These spells I am posting now are a pure ripoff from the Unreal Tournament mod called Dark Magic v0.91:
Dark Summon: Summons a small imp, demon or archdemon depending on how high your skill in casting darkmagic is. If the imp/demon/archdemon donīt think you have anything to offer, he might go back to hell or whereever he was summoned from, or he might kill you for disturning him.
Dark Wave: This causes a black wave of pure evil to fly out from you to all directions. The wave pushes all living (and undead) things away from the caster. Skill in darkmagic tells how how far the wave will go and how strongly it will push living (undead too) things. Beasts or wizards that can fly due to magical spells (levitation and such, not spells that gives wings) are immune to this spell. Caster is also immune.
Dark Blast: This is is a ranged version of the Darkwave spell. It throws out a small black bolt, and where it hits, a darkwave spell is genereted. All the rules for Darkwave applies to this spell too. NOTE: This spell will affect the caster!!!
Sadistic Glee: I havent really figured out what this spell does exept that it seems to be some leech spell... If you hurt someone, some of your wounds heal. Does not work vs undead. Maybe it is pain related, the targetīs pain becomes healing for you?
And now some spells that arent pure evil.
Fire Trap: This spells creates an orb of fire, striking all enemies of the caster (how to program who is enemy and who is not might prove difficult). The orb stays where it was casted and explodes when enemies come close.
Fire Snake: This is the first duration spell I suggest. During the duration of the Firesnake, a large snake of pure fire flies to the target and tries to strangle/burn it to death. When the target is dead (or put to rest, if undead) then the snake will find a new target (not plants or trees, or different materials like rocks) randomnly and try to kill it too. It will continue this until either all targets are dead or the durations ends. The one who casts this spell is also a valid target when it chooses a new target. So when you cast it, RUN!
Shift: This spell could be called "Really Minor Small Teleport" since all it does is to instantly teleport (no bright flash, just teleport there) the caster a few feet forward in the direction it is cast.
Dimensional Door: This spell has been edited slightly to work better with armok. It teleports you instantly to the place where you wish to stand as long as you can see that place, but the spells manacost is depending on the distance you teleport. If you teleport just as long as you do with a Shiftspell then it will cost roughly the same amount of mana. If you teleport the same distance that 2 Shiftspells would get you, then it would cost the same as about 2.5 Shifts. The cost increases fastly depending on the distance!
All spells I have posted in this post and earlier posts I will try to make (exept for Total Chaos or whatever I called it). All I have to do now is to wait for the next version to come...
[ January 24, 2003: Message edited by: spelguru ]