Everyone seems to think tanks would be a good idea (this goes without saying; tanks are
always a good idea), but they're going to be kind of a long haul project. In the meantime I'll pick up some assorted magic.
Here's a look at the "wizard" unit with a few levels of magic. It looks like level 2 is the highest spell level they have after all.
... or not. Midway through our conquest of the tarchon they get level 3 summon spells. This upgrades all their wizards, plus they can summon newer and nastier monsters. These ones are actually dangerous enough to be an outright threat for our mithril riflemen, but we still have all kinds of modern weaponry we haven't even bothered busting out yet. Our weak transport magic is still only capable of teleporting stacks of 2 units at a time, but 2 units with sniper rifles and modern body armor are enough to mow down anything the rat people can throw at us.
Better yet, a few turns later we reach level 4 transport tech, which combined with our existing weapons tech gets us the game's penultimate unit...
The assault buggy. I'm not 100% certain what kind of real-world vehicle, if any, this is supposed to represent--it looks like kind of a jeep or land rover type thing, but these are not vehicles you would associate with a primary attack role. Oh well. They kill the hell out of things and that's good enough for me!
Our new and improved viewing magic quickly maps out the tarchon empire. It's bigger than what the humans had, but still pretty limited. Around the edge of the scrying radius from one of our spells we spot a tunnel; closer investigation reveals it to be inhabited by the bergbui, who apparently have been stuck in a tiny enclosed cave on the bottom floor for the whole game. So yeah. This is going to be pretty easy.
We finish rolling up the tarchon units and then teleport a couple assault buggies into the tunnel the bergbui have conveniently provided for us. I bet they'd be crapping their pants if they were wearing pants and had any orifices to excrete with.
Seriously, though. We have dune buggies with giant ass cannons and they've been crammed in a tiny cave all game long. Granted bergbui are a little more dangerous in isolation than other races since they're not limited by a food supply, but really,
how bad can it be?
OH NO THEY HAVE FLAMETHROWERS THAT THROW DINOSAURS WITH LAZOR BEAMS WE ARE F***ED GUYS
No, wait. Upon closer examination it appears that the weapons in question are in fact pointy sticks and not dinolazor throwers. These schmucks are barely more advanced than the humans or elves were. Even the computer is getting bored.
Oh gee
now you think it's hopeless? We've been capable of producing fully automatic weaponry for like 20 turns and none of you schmucks have even invented gunpowder yet. We're only a few turns away from crushing them into dust anyhow, so I say no.
Feast your eyes upon the finest prerendered graphics 1990 has to offer! Sadly, this game was released in 1995 or so. At least we get a throne worthy of Armok.
This is a Ratman bone throne. All craftsdwarfship is of the highest quality. It menaces with spikes of elf bone and is encrusted with granite.
On the throne is an image of a ratman and a dwarf in human bone. The dwarf is running over the ratman with a jeep. The ratman is dripping.
Er... hmm. That was unexpectedly short; we didn't even get to tanks
. I seem to have a knack for making these threads run really short.