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Author Topic: Moonlever - A Cooperative Terrorist-Eliminating TBS  (Read 50158 times)

WorkerDrone

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Re: Moonlever - A Command Game
« Reply #30 on: May 07, 2009, 06:29:02 pm »

Including the still living and not for long terrorist we're about to take out, that's seven so far.

So that leaves us eight left to take out. I'm thinking a few are in the two other buildings probably, and some are hiding behind them.

So we should probably check behind them first, then use 'nades to clear out the buildings.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #31 on: May 07, 2009, 06:47:56 pm »

>Peg the guy I hit earlier, aimed shot. Order Ollie to get back here.

Do my other guys have side arms?

The guy sitting down? Also, Ollison has a pistol and you have a pistol, but Heckler does not.

WorkerDrone, you need direct placements for the soldiers to go to. Not just 'check behind them and 'nade them out'
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Strife26

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Re: Moonlever - A Command Game
« Reply #32 on: May 07, 2009, 06:53:19 pm »

I think that was more of a discusion on what we should do, rather than orders. I concur though.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #33 on: May 07, 2009, 07:06:17 pm »

You guys can discuss as much as you like, I won't rush you. Just give me the orders when you're ready.
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Strife26

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Re: Moonlever - A Command Game
« Reply #34 on: May 07, 2009, 07:33:31 pm »

We'll go with the earlier order. Peg the downed chap with a single shot, order Ollie to regroup.
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WorkerDrone

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Re: Moonlever - A Command Game
« Reply #35 on: May 07, 2009, 07:34:13 pm »

Agreed.

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Squeegy

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Re: Moonlever - A Command Game
« Reply #36 on: May 07, 2009, 07:53:39 pm »

> Peg the downed chap with a single shot, order Ollie to regroup.

You place a carefully-aimed bullet into the downed terrorist's head, then call Ollison over. Just as he nears, you notice movement out of the corner of your eye.



« Last Edit: May 07, 2009, 08:02:18 pm by Squeegy »
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WorkerDrone

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Re: Moonlever - A Command Game
« Reply #37 on: May 07, 2009, 07:58:54 pm »

Scope out movement.
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Pandarsenic

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Re: Moonlever - A Command Game
« Reply #38 on: May 07, 2009, 08:02:27 pm »

Blanked because it totally didn't work
« Last Edit: May 07, 2009, 08:14:14 pm by Pandarsenic »
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Squeegy

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Re: Moonlever - A Command Game
« Reply #39 on: May 07, 2009, 08:02:50 pm »

Images fixed.

The 'circle-building' is a fountain, as mentioned in the first couple of posts. You can see over it.
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Strife26

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Re: Moonlever - A Command Game
« Reply #40 on: May 07, 2009, 08:10:11 pm »

>Snipe the tango. By which I mean three shot burst to center-mass.
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WorkerDrone

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Re: Moonlever - A Command Game
« Reply #41 on: May 07, 2009, 08:12:48 pm »

Tango? Why Strife, I didn't know you could dance.

Har har.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #42 on: May 07, 2009, 08:13:41 pm »

> Snipe the tango. By which I mean three shot burst to center-mass.

You swing around and fire at the terrorist, but you don't have time for ACOG. You miss every shot. The terrorist dives for the wall and screams, "WE GOT COMPANY!"

You can faintly hear a sarcastic reply, "Oh? Should I put on dinner?"

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Re: Moonlever - A Command Game
« Reply #43 on: May 07, 2009, 08:29:42 pm »

> Everyone vaults in through the window and runs to the door on the other side of the building. Ollie carefully looks around both ways out the door.
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Strife26

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Re: Moonlever - A Command Game
« Reply #44 on: May 07, 2009, 08:34:57 pm »

At that range?
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