Have you tried just getting that character killed, in the mean time? That should delete the save automatically. LCS is pretty hardcore about that.
I did try quite a few times, actually. It just won't go away.
This might sound silly, but are you running the .exe directly out of the zip file? If you run directly out of the zip file it'll do exactly what you describe -- the game will run, but you won't have write access so the saves won't work right. I remember somebody having that problem a couple years back. You need to unzip the whole directory first before you can run the game properly.
Otherwise, I have updated the download to avoid having a save in there. If the problem persists, maybe you have some odd Vista permissions problems?
Have you tried just getting that character killed, in the mean time? That should delete the save automatically. LCS is pretty hardcore about that.
When I do that it gives me another random liberal without the starting bit.
It sounds like this isn't the same thing as what rawr359 is having. Could you describe the issues you're facing? Is it just that you don't go into character creation? Does this happen when you delete the save.dat file before starting the game?
Oh hey, source code.
I saw mention of the source a few times but I was honestly worried that the project had gone closed source after seeing the sourceforge site abandoned.
I cant promise I'll have time, and I'm more skilled in C# than C++, but do you accept diffs and is there a list somewhere of non-priority improvements/bugs that I can take a look at and wont stomp on anyone's toes?
I'm somewhat keen on making some non-ASCII GUI forms for some of the screens, but that depends heavily on how easy it would be to decouple the GUI from game logic. Ambitious, but its incentive to improve my wxWidgets skills.
One aspect of the Sourceforge site has stayed active, actually, and that's the Subversion repository. Diffs aren't preferred since that's more work for me, having to take a moment to merge every time you change something, but I can give you write access to the SVN repository if you give me a Sourceforge username, and that'll do just as well for you.
Primary development is actually on a branch because I'm such a lazy bum about maintaining the repository. You can check out the source code at any time (without needing a password) here:
http://lcsgame.svn.sourceforge.net/svnroot/lcsgame/branches/31104branch/You should only need to provide your Sourceforge user info if you want to commit.
The latest revision is still unstable as a number of changes aren't yet smoothly integrated, but you should be able to check the revision history for the last numbered release to find the last stable build. Don't worry much about stepping on toes; nobody is actively updating right this moment anyway. I used to have a more organized bug and feature list, but it's kind of fallen into disrepair and age. Just one possibility if you're looking for ideas: Let creatures catch fire if hit by molotovs or flamethrowers. Or just whatever you like.
As far as the interface is concerned, good luck -- the interface is very tightly coupled with the logic, and strewn throughout the code. Like E. Albright, I have also surrendered to the might of the existing code base in my early, noble attempts to refractor and make that sort of thing easier.