but it can't be make with everything and has purpose, where it seals a hull breach and can be melted with a welder into a foam floor or wettened and disolved with a fire extinguisher (they would have more use now) then the engineers can come along and fix the breach better.
Chemist has to make the foam but engineers start with 10 tanks of it in their area.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10981 on: April 21, 2010, 10:11:09 pm »

Sounds good; also ties in well with my robot idea.

Maybe an input-output-direction or stimulis-response-direction system... Example:

Near "Space" - Tool1 to
See "Space" - Move to
See "Human" - Move away

EDIT:
This will shoot foam at holes (if tool 1 is a foam gun)
Foam should be destroyable with melee attacks to keep it from being griefable. Idealy it should be even weaker than windows so it is only usefull for containment of a person with repeated applications.
« Last Edit: April 21, 2010, 10:14:21 pm by Matz05 »
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10982 on: April 21, 2010, 10:30:31 pm »

all you have to do is to wait in malfunction if your the ai eventually everyone will be dead or have went on the escape shuttle
If they say it is malfunctioning, say the first three laws, KEEP THE COPIED AT ALL TIMES!
You will always win if the humans think everything is ok, they will after a while kill them selfs off.

The AI saying that the laws are default should be an acceptable response.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10983 on: April 21, 2010, 10:32:24 pm »

One time the AI said it had default laws, and the person kept insisting that it specifically states what they were.

So... =/

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10984 on: April 21, 2010, 10:38:08 pm »

Tell them to shut up and go away.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Pick Yer Poison

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  • Watch yer back, soldier.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10985 on: April 21, 2010, 10:46:26 pm »

Tell them to shut up and go away.

I can guarantee you that doing that will end with the entire station crew hammering on the AI Upload doors, demanding to be let in to reset you.
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Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

garfield751

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  • Aaauuugggghhhh!
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10986 on: April 21, 2010, 11:03:36 pm »

im fairly sure that resetting the ai does nothing

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10987 on: April 21, 2010, 11:55:23 pm »

If it is malfunction a message will come up saying that it is malfunction later int he game. I like to take that time to fake a failing engine, turn off the power to the south hallway, then drain the atmosphere after turning the atmos alarms off in all the hallways. Once the message comes up at least one person dies and noone know what to do.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10988 on: April 22, 2010, 02:33:15 am »

I added the page "Admins" and edited the page "glossary"
Please add, correct or modify at will.

EDIT: Server please
« Last Edit: April 22, 2010, 02:40:53 am by bluephoenix »
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10989 on: April 22, 2010, 04:15:58 am »

I know its a bit late but my server is now online

It currently contains the testing versions of both networking and the new atmos system
(Networking only really has a noticable effect on the AI atm)
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10990 on: April 22, 2010, 05:21:30 am »

The name of the analysis/igniter in the sandbox item spawning menu is:
"anal_ignite"  :o
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10991 on: April 22, 2010, 06:10:12 am »

I added the page "Admins" and edited the page "glossary"
Please add, correct or modify at will.

EDIT: Server please


Quote
"Orb", known as "Orb" ingame

Im Orb370 in da game.  ;)

Also, er, just because im posting this anyway, could I have access to the wiki? Or do I absolutely have to PM someone? D:
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10992 on: April 22, 2010, 06:35:40 am »

Yeah, I'd quite like access too.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10993 on: April 22, 2010, 06:42:13 am »

There's a wiki? Could everyone have access?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10994 on: April 22, 2010, 06:45:03 am »

To celebrate having working git access again, I'm adding an admin "stealth mode" that hides them on the adminwho list from non-admins. The only bit I haven't coded yet is to put an option for it on the old admin panel, because I couldn't figure out how to add it to the new one.
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Eh?
Eh!
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