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Author Topic: LCS 3.19.4 Download - Let's Play Liberal Crime Squad  (Read 70664 times)

Singularity

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #375 on: May 31, 2009, 06:35:22 pm »

Okay, here's a bug:  I have three Police officer sleepers tasked to steal equipment, and at the end of the month they sent me a ton of equipment with no names.  Now my equipment list has things like " x17".  If I try to pawn loot at the pawn shop, the game crashes.
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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #376 on: May 31, 2009, 07:37:24 pm »

Okay, here's a bug:  I have three Police officer sleepers tasked to steal equipment, and at the end of the month they sent me a ton of equipment with no names.  Now my equipment list has things like " x17".  If I try to pawn loot at the pawn shop, the game crashes.
Huh, interesting. I'll check it out.
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LiteralKa

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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #378 on: June 01, 2009, 03:03:34 am »

Well, the game is now, relatively, typo free!

Code: [Select]
#!/bin/sh
#
# A simple script that finds Subversion(1) conflicts using grep(1).
#       This script does *NOT* fix them.
# FIXME: Poorly implemented, grep(1)s the directories 3 times.
fcount=`grep -rlI --color=auto --exclude-dir=".svn" \>\>\>\> * | sed -n $=` # grep(1), sed(1)
ccount=`grep -rI --color=auto --exclude-dir=".svn" \>\>\>\> * | sed -n $=` # grep(1), sed(1)

if [ "$fcount" = "" ]; then
fcount='any';
fnum='file';
elif [ "$fcount" = "1" ]; then
fnum='file';
else fnum='files';
fi

if [ "$ccount" = "" ]; then
ccount='No';
cnum='matches';
elif [ "$ccount" = "1" ]; then
cnum='match';
else cnum='matches';
fi

grep -rnI --color=auto --exclude-dir=".svn" \>\>\>\> * # grep(1)
echo "$ccount $cnum in $fcount $fnum." # Recursive, grep(1) every file in every
                                       #         directory for 4 '>'s in a row.

Any ideas on removing the triple grep(1)?
« Last Edit: June 01, 2009, 03:13:29 am by LiteralKa »
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Yanlin

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #379 on: June 01, 2009, 07:02:57 am »

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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #380 on: June 01, 2009, 07:28:02 am »

http://www.cnn.com/2009/CRIME/05/31/kansas.doctor.killed/index.html

What does that have to do with anything other than religious intolerance?
Are you serious? The exact same thing is in the game.
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Yanlin

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #381 on: June 01, 2009, 07:29:45 am »

Sorry. I meant the topic.
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cribozai

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #382 on: June 01, 2009, 08:15:29 am »

Ok, since i play LCS pretty much i think its time to start being active on the forums.
Here a little bug post.
Bug concerns version 3.19.4 win32 version (under wineconsole at least) and the 31104branch when compiled under linux.
If you rename/remove the sitemaps.txt and play with old system all apartment doors are unlocked and the loot can be found everywhere. This happens under both linux and wineconsole.
Requesting that somebody try this under native windows to confirm.
Question concerning linux specifically is where the sitemaps.txt should be located for the game to actually be able to load it. Seems to not work under the following directories:
  • ~/.lcs/ (where saves are and work properly)
  • /usr/local/bin (where game binary is located after make install)
  • /usr/local/etc (Just tried it since logically etc is for configurations)
Also, otherwise the game is going in the right direction.
Ok, i tested the bug under native windows. It does not correctly create the apartment sites without sitemaps.txt.
Also still looking for a short howto for the location of the linux sitemaps.txt file to be read. Anyone?
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Aqizzar

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #383 on: June 01, 2009, 10:49:10 am »

Bug.  I don't know if this has been reported before, but I've only noticed this in the new version.

Spoiler: Display Bug (click to show/hide)

That's the police station.  What's happening is, the jail cells show up on site and on the overview map, but not on the immediate area map.  When moved onto, instead of showing any kind of notice, it just screws up the screen.  It lights up the Use option, but it can't actually be interacted with either.  I think I've seen this with interactables on other sites, but this is only one I can prove.
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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #384 on: June 01, 2009, 10:52:14 am »

Bug.  I don't know if this has been reported before, but I've only noticed this in the new version.

Spoiler: Display Bug (click to show/hide)

That's the police station.  What's happening is, the jail cells show up on site and on the overview map, but not on the immediate area map.  When moved onto, instead of showing any kind of notice, it just screws up the screen.  It lights up the Use option, but it can't actually be interacted with either.  I think I've seen this with interactables on other sites, but this is only one I can prove.
Huh, I'll check it out. (Also, I see you're using 3.19.3)
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Gantolandon

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #385 on: June 01, 2009, 11:18:59 am »

Someone in this topic already spotted the problem - in sitemaps.txt police lockup is defined incorrectly.
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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #386 on: June 01, 2009, 11:20:43 am »

Someone in this topic already spotted the problem - in sitemaps.txt police lockup is defined incorrectly.
Ooh yeah, thanks for reminding me ._.
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Aqizzar

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #387 on: June 01, 2009, 11:24:19 am »

Someone in this topic already spotted the problem - in sitemaps.txt police lockup is defined incorrectly.

Well, in that case it should be easy to fix.  And done so.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Gantolandon

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #388 on: June 01, 2009, 11:25:10 am »

No problem.

Another question - what's wrong with the source? I tried to compile it the day before yesterday and there seemed to be a lot of syntax errors there. Is the code really bugged, or is it some Visual Studio oddity?
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LiteralKa

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #389 on: June 01, 2009, 11:26:03 am »

No problem.

Another question - what's wrong with the source? I tried to compile it the day before yesterday and there seemed to be a lot of syntax errors there. Is the code really bugged, or is it some Visual Studio oddity?
Yeah, we're working on that.

Spoiler (click to show/hide)
« Last Edit: June 01, 2009, 11:28:27 am by LiteralKa »
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