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Author Topic: Raptor Preparedness  (Read 13873 times)

Okenido

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Re: Raptor Preparedness
« Reply #45 on: May 10, 2009, 02:38:31 am »

Fourth I'll be the marksman.
« Last Edit: May 10, 2009, 02:40:32 am by Okenido »
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WorkerDrone

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Re: Raptor Preparedness
« Reply #46 on: May 10, 2009, 02:45:00 am »

Now we just need a bone carver to make all of those Polar Bear Raptor bone bolts for Okenido to shoot at those dern walruses in the words of Aqizzar, a Italian Mechanic (You know who I'm talking about) to act like a grease monkey in a garage like area we somehow have (for our wagon), and finally, a record keeper with a dark and mysterious past. The latter would of course be Inaluct.

The bone carver can  however be questionable, as I just don't know WHO CAN DO THE JOB RIGHT.
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inaluct

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Re: Raptor Preparedness
« Reply #47 on: May 10, 2009, 03:08:10 am »

Inaluct
How ironic. I was just about to run in here screaming "THAT'S A GREAT IDEA I'LL BE THE MINER OR SOMETHING"

Anyway, I nominate Workerdrone for Bonecarver.
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Jackrabbit

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Re: Raptor Preparedness
« Reply #48 on: May 10, 2009, 03:19:00 am »

He's the expedition leader, isn't he?
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inaluct

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Re: Raptor Preparedness
« Reply #49 on: May 10, 2009, 03:22:01 am »

Barbarossa - Expedition Leader
Workerdrone - Brewer/Bonecarver
Jackrabbit - Carpenter
Okenido - Marksman
Aqizzar - Italian Mechanic
Inaluct - Record Keeper
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Jackrabbit

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Re: Raptor Preparedness
« Reply #50 on: May 10, 2009, 03:26:17 am »

Hey, all we need now is to modify the zombie mod and turn them into raptors and we can start our own community fort
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WorkerDrone

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Re: Raptor Preparedness
« Reply #51 on: May 10, 2009, 03:27:58 am »

Barbarossa - Expedition Leader
Workerdrone - Brewer/Bonecarver
Jackrabbit - Carpenter
Okenido - Marksman
Aqizzar - Italian Mechanic
Inaluct - Record Keeper

PERFECT. SOME ONE MOD IN RAPTORS AND LETS DO THIS BITCH.
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Jackrabbit

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Re: Raptor Preparedness
« Reply #52 on: May 10, 2009, 03:31:15 am »

Start the thread WD and make it a succession! WE WILL SOLVE THIS "RAPTOR" PROBLEM, ONCE AND FOR ALL.
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WorkerDrone

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Re: Raptor Preparedness
« Reply #53 on: May 10, 2009, 03:33:18 am »

One problem. We all know I'm a lazy bastard. I'd be willing to take part in said type of game, so long as there is minimal work involved, such as TYPING.

...

No, no it'll have to be a Community Game.
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Jackrabbit

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Re: Raptor Preparedness
« Reply #54 on: May 10, 2009, 03:36:18 am »

Someone start it, me and WD are too lazy, plus I'm already Writing (shameless plug). I'm willing to do a succession though.
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Rilder

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Re: Raptor Preparedness
« Reply #55 on: May 10, 2009, 03:37:00 am »

Barbarossa - Expedition Leader
Workerdrone - Brewer/Bonecarver
Jackrabbit - Carpenter
Okenido - Marksman
Aqizzar - Italian Mechanic
Inaluct - Record Keeper

Can I claim the last dude then? Miner or cook or something.  :P

Edit: make sure to embark in a haunted area so you get zombie raptors.
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It felt a bit like a movie in which two stoners try to steal a military helicopter

Jackrabbit

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Re: Raptor Preparedness
« Reply #56 on: May 10, 2009, 03:43:16 am »

[CREATURE:Velociraptor]
   [NAME:velociraptor:velociraptor:velociraptor]
   [TILE:'R'][COLOR:4:0:0]
   [MODVALUE:3]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:5:10]
   [FREQUENCY:30]
   [GENPOWER:2]
   [PETVALUE:300]
   [PREFSTRING:pack hunting]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:CLAW_HAND]
   [BODYGLOSS:CLAW_FOOT]
   [SIZE:3]
   [MAXAGE:2:15]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:claw:claws:1:6:SLASH][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:young velociraptor:young velociraptor]
   [FAT:1]
   [DIURNAL]
[BIOME:ANY_TEMPERATE]
[BIOME:ANY_TROPICAL]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:200]
[NOFEAR]
[SAVAGE]
[liKES_FIGHTING]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CARNIVORE]
[LARGE_PREDATOR]
[LARGE_ROAMING]

I stole this from the dinosaur mod. Any suggestions for changes?
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JoshuaFH

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Re: Raptor Preparedness
« Reply #57 on: May 10, 2009, 03:47:34 am »

I want the miner, they always live the longest.

Also, in that code, replace the biome token with a single one saying [BIOME:ALL_MAIN] so that they'll appear no matter WHERE you embark.

Also, up the pop number, cluster size, and add EVIIL, GOOD, and AMBUSH_PREDATOR.

EDIT: for some XKCD goodness, also add LOCKPICKER.
« Last Edit: May 10, 2009, 03:50:06 am by chaoticjosh »
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WorkerDrone

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Re: Raptor Preparedness
« Reply #58 on: May 10, 2009, 04:04:47 am »

AND MAKE THEM A CIVILIZATION ASWELL. SO THEY INVADE.
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Rilder

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Re: Raptor Preparedness
« Reply #59 on: May 10, 2009, 04:08:21 am »

If you can, make sure one of the Deities in the world is depicted as a Raptor.
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It felt a bit like a movie in which two stoners try to steal a military helicopter
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