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Author Topic: Let's Play Cavewars!  (Read 25229 times)

Mephansteras

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Re: Let's Play Cavewars!
« Reply #30 on: May 09, 2009, 01:33:29 pm »

I say Tanks and Earth magic. Terraforming is very dwarfy.
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Twiggie

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Re: Let's Play Cavewars!
« Reply #31 on: May 09, 2009, 05:42:55 pm »

teleportation to ease the slowness thing... and pop up next to somebody's city and take it really fast... and then tanks!
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RPB

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Re: Let's Play Cavewars!
« Reply #32 on: May 09, 2009, 05:52:13 pm »

Everyone seems to think tanks would be a good idea (this goes without saying; tanks are always a good idea), but they're going to be kind of a long haul project. In the meantime I'll pick up some assorted magic.



Here's a look at the "wizard" unit with a few levels of magic. It looks like level 2 is the highest spell level they have after all.



... or not. Midway through our conquest of the tarchon they get level 3 summon spells. This upgrades all their wizards, plus they can summon newer and nastier monsters. These ones are actually dangerous enough to be an outright threat for our mithril riflemen, but we still have all kinds of modern weaponry we haven't even bothered busting out yet. Our weak transport magic is still only capable of teleporting stacks of 2 units at a time, but 2 units with sniper rifles and modern body armor are enough to mow down anything the rat people can throw at us.

Better yet, a few turns later we reach level 4 transport tech, which combined with our existing weapons tech gets us the game's penultimate unit...



The assault buggy. I'm not 100% certain what kind of real-world vehicle, if any, this is supposed to represent--it looks like kind of a jeep or land rover type thing, but these are not vehicles you would associate with a primary attack role. Oh well. They kill the hell out of things and that's good enough for me!



Our new and improved viewing magic quickly maps out the tarchon empire. It's bigger than what the humans had, but still pretty limited. Around the edge of the scrying radius from one of our spells we spot a tunnel; closer investigation reveals it to be inhabited by the bergbui, who apparently have been stuck in a tiny enclosed cave on the bottom floor for the whole game. So yeah. This is going to be pretty easy.



We finish rolling up the tarchon units and then teleport a couple assault buggies into the tunnel the bergbui have conveniently provided for us. I bet they'd be crapping their pants if they were wearing pants and had any orifices to excrete with.

Seriously, though. We have dune buggies with giant ass cannons and they've been crammed in a tiny cave all game long. Granted bergbui are a little more dangerous in isolation than other races since they're not limited by a food supply, but really, how bad can it be?



OH NO THEY HAVE FLAMETHROWERS THAT THROW DINOSAURS WITH LAZOR BEAMS WE ARE F***ED GUYS

No, wait. Upon closer examination it appears that the weapons in question are in fact pointy sticks and not dinolazor throwers. These schmucks are barely more advanced than the humans or elves were. Even the computer is getting bored.



Oh gee now you think it's hopeless? We've been capable of producing fully automatic weaponry for like 20 turns and none of you schmucks have even invented gunpowder yet. We're only a few turns away from crushing them into dust anyhow, so I say no.



Feast your eyes upon the finest prerendered graphics 1990 has to offer! Sadly, this game was released in 1995 or so. At least we get a throne worthy of Armok.

This is a Ratman bone throne. All craftsdwarfship is of the highest quality. It menaces with spikes of elf bone and is encrusted with granite.
On the throne is an image of a ratman and a dwarf in human bone. The dwarf is running over the ratman with a jeep. The ratman is dripping.



Er... hmm. That was unexpectedly short; we didn't even get to tanks :'(. I seem to have a knack for making these threads run really short.
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WorkerDrone

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Re: Let's Play Cavewars!
« Reply #33 on: May 09, 2009, 05:58:07 pm »

TANKS.
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Mephansteras

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Re: Let's Play Cavewars!
« Reply #34 on: May 09, 2009, 06:43:21 pm »

Well, that was cooler. I say try again with a slightly higher difficulty level. And go to tanks as fast as possible.
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Poltifar

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Re: Let's Play Cavewars!
« Reply #35 on: May 10, 2009, 03:36:15 am »

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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

WorkerDrone

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Re: Let's Play Cavewars!
« Reply #36 on: May 10, 2009, 04:03:03 am »



TANKS.
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Twiggie

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Re: Let's Play Cavewars!
« Reply #37 on: May 10, 2009, 06:44:35 am »

so i decided to download this for myself... wouldnt run in vista so im using dosbox, but when it started up this happened


can anyone help me? cheers
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Boksi

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Re: Let's Play Cavewars!
« Reply #38 on: May 10, 2009, 06:48:55 am »

Yeah, I decided to do the same thing. Here's some help: by running cavehigh instead of cave I managed to get all the way to the second screen, but not the actual game.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
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RPB

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Re: Let's Play Cavewars!
« Reply #39 on: May 10, 2009, 06:55:21 am »

:(

I'd help you if I could, but I just have XP; straight Dosbox works fine for me to run it. You might check what version you have though. There was a patch Avalon Hills released that I recall cleared up some major issues on one of the computers I've played this on. Looks like AH's new owners have the patch available for download here if you don't already have Cavewars 1.2.
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Twiggie

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Re: Let's Play Cavewars!
« Reply #40 on: May 10, 2009, 07:24:32 am »

 :( patch doesnt help, same thing happens. and if i run cavehigh, it asks for the disc
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Boksi

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Re: Let's Play Cavewars!
« Reply #41 on: May 10, 2009, 07:38:09 am »

I managed to sort-of get it to work. Use the continue button. Unfortunately, it doesn't give you any options on the scenario because you're skipping the setup portion of the game. And you always get the same scenario, too.
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Twiggie

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Re: Let's Play Cavewars!
« Reply #42 on: May 10, 2009, 07:53:43 am »

yeah, i managed to start by pressing s, but the same thing happened - the screen was broken up, mouse kept jumping everywhere, cant see what im doing etc :(
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RPB

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Re: Let's Play Cavewars!
« Reply #43 on: May 10, 2009, 03:13:38 pm »

Hmm. I lost my manual years ago, and while looking to see if there was anyplace I could find a scanned version (didn't find one :( ) I came across this thread that has some discussion about running Cavewars. No Vista-specific discussion that I could see, so I'm not sure if it will be useful or not, but anyone having trouble running it might take a look there.

Anyhow, the shameful tanklessness of this thread needs to be rectified. I could play another 20 or so turns to get tanks but that would be kind of pointless since we'd probably still just be seeing guys with sticks, and if there's one thing that Sid Meier has taught me it's that Bronze Age spears are totally a viable defense against tanks (note that this is what is called facetiousness!) So I'm starting a new game. I'll try to keep updates brisk and to the point, since you've already seen a game start to finish.

I'm getting sick of dorfs (well, technically I was sick of playing dwarves in Cavewars about ten years ago), so for a change of pace I'm playing gakkar this time. They're not my favorite race either, but they're pretty strong early on and are one of the few races that can research tanks with anything like the speed of dwarves (which you may have noticed is still not especially fast).



Almost immediately it turns out that the next cavern over is populated by trolls, just about the only race that poses a serious physical threat to us early on. Great.



While exploring the floor above us a lone scout we run into hippies again. Our lone naked spear-orc-thing proceeds to wipe out the entire elven race without even really trying.



The neutral cities around our starting location are well-defended, but we luck out and grab one nestled away in a pretty decent spot.

I just now realized something that I never really noticed before, since I pretty much never play as these guys. I mentioned in the first post that cities conquered by the gakkar lose population (above and beyond the population normally depleted by conquest); it turns out that there's actually a unique soundbyte of gunshots and screaming that plays whenever you, as gakkar, conquer a city and trigger this effect. I've been playing this game for 15 years and did not know that.



Hmm these guys seem familiar somehow.

A few scouts get together and gank this dwarven city, but the dwarves bring in reinforcements and take it back next turn. After that we pretty much leave each other alone, since we've got more important things to deal with (trolls). I don't know what the dwarves are doing, but I don't really care that much either.



After getting a few tech upgrades we put together a raiding party and sack a troll city. I don't think they are happy about that.
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Servant Corps

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Re: Let's Play Cavewars!
« Reply #44 on: May 10, 2009, 03:50:26 pm »

I just hope that your two LPs get uploaded to letsplayarchive.com.
* Servant Corps shrugs
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