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Author Topic: Raptor Fortress (succession/community game)  (Read 16224 times)

Org

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Re: Raptor Fortress (succession/community game)
« Reply #60 on: May 13, 2009, 05:58:29 pm »

Well, maybe. Depends how well I do year 4.  :P
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Strife26

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Re: Raptor Fortress (succession/community game)
« Reply #61 on: May 13, 2009, 06:54:35 pm »

My dwarf shall be Trifes and he shall be mine.

I'll take whatever year someone isn't around for or 9, whichever comes first.
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Even the avatars expire eventually.

inaluct

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Re: Raptor Fortress (succession/community game)
« Reply #62 on: May 13, 2009, 07:08:56 pm »

Okay, sign me up for year 10.
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Rysith

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Re: Raptor Fortress (succession/community game?)
« Reply #63 on: May 13, 2009, 07:13:22 pm »

Alright guys, I got a second opinion on my coding (thanks a bunch Rysith) and I fixed it up real good, so now the Raptors are now vicious instead of impotent.

Since whatever happens here is now apparently at least partially my fault ( ::) ), I might as well take a dwarf. If you've got an armorsmith or weaponsmith available I'll take that. You're going to need plenty of both armor and weapons if you want to survive the raptors.

I suspect that Lanternwebs will prevent me from playing a turn, unfortunately, at least until much later.
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Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

CJ1145

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Re: Raptor Fortress (succession/community game)
« Reply #64 on: May 13, 2009, 07:22:51 pm »

All my fortresses end catastrophically. I think it be only Dwarfenly fair that I get in on year 11.

Also, before that I'd like an Axedwarf named Kogan. If you run across one with the name Winddimples that'd be swell, but another name'd be fine.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

WorkerDrone

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Re: Raptor Fortress (succession/community game)
« Reply #65 on: May 14, 2009, 01:03:45 am »

Before I end up with Year 13, the gods above and below forbid, give me Year 12.
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Marko

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Re: Raptor Fortress (succession/community game)
« Reply #66 on: May 14, 2009, 02:02:22 am »

y'know I can't help but think for a proper raptor encounter we should be in a jungle...
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Hm.
WHERE IS THE SAVE?
AN HOUR LATE?
OFF WITH HIS HEAD

WorkerDrone

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Re: Raptor Fortress (succession/community game)
« Reply #67 on: May 14, 2009, 02:31:23 am »

The expedition leader thought up the glacier because it was the one place the Raptor wouldn't dare to go...

They still will of course, but you know.
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Jackrabbit

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Re: Raptor Fortress (succession/community game)
« Reply #68 on: May 14, 2009, 02:41:24 am »

Remember CJ, set up rue well and farm before my turn or I'll be hitting restart before you can blink
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Heron TSG

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Re: Raptor Fortress (succession/community game)
« Reply #69 on: May 14, 2009, 08:04:25 am »

The idea was that if raptors came, I'd go to a glacier where they couldn't hide, and I still had magma to melt them with.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

WorkerDrone

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Re: Raptor Fortress (succession/community game)
« Reply #70 on: May 14, 2009, 08:42:05 am »

MAGMA WITH WHICH TO MELT ALL WITH!

In fact, we should have the ability to make Warheads out of obsidian, and fill them with magma, and put hardpoints on them made out of weaker materials, so that when we launch them (with catapults and bastilla) THEY EXPLODE IN FOUNTAINS OF MAGMA DEATH IN THE MIDDLE OF ENEMY SQUADS!

Oh dear Armok, Dwarven Magma Mortars.
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JoshuaFH

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Re: Raptor Fortress (succession/community game)
« Reply #71 on: May 14, 2009, 10:52:41 am »

Alright, naming!

Myself:
Spoiler (click to show/hide)

WorkerDrone:
Spoiler (click to show/hide)

Jackrabbit:
Spoiler (click to show/hide)

Barbarossa:
Spoiler (click to show/hide)

Duke 2.0:
Spoiler (click to show/hide)

RAM:
Spoiler (click to show/hide)

Strife/Trife:
Spoiler (click to show/hide)

And the entire Line-up:
Spoiler (click to show/hide)

Alright, time to get down to business!

The dwarves dig deep, down FOUR layers of solid ice before finally hitting rock. Apparently, in all the commotion, I had forgotten some rule that stipulates that you can't make staircases between ice walls and rock walls, and I'm left stalled without a clue before I finally rig a solution involving stairways and ramps and encyclopedia brittanicas and Lucy Burns and ham sandwiches and hoveround personal scooters and the movie Animal House that finally gets my dwarves to the rock layer and I can finally sink my teeth into the Rhyolite and Obsidian.

After something like 15 days, I finally have the our lodgings dug!

Spoiler (click to show/hide)

Ain't that a beaut? I'll have to find ways of using up that rock, and I have just the craziest scheme! I'll get back to you on that, right now it's time to start our search for the elusive magma pipe!

I choose a good solid obsidian layer, and deduce that this is the best place to start looking, so I branch out in all for cardinal directions, hoping to maybe snag it with one of them. Too bad I only have two miners, Duke and myself.

Spoiler (click to show/hide)

Yeppers, and if that doesn't get it, then I'll just make the search pattern increasingly more complex until I do hit it! Lord knows we won't survive without the sweet sweet magma.

While the miners get a diggin', I have everyone with spare hands put on mason duty and get to building a solid wall of fortifications around our main entrance, with a pit and drawbridge, and Workerdrone pumping out tons of mechanisms for totally non-nefarious purposes.

Spoiler (click to show/hide)

Those raptors could attack us at any moment, the construction of these fortifications is vital to our survival. The Raptor threat has no long range attacks, and if we separate us from them with this arrow-permeable wall, we might have a chance of defeating them without taking casualties.

Spoiler (click to show/hide)

It's shaping up nicely, if I say so myself.

I have a contingency plan for the possible goblin threat also, but that will be substantially harder and more costly to erect, and will require constant work should it be completed before my term is up.

Spoiler (click to show/hide)

The basic defense is completed, as you can see, we have a retractable drawbridge to allow our trading dwarf to cross over to the unprotected wasteland and into the trading depot, should the dwarven caravan care to visit us for any useful length of time, this'll prove highly useful. The lever for the bridge is right inside the entrance, and is excellently constructed by WorkerDrone himself.

Also, as you can see, I've begun placing a number of floodgates along the inside of the fortifications. My plan is to place a solid wall of these along the inside of the fortifications, and for each of these to be rigged to a single lever, so that arrow cover can be toggled off should Raptors attack and back on should goblins attack. The number of mechanisms required for this endeavor will be great, but if WD works around the clock, I'm sure he can do it before next new-years.

Summer is just arriving as the basic defense is completed, so let's look at our status thus far:

Spoiler (click to show/hide)

My, that's not good at all, look at how miserable our food stores are! I had not anticipated it would take this long to find the magma, and by extension, make the land arable. When asked what to place onto the wagon when our trip first began, I remember rabbling "Oh, toss on as much wood as you can, do not worry of the food and drink, for we will reap from the bountiful icy wasteland when we get there!" and now look where we are, with our food cache almost depleted and starvation only a hop-and-skip away! Don't end up like me kids, take plenty of food and drink when you embark on a glacier.

We will persevere though, if we can find the magma soon and I manage to jury rig an ice melting device, perhaps from the copper we excavated recently, and irrigate the land, we will prosper, most assuredly. Why, if only we had some...

Spoiler (click to show/hide)

Eureka! My prayers are answered! I will contrive a way to deal with the pesky imps later, I must get to work extracting from our planet's lifeblood the heat necessary for our survival.

I depart now, to update at a later date.
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Keita

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Re: Raptor Fortress (succession/community game)
« Reply #72 on: May 14, 2009, 12:38:42 pm »

next imagrante wace can get a dwarf? preferably a crossbowdwarf but I'm not that picky, any militry dwarf will do! name them Militia and if they have a personality querk thats a bounes.

I shall also like year 13, seeming as the next in line wolud be picking up the pieces no matter what number I chose
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Gravity is a government conspiracy to keep us down

Paranatural

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Re: Raptor Fortress (succession/community game)
« Reply #73 on: May 14, 2009, 01:02:05 pm »

I don't think I'd do much good in actually running the fortress, but when you get a spare Speardwarf who needs a name, I'd appreciate it being called Paranatural.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Keita

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Re: Raptor Fortress (succession/community game)
« Reply #74 on: May 14, 2009, 01:11:18 pm »

you'd be better than me, I've only played this for about 2 months  ;D
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Gravity is a government conspiracy to keep us down
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