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Author Topic: Let's Play Cavewars!  (Read 25228 times)

Okenido

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Re: Let's Play Cavewars!
« Reply #45 on: May 10, 2009, 05:10:39 pm »

That's only for those posted on SomethingAwful.
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Servant Corps

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Re: Let's Play Cavewars!
« Reply #46 on: May 10, 2009, 05:58:45 pm »

Ah, that would explain it. Thanks Okenido. I didn't know that.
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RPB

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Re: Let's Play Cavewars!
« Reply #47 on: May 13, 2009, 12:05:30 pm »

If you'll recall (and you probably don't, because I doubt anyone cares all that strongly at this point) we had last left the gakkar with trolls swarming into their home cave. Things became somewhat problematic after that.



Fortunately we had just gotten ironworking capabilities, and iron swords + breastplates prove to be more than enough to retake our city and push the trolls back.



They are also way, way more than enough to take care of the dwarves. We got really lucky last game, as dwarves have damn all they can do about the physically stronger races early on: they can't compete in melee against races like gakkar and trolls, and they're so terrible with ranged weapons that the first few tech levels don't help them any. Worse, the AI doesn't seem to understand this fact and has happily equipped the bulk of the dwarven military with wooden bows, which are so weak to begin with that the dwarves really would be better off unarmed. Even at 1:3 force ratio, our nominally inferior weapons shred them--a fitting punishment for their appalling undwarfliness.

That settled, it's time to muster our forces to take care of the trolls



AND SWEET CRAP ON A STICK HOW DID THEY GET GUNS?!

Granted, they don't seem to have iron yet, and the flintlock weapons represent one of the smaller incremental advancements in effectiveness--our mounted units are fast enough to close their range before they can get a second shot off, and once we get in close we do more damage blow for blow. Nonetheless this is a worrisome development. We've still only taken the one neutral city and have been making a lot of soldiers, so our population is disappointingly low for this point in the game. Fortunately gakkar are strong enough that our iron equipment is sufficient to overpower most neutral cities, so we go on a conquering spree to raise population.



The results speak for themselves; we make it all the way to level 3 weapons and real guns before they have any other tech advancements to show.



We smash our way into the trolls' cave. It looks like it may not be all that big, but I wonder where this tunnel leads...



ARGH HOLY CRAP THIS IS MY TUNNEL!

It looks like the trolls had been stuck in that little cave all game, so it's real damn impressive that they managed to pose a credible threat as long as they did. They must have just now broken into this tunnel, so we wiped their last cities out just in time; 3-4 turns' hike in either direction would have lead them to undefended cities they could have captured but never had the opportunity.



Elsewhere we find that this time the last enemy race is bergbui again. Our most advanced scissors-based weaponry proves useless against this rocky menace!



So we kill it with guns instead. It looks like we might be in for a repeat of last game's disappointing ending.



...or not.



They might look stupid, but bergbui in full plate are nothing to laugh at. Note that in the time it took an entire cannon battery to kill one, three inept riflemen from a race with ranged attack penalties had sniped out most of the cannons.



Our transport tech just got up with our weapons tech, so we roll out the assault buggies. Dakka dakka dakka!



Huzzah! Judging by the title of this tech level you might think that we get tanks now. But you'd be wrong. This is a cruel, cruel joke; at the moment all we get are rocket launchers.

Normally rocket launchers rank pretty highly as far as consolation prizes go, but this too is a cruel joke as the rocket launcher is a sorely disappointing weapon. Assault buggies are easier to research, easier to build, twice as fast, and roughly equal in effectiveness (rockets do slightly more damage but have slightly less range).



Then again, considering this rocket is about to one-shot that guy in mithril plate, maybe there's a point to them after all. Also, god damn these guys have a lot of mithril to throw around. Being bergbui they probably have some pretty good earth magic by now, so that could explain it.



Meanwhile, our assault buggies push up to level 2. As I recall the entirety of last game took place on the lowest 3 levels, so we're breaking new ground here. Not that there's any actual functional difference from one floor to the next. If you look at the top you'll notice it looks like the bergbui just got automatic weapons and future-looking body armor too. This probably won't be much more than a speedbump by now--we've taken out quite a few fair-sized cities already, so their production has to be hurting.

I'm going to take a break here, because researching the last level of transport technology always takes a while, especially since our food level is about to crash. Later: tanks!
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Mephansteras

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Re: Let's Play Cavewars!
« Reply #48 on: May 13, 2009, 12:11:14 pm »

Awesome. Crush them to rubble!
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Vlynndar

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Re: Let's Play Cavewars!
« Reply #49 on: May 13, 2009, 02:51:25 pm »

Posting for the awesome and to get this in my updated topic list.
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RPB

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Re: Let's Play Cavewars!
« Reply #50 on: May 13, 2009, 06:21:11 pm »



Looks like the bergbui are getting up to all sorts of naughtiness. This area is well behind the front lines of the fighting; if this rocket launcher reinforcement wasn't heading this way, who knows what kinds of trouble they could have made?



Something like this, probably. Note that this tunnel wasn't there a turn ago. Also note that this city wasn't flying a blue flag a turn ago. Grrr. Granted, this is just some random neutral city in the middle of nowhere that I had picked up, but it's the principle of the thing.

Here in the late game the AI doesn't have anything better to do with its engineers either, so you'll have to deal with a lot of the buggers. Floor 2 looks like swiss cheese with all the up and down holes they've made.



They seem to be running out of metal. I think I've seen them wielding one modern gun made of mithril; all their other modern equipment is iron, and I'm seeing more and more nonmetal units like these wizards here. This confirms that they definitely have some magic, as the cowboy hat wizards show up at something like 2nd level magic research.

Their magical capabilities are further confirmed a turn later when some of my marauding assault buggies bump into an invisible engineer. As if chasing down all the visible ones wasn't annoying enough...



Yes, this is the advancement that lets us make tanks. At this point we're just doing mop-up anyhow, so this is overkill--the best kind of kill!

I also think this particular research dialog is amusing. I know from the context of researching transportation technology that "screaming" refers to speed, but it's hard not to read this as an announcement that your scientist has mastered his maniacal screaming.

What is the only thing that is better than having a tank?



HAVING A TANK THAT IS MADE OUT OF MITHRIL.

Tanks cost 1300 metal to make (a single tile of maximum quality ore yields 900 before being tapped out) and mithril ones take 5000 units of labor (a maximum-size city can make one tank every 2 turns if it devotes everything to production; one unit a turn is the norm, and a decent sized city working on lesser units will generally have leftover production after reaching the 1/turn point). They are totally worth it, at least as far as pointlessly overpowered uberweapons that come too late to play a real role in actually deciding a game go. If you're facing an exceptionally strong AI empire--the kind that has its own rocket launchers and assault buggies and max level wizards and summons--you might need to put as many as 2 or 3 tanks together in the same stack.

For these guys? A single tank, even a boring rubbish iron one, can mow down full stacks of anything they've got and not suffer anything worse than chipped paint. By comparison, they've actually managed to take down maybe a third of our assault buggies so far.

At this point we have enough population (famine and all) that we can blow through the first several levels of viewing and transport tech in a couple of turns, making it a lot easier to hunt down the fleeing remnants of the bergbui (actually, if we'd have done this in the first place we would've finished already, but then there would be no tanks).



We swiftly finish our conquest of the underworld, and celebrate our victory by building a throne of skulls and then putting a balloon animal effigy on it. Early 3D graphics are hilarious; they could have whipped together something better-looking in MSPaint in half an hour, tops. Hell, they could have put together better art in ASCII using Notepad. And this was 1995, so they really had no excuse to be quite this bad for a prerendered still shot.
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Mephansteras

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Re: Let's Play Cavewars!
« Reply #51 on: May 13, 2009, 06:28:44 pm »

If you decide to do another turn, I think you should go with a magic-heavy campaign. Spice things up a bit.
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RPB

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Re: Let's Play Cavewars!
« Reply #52 on: May 13, 2009, 06:41:32 pm »

Nah, I'm getting a little bored of the game for now. It's a good enough game that I still play it after almost 15 years, but then, I've been playing it for almost 15 years, so it doesn't hold my interest for as long a stretch as it used to.

Plus, while a smattering of support spells makes life a lot easier for most races, if you divert too much research from weapons tech and its related transport/cave techs you are asking for a beatdown.
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Vlynndar

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Re: Let's Play Cavewars!
« Reply #53 on: May 15, 2009, 04:10:54 am »

Exec.... Was the history writer-downer executed?
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

The Big Hert

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Re: Let's Play Cavewars!
« Reply #54 on: May 17, 2009, 02:01:14 pm »

I find the magic-heavy campaign to be the easiest/fast way to win this game.  In synopsis, you can teleport entire enemy groups out of their cities & teleport your guys in, to conquer & raze the empty cities.  You can do this one by one, or build up enough magic & surprise attack & wipe out the entire enemy population in one turn!  (The later is my preference.) ;)

Here are the basics on this strategy:

-Be the worm people (Advari)
-Don’t spend any points in defense or magic at first; build mostly wooden spear guys for scouts.  These guys will actually be part of your end game as well.
-Get weapons up to level 2, transport tech to level 1, & cave tech to level 2.  This will allow you to build mithril & iron cannons for defense (bronze are too weak) while you prepare your magic.  Never leave your cities empty.
-Level viewing & transport magic to level 5.  Then spend all (or most) of your resources in magic.
-Once your magic resources are high enough, make all your spear guys invisible (do no stack them) & teleport them in striking distance (within 6 spaces away) to some or all of one race’s cities (one spearman per city).  Try to put them in a spot unlikely traveled by the enemy in its next turn.
-The following turn, use your magic to view all the enemies, & teleport the ones in the cities away.  (I like to choose a secluded cavern for a further “stick-it-in-your-eye” approach.)  Then move your spearmen into the cities & raze them.  If you do this to every city of a single race, they die off the next turn.  Razing the cities prevent them from retaking any.
-If you want to keep a large “capital” city, send a large invisible force instead of just one spearman.  Probably a good idea to teleport any nearby enemy forces as well.
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RPB

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Re: Let's Play Cavewars!
« Reply #55 on: May 17, 2009, 02:59:20 pm »

Cool idea, but how does that qualify as "fast"? Well... I can see how you'd be keeping your turn times down going that route, but the number of turns it would take seems pretty extreme compared to getting the good guns and blitzing everyone. Researching transport magic to level 5 isn't fast even for advari, and after that you still have to raise almost 10000 magic per enemy city. That kind of research and magic production calls for a lot of population, which calls for a lot of food... matter transfer helps out there but that's an expensive spell and will slow down your ultimate goal even further.

I'll still have to try it next time I give the game a whirl, as there are so many different ways to win and they tend to get boring after a while. (My favorite is probably VAMPIRE APOCALYPSE, but that takes for-freaking-ever both in setup and execution.)
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Golgath

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Re: Let's Play Cavewars!
« Reply #56 on: May 17, 2009, 03:06:13 pm »

By the way, is it possible to get this game online, or should I go purchase a disk on Ebay or something?
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Twiggie

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Re: Let's Play Cavewars!
« Reply #57 on: May 17, 2009, 04:44:47 pm »

you can d/l it from one or two abandonware sites. didnt find any torrents... gl getting it to work
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EuchreJack

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Re: Let's Play Cavewars!
« Reply #58 on: May 19, 2009, 08:35:30 pm »

Speaking of which, any suggestions on getting cavewars to work?

I have mouse cursor problems with VDSMsound.  I either can't find the cursor, or the cursor leaves white squares as I move it across the screen.

Dosbox 0.72 causes major graphics issues.
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