Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: More GCS farming questions  (Read 5848 times)

Konis

  • Bay Watcher
    • View Profile
More GCS farming questions
« on: May 12, 2009, 03:57:49 pm »

Caught my first GCS (in an artifact cage; quite fitting) and I'm trying to figure out the proper way to build out my farm.

I'd like:

To be able to hide the GCS from both the target (chained kitty, etc) and from the collecting dwarves (job cancellations are annoying).
To not get anyone eaten.

I think I have the second part down.

However, I have been reading a number of the other posts.  I've set up 3 different test farms with different setups.  I've figured out the thing about using the pet-passable doors so that the spider can path to the target, but not actually get there.  The problem is, though, whenever I have it set up so that the spider can see through fortifications to the target, it never fires.  It'll sit there blinking orange, next to the door, which it can't go through.

Can anyone confirm that their GCS will 'see' the target through fortifications and shoot?  I've got the webs to pass through fortifications just fine, but the GCS won't target through them.
« Last Edit: May 12, 2009, 04:38:40 pm by Konis »
Logged

Martin

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #1 on: May 12, 2009, 07:00:40 pm »

You need to make sure that the targets are close enough and are friendly if the GCS is untamed, or hostile if it's tamed. I've found that 8 tiles is about the maximum reliable distance, so if I chain an animal down I do it about 6 tiles away (since they'll run 1 tile further).

Byakugan01

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #2 on: May 13, 2009, 12:45:44 pm »

I thought that tamed GCS DIDN'T produce silk-is that incorrect? Last time the topic was brought up I remember someone mentioning that.
Logged
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: More GCS farming questions
« Reply #3 on: May 13, 2009, 03:39:01 pm »

Read the above post - it's a misconception.  If tamed, it doesn't attack dwarves, you have to use goblins or such as targets.
Logged

Venturi

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #4 on: May 13, 2009, 07:49:19 pm »

Here is how I was able to farm a GCS with minimum casulties

                      XXXXXXXXXXXXX
      enter ->     D                    X        legend:
                     XXX               XXX           x = wall
                     X  D               D  X            f = fortification
                     X  X               X  X           D = Door (set to non-pet passible)
                     X  X               X  X            t = cage trap (for when things go south)
                     Xt Xa            aXtX            a = chained animal (I had best luck with dogs, larger animals seemed to block the web)   
                     X  XfffffffffffffffX  X                                       
                     X  D    GCS      D  X
                      XXXXXXXXXXXXXX

offset the cage to one side or the other, so the GCS will head towards one of the doors.  once it sees the dog it keeps shooting web.
3. profit

note: This was done with a untamed cave spider, and sometimes web was behind the fortifications. (fun times!)
The reason I had 2 enterances to the GCS, is so I could restrict the path closest to the GCS. The dwarves would take the longer route to any silk that was behind the fortifications (and maybe even escape from being eaten)

Your mileage may vary

edit: I had the best luck with having the bait animal chained up against the fortification. When you get a working GCS farm, mind posting the layout? I'm always curious to see what/how others are building
« Last Edit: May 13, 2009, 07:58:29 pm by Venturi »
Logged

Martin

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #5 on: May 13, 2009, 09:16:19 pm »

Here's my setup:
Spoiler (click to show/hide)

I posted this before somewhere (can't seem to find it now), but it works very well. For added safety, put the doors on a lever as well and lock the doors when the bridge is down, and open them only when the bridge is up. That way the GCS will never get out. I seem to have problem with children running into the open door.

Alkey

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #6 on: June 01, 2009, 09:13:30 am »

I have tried this and lost a few dwarves and bait animals.  The spider does not shoot webbing unless I unforbid the doors, at which point it jumps the tables and kills anything that enters the room.  is there some way maybe to use pressure plates?  Have one door open, it shoots and runs in for the kill, steps on a plate that closes one door and opens another on the other side, with another plate in the path to it?  Sort of like juggling in desktop tower defense.  I don't have any experience with pressure plates so I don't know if they will react fast enough. 
Logged

Martin

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #7 on: June 01, 2009, 10:14:58 am »

You want the door to be unlocked but not passable for pets. In that state the GCS can't get out of the room its in.

The door should read 'Passable' but not 'Passable, Pet-passable'. In the latter state it'll bound out and eat you.

The problem with pressure plates is that they are slow to fire, so you need a pretty long path between the plate and door for it to work.

Alkey

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #8 on: June 01, 2009, 11:43:07 am »

ok the GCS did eventually shoot webbing with that setup.  didn't think about forbiding the cage and so a dwarf ran into the room and opened the door for the GCS to get out.  Also I can see how this isn't so safe because eventually if some webbing gets inside the room some dwarf will walk into it.  Maybe if the room was shaped differently...
Logged

Martin

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #9 on: June 01, 2009, 11:49:42 am »

ok the GCS did eventually shoot webbing with that setup.  didn't think about forbiding the cage and so a dwarf ran into the room and opened the door for the GCS to get out.  Also I can see how this isn't so safe because eventually if some webbing gets inside the room some dwarf will walk into it.  Maybe if the room was shaped differently...

If you look at my setup, there's a drawbridge between the GCS and the chained animal. Before anyone goes in to harvest, you pull up the drawbridge preventing anyone from doing that. Actually, come to think of it, you could hook the lever to the doors and when the drawbridge closes, the doors would open, and when the drawbridge is down, the doors would be locked preventing entrance. That'd make things perfectly safe.

Shakma

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #10 on: June 01, 2009, 01:54:37 pm »

Just add a draw bridge and channel behind the animal so the GCS has access to the animal but not the area behind it.  Webs shoot pretty far so you can still collect without risk of interaction besides a marksdwarf shooting the GCS.
Logged

jplur

  • Bay Watcher
    • View Profile
    • http://www.parker-portfolio.com
Re: More GCS farming questions
« Reply #11 on: June 01, 2009, 02:16:43 pm »

I win:

http://mkv25.net/dfma/poi-11397-thisishowyoufarmgcssilk

The only micromanaging is forbidding the silk around the GCS-on-a-chain to prevent job cancellation spam.
Logged
I ended up finding out you can speed up pregnancies by changing the mother to a cat to knock them up and changing back before labor

Byakugan01

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #12 on: June 01, 2009, 08:36:21 pm »

How the bloody hell do you even CHAIN a untamed GCS?!? I can't even do that with an alligator.
Logged
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

varkarrus

  • Bay Watcher
  • Insanity and a knife go well together.
    • View Profile
Re: More GCS farming questions
« Reply #13 on: June 01, 2009, 08:38:31 pm »

Tame it, chain it, then use a third party program to un-tame it.
Logged
Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Byakugan01

  • Bay Watcher
    • View Profile
Re: More GCS farming questions
« Reply #14 on: June 01, 2009, 08:49:51 pm »

Eh, I'll just put an elf in there...tied not three tiles away from a tame GCS...soldiers and the like are easier to drag, just have a legendary dwarf do the job.
Logged
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.
Pages: [1] 2