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Author Topic: LCS 3.19.4 Download - Let's Play Liberal Crime Squad  (Read 70598 times)

Liberal Elitist

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #255 on: May 16, 2009, 04:53:29 am »

It seems all the bugs I noticed in 3.19.3 were fixed in 3.19.4, judging by the changelog. Good job!  ;D
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The Liberal Crime Squad wiki is your friend.

Quote from: Lielac
Edit: Figured it out via a little bit of trial and error and oH MY GOD WHAT IS THIS MUSIC WHAT IS THIS MUSIC WHAT THE HECK IS IT SPACEBALLS MUSIC? WHATEVER IT IS IT IS MAGICAL

Rezan

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #256 on: May 16, 2009, 08:17:17 am »

New bug (I think): After an apartment got raided (and all the people there killed), the location appears as one of my places, but constantly under siege. I can't enter, and there is no one left there (as everyone was killed during the siege).
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Servant Corps

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #257 on: May 16, 2009, 11:36:58 am »

Well, the maximum possible popularity for the LCS is dependent upon the liberalism of the general populace. Maybe you've got it backwards.
Maybe. I just saw an 'attitude' and a VIEWNUM there. Take a look at this code.

Spoiler (click to show/hide)
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Jonathan S. Fox

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #258 on: May 16, 2009, 02:49:22 pm »

I'm locking this thread long enough to delete the paintball discussion and then unlock the thread again.

Whatever the reality of the case is, the LCS is not going to be playing paintball, so it seriously doesn't matter and isn't relevant to the topic.

Edit: Done deleting. Let's try to avoid large, hostile fonts in future discussions to come.

Well, the maximum possible popularity for the LCS is dependent upon the liberalism of the general populace. Maybe you've got it backwards.
Maybe. I just saw an 'attitude' and a VIEWNUM there. Take a look at this code.

I need to comment my code.

Spoiler (click to show/hide)

That's actually a bit more commenting than I would do, but it should help for explaining why those lines are there.

For further reading into the non-intuitive bits in the code here, you might look into for loops and the continue statement.
« Last Edit: May 16, 2009, 02:52:58 pm by Jonathan S. Fox »
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Servant Corps

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #259 on: May 16, 2009, 03:52:04 pm »

Thanks Jonathan for commenting the code!
« Last Edit: May 16, 2009, 03:54:28 pm by Servant Corps »
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Liberal Elitist

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #260 on: May 16, 2009, 07:35:29 pm »

There is a new version of the PDCurses library. Currently Liberal Crime Squad uses 3.3 but 3.4 is available. It has some bugfixes, and the .dll file is pretty much the same size as before. I downloaded the new PDCurses.dll and tried it with Liberal Crime Squad and it is fully compatible. The file to download is pdc34dll.zip and it is here: http://sourceforge.net/project/showfiles.php?group_id=30480&package_id=22452 How about upgrading to PDCurses 3.4 in the next version of Liberal Crime Squad?
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The Liberal Crime Squad wiki is your friend.

Quote from: Lielac
Edit: Figured it out via a little bit of trial and error and oH MY GOD WHAT IS THIS MUSIC WHAT IS THIS MUSIC WHAT THE HECK IS IT SPACEBALLS MUSIC? WHATEVER IT IS IT IS MAGICAL

Ampersand

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #261 on: May 17, 2009, 02:29:24 am »

Found another bug. My founder's Charisma is at level 21 at 500 juice.
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Nobody1225

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #262 on: May 18, 2009, 03:08:17 am »

Not sure if this is the ideal place, but--

A sleeper Agent just delivered a package after being ordered to steal equipment, and it was a big box full of:

<BUG #-8739, report me!>
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bandaidman

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #263 on: May 18, 2009, 06:47:56 am »

I have also had a problem with sleepers delivering packages:

My police officer sleeper delivered a package that contained nothing.  The "nothing" items took up spots in my inventory and had no visible name, but i was able to pawn them for $0.
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S_Verner

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #264 on: May 18, 2009, 03:53:49 pm »

New bug (I think): After an apartment got raided (and all the people there killed), the location appears as one of my places, but constantly under siege. I can't enter, and there is no one left there (as everyone was killed during the siege).

That's not a new bug.

JSF has been trying(OR NOT) to kill that once and for all.
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Combat has been...  improved.

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Oh God No!

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Oh God YES

cowofdoom78963

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #265 on: May 18, 2009, 05:39:25 pm »

Found another bug. My founder's Charisma is at level 21 at 500 juice.
You have one sexy leader...
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Ampersand

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #266 on: May 18, 2009, 05:49:53 pm »

Yeahhhh. He had 21 Charisma and persuasion and disguise, and Law somewhere in the upper teens.

Problem was, of course, I was under the impression stats were capped at 20.
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cowofdoom78963

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #267 on: May 18, 2009, 05:50:45 pm »

Yeahhhh. He had 21 Charisma and persuasion and disguise, and Law somewhere in the upper teens.

Problem was, of course, I was under the impression stats were capped at 20.
They are, your leader was just THAT sexy.
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ChemicalVengence

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #268 on: May 18, 2009, 07:18:35 pm »

Not sure if this was said yet, but if you don't choose a codename for your leader, his name comes up as a blank space on the squad screen. However, if you enter a codename and then delete it, his name comes up normally.
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Jonathan S. Fox

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Re: 3.19.4 - Let's Play Liberal Crime Squad
« Reply #269 on: May 18, 2009, 07:33:02 pm »

Not sure if this was said yet, but if you don't choose a codename for your leader, his name comes up as a blank space on the squad screen. However, if you enter a codename and then delete it, his name comes up normally.

I can reproduce this, but not the way you're describing -- to get a blank name, I have to enter the codename " ". Entering no codename when choosing the name for your leader works correctly.
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