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Do you read this story semi-regularly/have read it all the way through?  (This just sates my curiosity on how many people read this thing.)

Yes, I read it when it updates!
Yes, I've read/am reading it all the way through!

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Author Topic: Olonkulet - Bloodlines  (Read 62450 times)

Iituem

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Re: Olonkulet - War Machine (Community - M/W/F)
« Reply #300 on: June 26, 2009, 05:37:27 pm »

~Intermission~

Ulvruffeldolf cheered as he rifled through the little chest of gold and silver rings.  He even tried a few on for size, though getting them over his stubby fat fingers proved more trouble than it had been worth.  Still, the trading with the Gibdan humans had proved more than profitable and at logn last after that whole gold prospecting fiasco he was finally on the up and up again!  He tried on a cheap crown he had picked up as a trinket - or so he told his guards, unwilling to admit he had fallen prey to a con-man with some very shiny brass - and exchanged the chest of rings for a tin of ruli flour biscuits spiced with surrar and a faint hint of emmon juice.

The fat merchant dwarf's human guards glared at him with little love.  Ulvruffeldolf paid them a skint wage for the cargo they protected and the way the dwarf carried on in his cloth-of-gold robes and expensive meals did little for the loyalty of men who persisted on dry tortillas of desert maize and flat sooba beer.  Were it not for the promise of paychecks at the end of their voyage and the fact neither man trusted the other not to slit his throat after the dwarf's, Ulvruffeldolf's good fortunate would have been extremely short-lived.

Which is not to say that it was not going to be already.  The merchant, seeing the columns of marching dwarves approaching across the desert sands, made the extremely poor decision to ride toward them.

"Hail!" he cried as the camel approached the front of the foremost column.  Three dwarves in armour marched at the front, halting to stare at the spectacle.  One of the dwarves had a thick black beard and wore a shining steel breastplate with the insignia of a captain painted on it.  To either side were a younger dwarf with an ochre beard and an older dwarf with a blonde one, beginning to show signs of silver.  Both wore sergeants' stripes.  "Would you be interested in buying some of my wares?"  He smiled brightly, to the amazement of the three dwarves.  The two human dwarves looked at each other.  One of them put his face in his palm.

"What do you have to offer?" asked the ochre-bearded sergeant with a coy grin.

"Well, I recently acquired some very nice gold rings," explained Ulvruffeldolf as he dismounted the camel.  "I also have some silks available for trade, as well as a number of fine cheeses and some sacramental wine!"

"Excellent!" grinned the brick-bearded dwarf.  "We'll take them."

"And what will you be offering?" asked the merchant as his two guards slowly crossed over to the column and took positions up facing him.

"You don't seem to grasp the situation," suggested the captain, "although it appears your fellows do.  We're not trading.  This is an army.  We're going your possessions and there is nothing you can do to stop us."

Ulvruffeldolf looked perplexed for a moment, his chubby face scrunching up as he tried to figure this out.  The expression slowly eased into one of abject terror as the reality of the situation dawned on him.  One or two of the dwarves in the column suppressed a smirk; the brick-bearded one didn't bother suppressing it.  One of those who did not smile at all stepped forward, a brown-bearded girl with cold, hateful eyes and a heavy iron hammer.

"Should we kill him?" she asked in a worryingly unconcerned voice.

"Nah," laughed the brick-bearded sergeant.  "Let him live, what's he going to do to us?"

The girl did not immediately step down, instead looking to the blonde sergeant for confirmation.  He nodded and she stepped back into formation.  The captain spoke up as a pair of speardwarves stepped out to take the camel away.

"We are not wholly barbarians," he said.  "We leave you with what you carry and may you manage to survive on it in the desert.  Go, oh king in yellow.  Take your biscuit box and your brass crown and run for your life."

Ulveruffeldolf opened and shut his mouth a few times as he tried vainly to form protests, then finally broke and ran as fast as his stubby little legs could carry him.  It looked like he was a pauper again.


---------


Just a brief intermission to buy some time, the next post will take a bit longer to do than I expected.  :/

Once this little arc is over, we'll be headed back to the fortress for a bit and hopefully I'll be able to take some time to see what Frey and Ousire are up to, amongst others.  Khain, too!  He hasn't been forgotten.  I'll try and go through time a little faster as well, but I needed to set up the arc properly first.

Also considering (once we reach a stage where I can play the damned fort again) whether to start using Dwarf Companion to convert some of those prisoners we keep catching into viable citizens.  Since there was talk of the implementation of a bit of goblin architecture and all.  Would also be quite useful for making fully dwarven armies in the future.  Tee hee.

Oh, and fear not Kanute!  This is far from the last we'll see of poor Ulvruffeldolf!  Since he can't actually get into the damned game for another gods-damned year or more (the Baron hasn't appeared by where I've played to) he'll get a bit of airing now and then in Not-Fortress Mode.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Petra

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Re: Olonkulet - War Machine (Community - M/W/F)
« Reply #301 on: June 27, 2009, 01:40:13 pm »

Dreams Of Petra

Screams and blood, begging voices. A swirl of red and red hands gripping a drenched hammer. Petra stands amidst a plain of blood. In the distance she can barely hear screams. In the distance, there is nothing but bodies. Does the killing ever end?

Petra wakes abruptly in the camp. Did she dream? She doesn't remember. It's only a huge spider crawling across her face. Petra slaps it and frowns. Ewww... spider guts. A bit of sand gets most of it off, and she's back asleep.

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Iituem

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #302 on: June 29, 2009, 09:26:20 pm »

Holddeep
25th Slate, 354

Like many dwarven settlements on the plains, Holddeep was a twinned town comprised mainly of dwarves in a traditional underground complex with a smaller client population of humans living in the surface buildings and tending to the open fields surrounding the settlement proper.  Although often possessing surface populations barely greater than a small village, some of the dwarf towns held scores of citizens labouring away beneath the rock.  Haltriver, the capital of the plains demense of the Searing Crypts, was no bigger than an ordinary human town on the surface but concealed a tremendously well-defended populace of over three hundred.

Holddeep was itself considered secure; a wall surrounded much of the human village, two men or three and half dwarves high and a man wide.  Although distant from the goblin fortresses to the north, raiders were still known to reach the desert's edge and confrontations with Gibdur had been fought in the past.  Still, a force of sixty dwarves and goblins on the march was something for the small town to be concerned by.  When the invaders were first sighted, archers on the towers started yelling orders for preparations and the town filled with bustle as defenders ran to get into place.

They need not have hurried.  The army marched a circle around the town two bowshots distant, more concerned with establishing a perimeter to prevent messengers escaping than rushing straight into battle.  Inhabitants of the cottages that tended to the croplands had fled into the safety of the town's walls before the army had arrived, but in the haste to secure the town one or two latecomers had been left to the mercy of the army.  They played no further role in the siege, but their houses were torn down and what scant trees in the area could be found were hacked apart by dwarven axes for the manifold needs of war; shelter, fortifications and those parts of a siege engine that did not require pre-manufacture.  A number of Threepools' specialists were siege engineers and they had travelled with the force to ply their trade.  By evening, fully-constructed catapults and short siege walls had been dredged up around the circumference of the town where the army camped.  The defenders of Holddeep spent a restless night waiting atop their walls for the attack.  Before the next dawn, it came.

Datan spun around, ducking and dodging the blows of the hazy violet figures, trying to get away from his position.  He felt the approach of the silvered dwarf behind and charged, cleaving through one of the violet attackers with his axe and charging away.  He made it nearly twenty feet before the bolt of darkness emerged from his chest and he found himself falling down the mountainside again, tumbling towards that endless blue mist.  Just before he hit it, a hand reached out and grabbed him by the shoulder.  Datan jerked his eyes open and grabbed it forcefully.

It was Jora, and he was looking up at the dull blue of the night sky above Holddeep.  Many of the fellow slaves were asleep.  Her brow was furrowed, her lips thin.

"You're going to want to see this," she said.

The pair crept through the snoring, rag-covered bodies of dwarves and goblins, many of which would likely lie in cold mud by the end of the morning.  Datan thought it strangely fitting they should sleep like the dead in preparation.  Jora took them outside the camp, behind the fresh but still sizeable stump of a tree.  Tucked under the thick roots were a pair of heavy packages.

"I was trying to sleep when someone started throwing pebbles at me," Jora explained.  "I got up to find out who saw someone hiding behind this trunk.  By the time I got here they'd gone, but I found these instead."  She drew the familiar sabre from one of the packages with a soft song of steel.  "What do you think?"

"I don't think," Datan replied harshly.  He unwrapped the other package and ran his fingers over the polished hickory staff of his axe.  "What I know is that we have weapons now, and armour.  We need to do something."

"Yeah, we can r-" Jora began to say, but her words wilted as Datan gave her a look that said more than words could.  Goden flashed briefly in her mind's eye and she drew her lips tight.  She spoke again in cropped words.  "We can't take on the whole army ourselves."

"Not with Broose on their side -"

"If he's on their side," interruped Jora.

"- no," finished Datan.  "Maybe we can get into Holddeep and try to get them out.  Or maybe we can shore up their defences.  Either way, let's get out of here before-"

"Hey!" called a voice from the camp, though not too loudly.  "You two, come help get the others up.  We've got orders to assemble in rank, quiet as possible.  No lights until command gives the signal."  Jora and Datan glanced at each other.

"Right you are," said Datan, watching as the figure wandered away to wake the other slaves.  Military discipline apparently was not strict in the slaves' part of the camp; the dwarf had neither shot first nor bothered to ask questions.  A lucky break, though it meant the two had little chance of making it to the walls unnoticed as Datan had begun to plan.  It did not matter too muc, he had still to figure out how to get to them without being shot by the defenders.

"Looks like we're getting into Holddeep the easy way," muttered Jora, pulling on her leathers.  "Or the hard way, depending on how you look at it."


"Where's the General?" asked Claspreadies, checking over his crossbow.  Dwarves were too short to work longbows effectively, so he stood apart from the rank of four human archers at the front of the column.  There were twelve in all, four to each of the groups of twenty surrounding the city.  "Thought he'd be here to see the first real battle."

"I imagine he is," said Brickbeard, swinging his battleaxe in one hand, then the other, loosening his muscles in preparation for the order.  The sergeant kept one eye on the archers and one eye flicking between the two other columns around the city.  The camps had been struck quickly and quietly and the troops martialled into position before the pre-dawn light had arrived.  It was just beginning to filter through over the distant swamps to the east.

"I don't see his standard, though that could be the light.  Can't see much at all."

"Don't worry, that'll change soon enough."  Brickbeard nodded meaningfully at the trough in front of the archers.  "Though if Broose judged it right, Stonebreaker's definitely out here."


"Where are you?" muttered Broose as he scanned the two columns in position.  Petra, standing behind him like a dog waiting for its master, cocked her head.

"Sarge?" she asked in a quiet voice.  Some distance behind her, goblin siege engineers stood ready by one of the three completed catapults.

"Stonebreaker," said the blonde soldier.  "He's watching the battle, I know he is.  Somewhere in the ranks, or the supply train.  Bah.  Mind on the task in front of you."  Petra remained silent, but her head turned at the flash of light from one of the columns.  Broose set his jaw and jammed his helmet over his head.  "There's the signal."


Captain Nirur Torir watched the two columns as their torchlights flickered to life in response to his own.  He gave a nod to the standard bearer wielding the flaming shaft of wood and pulled on his centurion's helmet, the visor painted with a rough red streak in honour of Gigin's own.  The captain hefted his warhammer and barked orders to the column behind him.

"Troops at the ready!"  There was shuffling behind and in front as the soldiers and slaves adjusted themselves in position.  Slaves carrying heavy wood and leather barrier shields stood at the fore-ranks of the column, shivering with night cold and fear.  Two hefted the trough before the rank of archers.  Torir lifted the hammer as a sign to prepare and the war cry welled from the soldiers behind.

"By your command!"

"Catapults fire!" cried Torir.  The goblin siege operators cut the tethers and all three catapults hurled their loads at the town walls, two striking the tops and shaking the masonry but one (relatively) harmlessly flying over and landing in the streets below.

"Forward march!" he yelled, pushing forward with the slaves at a steady march.  The other two columns began to press on, slaves stumbling and hurrying to keep pace with the measured progress of the soldiers pressing them on from behind.  Soon enough the first arrows from the defenders began whistling through the air towards the column, most falling short or plunging into the barrier shields but a couple managing to strike slaves at the fore.  One shrugged through the pain and kept moving, the other fell and was trampled swiftly by the boots of his own side.

"Quick march!" ordered Torir, the column hustling forward under the flights of arrows, soldiers raising their shields above them.  Dangerous as they were, Torir took heart in the reduced number of arrows in the sky.  The General had estimated a score of marksdwarves and archers amongst the defenders, enough to give their army trouble in a straight offensive, but forcing a three-way split had weakened the enemy rather more than it had Stonebreaker's own, principally melee forces.  Archers were best employed en masse, where they could beat the odds of arrows running stray.  Or with a few dirty tricks.

"Halt!" barked the captain.  "Plant shields!"  The shieldbearing slaves at the front planted the wooden barriers and huddled against them for support and protection, as did most of the other slaves.  The warriors raised their shields and formed a tight shell against the arrow-fire.  Torir's torch-bearer brought his carried fire down onto the trough carried by the slaves.

"Archers, light your arrows," commanded Captain Torir as the torch-flame spread rapidly across the trough of lamp oil.  The human bowmen nocked cloth-wrapped arrows and lowered their bows to light them.  At the other sides of the town, two more lines of fire appeared in the waxing pre-dawn glimmer.

"Draw!"  The archers stepped back, lifting the bows and drawing the strings back across their faces.

"Aim!"  The archers tilted the bows up, aiming through the gap in shields and over the town walls.

"Loose!"  The command rang thrice about the town's edges, once from each knot of shields and barriers.  Twelve tiny sparks of flame arched over the town walls.  Several skittered harmlessly into the town's dirt road or upon walls and one struck an unfortunate citizen in the chest, but enough found their mark in the thatched roofs of the human inhabitants to start the desired conflagration.  Another volley of flaming missiles made it over the walls before the attacking commanders decided the defenders were sufficiently distracted to make their advance.  Cries ringing from all quarters, the three columns charged the walls, bringing up long siege ladders while the catapults made their second round of fire.  Heavy stones plummeted over the walls, one catching a defending archer squarely in the chest and taking him over the edge.  Despairing archers shot their last few missiles and swapped bow for axe as invaders began clambering over the side.

Two of the first up the ladder under Brickbeard's command were Jora and Datan.  Jora leapt over the edge, kicking one of the defenders back as Datan hauled himself up.  Another defender, a silver-bearded dwarf, prepared to strike at him with his axe, but paused in surprise as Datan wrenched up the goblin climbing after him and threw it down the ladder, knocking down several of the invaders.  Datan kicked the ladder away and turned to him, wielding his own axe cautiously.

"Friend or foe?" challenged the silver-bearded dwarf urgently.

"Friend!" shouted Jora.  "We're spies and we're on your side!"  She spun around as a dwarf tried to get over the side and stabbed downward furiously with her sabre, repeating Datan's trick of knocking down the invading troops.  The two spies fell back to the thin rank of defenders as the silver-bearded dwarf beckoned the eight surviving troops to a gatehouse at the corner of the wall.

"We might stand a chance in here," he grunted.  "Who're you, anyway?"

"Jora and Datan," said Datan bluntly.  "You are?"

"Captain Urnriddled," said the dwarf.  Jora peered at him oddly.

"You have a brother, by any chance?" she asked.

"Half-brother, yeah.  Tried to find some town in the desert, bloody fool.  Look, this is hardly the time for small talk, is it?"  Urnriddled glared at the invaders, having finally clambered back up the ladders, approaching the guardhouse in a rush.  He set his axe and prepared.

"We're from that town!" Jora called, stepping into the attackers with her blade and sending a human pikeman sprawling into the town streets and the contents of his belly onto the walkway.  "He made it!"

"Oh good!  Maybe we can have tea together!" yelled Urnriddled, cracking a dwarf's brain open as another defender behind him fell to a goblin mace.  The goblin tugged on the mace, trying to get the flanges out from the body, a problem made swiftly irrelevant when Datan's axe blade severed his arm.

"And crumpets!" laughed Jora gleefully, revelling in slaughter as her sabre cut through another pair of attackers.  "You have to have crumpets!"

"Cap'n!" yelled one of the defending dwarves from the doorway at the other side of the guardhouse.  "They're coming in from the other s-"  He was cut short.  Datan assumed the arrow sticking out of his eye had something to do with the matter.  As the dwarf fell, he caught sight of the dozen onrushing troops before the pressing matter of a swinging maul brought his attention back.  He side-stepped, but the maul still struck him hard on the shoulder.  But for the heavy layer of muscle there his collarbone would ahve broken.  The blow still took him to a knee.

"You will die!" cried the goblin in a gleeful voice, battle-madness gleaming in his yellow eyes.  Datan swapped grips and brought the axe cracking into the goblin's ribs with his off-hand.

"Not this day," he growled, wrenching the axe free.  The goblin's mace proved strangely fortunate as the stones around him shattered with the impact of a catapult rock striking the guardhouse.  A flying stone passed through where his head would have been had he been standing.  A quick glance confirmed that two of the other defenders had not been so lucky.

"Stop genuflecting and get moving!" shouted Urnriddled, backing towards the stairwell down to the human town.  "We can't hold this with five!"  Datan stood and hurried with Jora and the surviving defenders to join him, parrying strokes from the attacking men and dwarves as they descended and hurried through the streets toward the stone entrance to the grottos below.  The doorway was essentially a stone bunker with two enormous sandstone gates.  The remnants of the defending archers, already more than halved in number, ran towards the gate.  Urnriddled's survivors made it there last, performing a fighting retreat against the growing numbers of attackers.  Just as the group reached the doors, a bolt shot clean through Urnriddled's gut.  Jora rushed to help him, but Datan held her back.  He knew a fatal wound when he saw one, even if it wouldn't be immediately so.  He locked eyes with Urnriddled, who saw it too.  The grey-eyed captain held his abdomen and turned, readying his axe.

"The trap switch is at the end of the hall," he grunted, eyeing the approaching horde.  "Tell my brother..."  He searched for words and then cursed for lack of them.  "Ah, he knows."  As Datan dragged Jora down into the grottos, Urnriddled prepared to make his final stand.  Datan was secretly glad not to hear it as he and Jora rushed to the end of the long corridor leading into the grotto, yanking down the heavy leaver at the end.  Counterweights fell and the heavy sandstone doors swung shut.  The soft creaking of hidden gears testified to the activation of the traps under the hallway, which soon became as silent as a snake and no less deadly.


"Damn turncoats," muttered Brickbeard as he approached Broose and Captain Torir, standing by the stone doorway and the butchered corpse of its silver-bearded defender.  To Urnriddled's credit, three bodies gave him company, two of them soldiers.  "Put a dent in my column."

"Hey!" shouted one of the human soldiers, waving his spear.  "Why aren't we going after them?  We can take 'em!"

"First of all," growled sergeant Broose, "when I want you to speak I'll tell you.  Do it out of turn again and I'll wear your tongue as a garter-strap.  Secondly, we're fighting dwarves, sunshine.  You're free to walk down that hallway if you can wrench the door open yourself, but I'd bet a hogshead of ale you'd be minced finer than sausage by the second step."

"So what do we do, sarge?" asked Petra in a rather more level voice.  Hints of brain stained the end of her hammer and she had a vaguely distant look in her eye.

"How do you get rabbits out of their hole?" said Torir, ignoring the fact she had interrupted.  "Broose, Brickbeard, get your dwarves to gather up every scrap of wood that isn't burning yet.  Holddeep will be ours by daybreak."


------

Bumper sized update today to make up for Friday.  Would have written enough to complete the siege, but it's 3AM and I'm too tired to continue.  That will get added on sometime in the next two days.

Also, changed the update schedule.  The actual schedule is the same as it was before, only now it's accurate.

Also, added a sort of poll to sate my curiosity on something.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jim Groovester

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #303 on: June 29, 2009, 09:47:28 pm »

What was the name of the town that was just sieged? Helmsdeep? Oh wait, Holddeep.

Excellent update.

Not to be a downer or anything, but this would have been an excellent opportunity for ASCII art.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

ousire

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #304 on: June 29, 2009, 10:42:16 pm »

hehe. awsome update!  ;D
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scuba

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #305 on: June 29, 2009, 11:00:38 pm »

nice ^^) :D
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Duke of Nawn

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #306 on: June 30, 2009, 04:10:50 am »

In response to the poll, I personally check certain stories here obsessively for a week or two and then spend another few weeks after that completely neglecting them.

Notes

Fondue was okay. Need more chalk to try again, maybe Limestone substitute? Fighting tomorrow. Stay focused - good ingredients on battlefield? Corpses good for roasting fires?

ps, remember not to get stabbed
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[deleted]

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #307 on: June 30, 2009, 05:19:46 am »

Sorry I haven't been writing for Fath. I honestly feel like I can't do his character justice in face of your writing, so I haven't bothered attempting. Regardless, I'm still keeping up with every update and loving it. Please continue on with the great story!
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The spinning Sea Lamprey dorsal fin strikes The Sea Lamprey in the head!
It is smashed into the body, an unrecognizable mass!
The Sea Lamprey is propelled away by the force of the blow!
The Sea Lamprey has been struck down.
http://mkv25.net/dfma/map-5703-frostdrummed

Mad Larks

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #308 on: July 01, 2009, 06:21:11 pm »

I'd like to request a dwarf for this marvellous story;

Name: Murdoch
Profession: Unhinged Inventor
Actual profession: Mechanic
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Iituem

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #309 on: July 01, 2009, 06:30:42 pm »

Jora and Datan hurried along the glowbulb-lit corridors of the Holddeep grotto, soon enough reaching a dining hall where some forty dwarves and a handful of humans were gathered. Most looked glum, though not especially concerned given the gravity of the situation.  A quarter of the surviving defenders were gathered with them.

"Identify yourselves," challenged one of the guards suspiciously, his axe still at hand from the overground battle.

"Jora and Datan," said Jora.  "We're on your side, Captain Urnriddled brought us in."

"And where is the captain?" asked the guard.

"Fell at the gate," said Datan shortly.  "Gigin will it, he took more than his fair share with him."  The guard studied Datan's face as he delivered the news, then nodded and lowered his weapon.

"Where's your escape route?" asked Jora.

"What escape route?" asked one of the dwarves amongst the citizens sat at the dining table.  He stood out from the rest by his distinctive leopardskin cloak and hood.

"Your route out.  You know, in case of invasion?"

"Young lady," said the hooded dwarf tiredly, "this is a dwarf fortress.  We have food and water down here for an entire year.  We don't have a second entrance because the one entrance forces invaders to go through the corridor of death.  Even if they try to dig down, we can build barricades and reinforce the walls.  The invaders will run out of food long before we do."

"What's your name?" asked Datan.

"Gethro," said the hooded dwarf.  "Dungeon master to Lanternwebs before it fell, exiled here for my allegiance to my Duke."

"Alright, Gethro.  You say you can last a year.  Reckon you can last an hour?"

"What?" asked Gethro, puzzled.

"Breathe," said Datan.  Gethro frowned, sniffing the air.  When the other dwarves saw his eyes widen they too began taking deep breaths.  Faint but palpable, the smell of smoke had begun to thread through the air.

"They wouldn't!" exclaimed Gethro.  "That would kill all of us!  Surely they would want slaves!"

"Only if you stick around.  How long do you reckon they need to keep stuffing burning wood down the air vents before you run out?"

"They're smoking us out," said one of the dwarves, a trapper.  A couple of clueless looks from some of the hardcore miners prompted an explanation.  "When you hunt rabbits and other burrowing animals, they go to ground out of the reach of your dogs.  So you set up a bit of a fire and blow smoke down the hole.  If they stay down there, they'll die, but before that happens they'll try and escape.  That's when the trapper gets them with the dogs at the entrance."

"So tell me," repeated Jora, "and I want you to think very carefully on this.  Where's your escape route?"  A panicked silence cloaked the dining hall.  Jora tensed as the wisps of smoke started to become visible, waiting for the rush of terror.  She shut her eyes and prayed she could get to the trap lever before the mob tried rushing over those tiles in the panic.

A cough shattered the tense atmosphere like a mace.

"Ah, excuse me?" piped up a very small, very crooked old dwarf in the corner of the room.  Nearly ninety eyes turned to him in desperation.  "I heard you fine young folk mentioning about an escape route, yes?"

"Yes," said Jora hurriedly.  "Do you know of one?"

"I know of many fine escape routes," wheedled the old dwarf, "but all of those were in other fortresses.  Like the time in Tinfurnace when we slid down that chute through the magma lake, or the one in Murderhold when you had to pull the levers just right or the whole second floor would flood and then collapse.  Or that fine time in-"

"Do you know of an escape route here?" demanded Datan urgently.  Some of the gathered dwarves were looking bewildered.

"Now don't interrupt me, young laddie," said the old dwarf.  "The name's Oldbeard by the way, and you should really show respect to your elders, don't you know.  Nobody makes escape routes like they did in the old days and I'm really not very impressed by it all.  Now where was I?  Oh, yes, that fine time in Purgestopped where the escape route passed through the tombs with all the caged undead that would jump out at you if you didn't know the correct password.  Of course, the secret was that it wasn't a password at all, but rather a contrived series of clicks and-"

"For the love of the gods!" shouted Jora.  "This is a life or death situation here!  Do you have something of relevance or don't you, you befuddled old codger?!"  The old dwarf blinked his rheumy little eyes in puzzlement.

"Well, I just thought you might want to know that the cistern supplying this here town actually used to belong to the old Holddeep, located half a mile to the east of here.  Of course in those days it wasn't known as Holddeep, but rather Copper-"

"Okay, back to the present day, Oldbeard," said Gethro hurriedly.  Some of the dwarves were starting to cough.  "How does that get us out of here?"

"Well, the old access shafts would still be there on the other side of the cistern, wouldn't they?" replied Oldbeard as if this was patently obvious to the densest of fools.  "Of course, they bricked them up after the marmot famine of '23, on account of moving the entire town a half-mile to the left, but I suppose some of you fine young folk have pickaxes, no?"

A stunned silence followed, splintering nearly immediately with cries of relief and miners hefting their axes.  Gethro signalled for the dwarves to follow him, leading down the tunnels.  As they hurried, Jora and Datan joined him, increasingly aware of the smoke in the corridors.

"This group seems a bit small for a whole fortress," said Datan.

"It's a quarter of the fortress," explained Gethro as they turned left from the main walkway down a side corridor, the dwarves behind moving to double-file.  "There are four dining halls.  Instructions in the event of a siege are to go to each one.  That way if invaders break through the defences, we can cordon off each part."

"Shouldn't we go get the others then?" asked Jora.  Gethro looked distant for a moment, but his stride did not falter.

"No," he said neutrally.  "This is the closest hall to the cistern and as your friend says, we do not have long.  It is bad enough that the cistern is at the bottom level; if we were to delay and get the others first we might well have no air to breathe down there when we reach it.  You are soldiers, yes?  Accept this misfortune; it is better that a quarter of us are free than none."

The group continued down the corridor, smoke filling networks of rooms from the air vents on either side.  They descended a series of steps, single-file, coughing frequently breaking out through the group until at last they reached the cistern at the lowest level of the grotto.  Built to supply a fortress of a hundred and sixty at full capacity for a year, the cistern in some ways resembled a small lake, albeit an oblong one carved out of solid rock.  Thin ledges, just wide enough for a dwarf to walk on, surrounded the outside of the cistern; apparently even a vast underground water supply needed occasional maintenance.  What looked like a soft mist rolled over the still, dark waters, though in reality it was a choking smog.  The group of forty carefully side-stepped along the edge, carrying glowbulbs from the fort above for weak illumination in the otherwise unlit cistern chamber.  After what felt like an eternity creeping through the stifling, smoke-filled darkness, the group reached a platform on the far side with ladder rungs carved out of the rock, leading upward to a shaft.  The top of the shaft had been blocked up, but a few heavy swings of picks and one incident with a block falling on someone's wrist cleared the blockage and brought fresh, sweet air flooding into the smoke-ridden, stale chamber.

The escapees emerged half a mile to the west of Holddeep; apparently Oldbeard's memory wasn't perfect.  As the last of them was helped over the lip of the hidden hatchway, dawn broke over the eastern marshes of Kulettögum, highlighting the crippled town in shades of gold and rose, billowing with smoke from burning thatch.  The exiles watched soberly as their hometown fell to Stonebreaker's army.

"Where now, then?" asked one of the dwarves.  "The other towns are already full since Lanternwebs was razed and its own refugees split apart."  He thumbed pointedly at Gethro, but fortunately there was no malice to his tone.

"We can't stick around," said another, holding a baby to her chest.  The little infant was coughing, but alive and well enough.  "Those dwarves and goblins will be out searching for us when they come to do a headcount."

"We'll have to split up," said Gethro decisively.  Protests arose almost immediately from the gathered dwarves; many had spent their whole lives as neighbours, or many years at the least.  They were understandably loathe to part ways so abruptly.

"We have no choice," explained the dungeon master.  "No one town can take all of us.  We all stand better chances if we split up into groups of no more than six and migrate to different towns.  Unless any of you has a better suggestion?  And founding a town isn't a better suggestion, by the way, as we have no tools, no supplies and nothing but what we've grabbed."

"Actually," said Jora, glancing at Datan hesitantly, "we might have an alternative..."



-----------

Good point about the ASCII art.  Alas, busy with a certain other thing right now (I'll post about that soon enough) and do not have the two additional hours it would take to do ASCII of the invasion just yet.  Possibly I may add it in later.

Deleted, go ahead anyway!  I don't give Fath enough screen time, so feel free to write what he may be up to in the meantime.  Community input has changed the course of this story a few times already (e.g. the entire Kel Ragebrew sub-plot).

Also, I've started to get a little more familiar with Dwarf Companion, though I haven't used it on Olonkulet yet.  It does give me the power to make OK a multi-race city, however, which would definitely make an impact on how this tale goes in the long run.  How do we as a community feel about that?  The default position is keeping it primarily dwarves, but this way would have advantages such as being able to rehabilitate some of the gobbo prisoners etc...
« Last Edit: July 02, 2009, 02:21:59 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Remalle

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #310 on: July 01, 2009, 06:37:46 pm »

Copper?  Copperblazes, by any chance?
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Rysith

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #311 on: July 01, 2009, 06:42:30 pm »

Hooray! Jora got to speak with Oldbeard! And she's on the right side again!

I really need to get around to integrating Oldbeard into Lanternwebs sometime...
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Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

Nirur Torir

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #312 on: July 01, 2009, 06:43:59 pm »

I approve of the use of goblin prisoners as slave labor. And elves as slave labor to the slave labor.

I'm not always commenting on it being a good story, since that gets really redundant after a few posts. Keep up the good work.

The answer's probably obvious, but what's with the lone letters in the title?

Oh, and yay to Captain Torir not walking into an obvious trap corridor.
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Eagle

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #313 on: July 01, 2009, 06:48:43 pm »

So many shout-outs to other stories. Awesome.

Ragna approves of rehabilitating prisoners, but not enslaving them.

Jim Groovester

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Re: Olonkulet - War Machine (Community - T/T/S)
« Reply #314 on: July 01, 2009, 06:49:51 pm »

"For the love of the gods!" shouted Petra.  "This is a life or death situation here!  Do you have something of relevance or don't you, you befuddled old codger?!"  The old dwarf blinked his rheumy little eyes in puzzlement.

My continuity spectrometer is buzzing. I think Petra is outside with Brickbeard and Broose and Torir.

Also, I've started to get a little more familiar with Dwarf Companion, though I haven't used it on Olonkulet yet.  It does give me the power to make OK a multi-race city, however, which would definitely make an impact on how this tale goes in the long run.  How do we as a community feel about that?  The default position is keeping it primarily dwarves, but this way would have advantages such as being able to rehabilitate some of the gobbo prisoners etc...

I'd be fine with it, so long as there were legitimate storyline reasons for why the other races were there and it didn't feel like a Saturday morning cartoon.

The answer's probably obvious, but what's with the lone letters in the title?

Days the story will be updated.
« Last Edit: July 01, 2009, 06:53:24 pm by Jim Groovester »
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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