I just got me a new HD tv, and it has a PC video input.
So I tried hooking it up with my laptop and running DF on it.
It looks pretty cool, except that the 16x16 tileset is a bit hard to see from couch distance.
I had to setup my video so that the primary screen display is the HD tv, because DF was giving fullscreen mode errors otherwise. So my laptop screen is the secondary one.
I setup the "ini.txt" to a fullscreen resolution of 1360 x 768, which is the maximum that my video card and tv allow, and set the grid size to 85 x 48.
I was wondering if I could make a bigger tileset, but considering DF's minimum of 80 in X and my maximum resolution, I calculated that the tile could only 17 of width, which isn't much of an improvement. I could do something like a 17x24 tileset, but I think I would get annoyed by the stretched-out display.
Now I'm thinking of making a little app that would make it possible to play DF using an USB game controller, which would be perfect for playing while relaxing on the couch.
It would probably be something that sends virtual keybord inputs to the laptop. I could make it so I can select keys from a sort of wheel controlled by the analog thumbstick, and make it so that it adapts the key selection according to what menu is active in DF. I'm still not sure how to synch the system with DF that way. Maybe by loading the "interface.txt" and generate the menu structure out of it.
Let me know if you have ideas or suggestions about that game controller thing.