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Author Topic: Moonlever - A Cooperative Terrorist-Eliminating TBS  (Read 50159 times)

Squeegy

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Re: Moonlever - A Command Game
« Reply #15 on: May 06, 2009, 11:24:13 pm »

> Move to the right and try to get bead on hostile. Blow him away. If no sight, spray wall where he's suspected to be. Continue with breaching.

You dash to the right in between bursts of fire, where you spot two terrorists. No need for ACOG, you blow him away. Unfortunately, this gives the other one a clear shot, and he lands a bullet in your left shoulder.

Ollison positions himself at the door.





Spoiler (click to show/hide)
« Last Edit: May 06, 2009, 11:25:54 pm by Squeegy »
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WorkerDrone

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Re: Moonlever - A Command Game
« Reply #16 on: May 06, 2009, 11:26:44 pm »

>Take down the other terrorist that just shot you. Continue breaching.
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Strife26

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Re: Moonlever - A Command Game
« Reply #17 on: May 06, 2009, 11:26:55 pm »

>Breach the FUCKING DOOR ALREADY!! The 90's the perfect weapon for it as well. I'll go prone and prepare to engage anyone coming around the corner.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #18 on: May 06, 2009, 11:32:45 pm »

> Take down the other terrorist that just shot you. Continue breaching.
> Breach the FUCKING DOOR ALREADY!!

You were all already prone!

Ollison bursts through the door and blasts the terrorist as you shoot him. He drops very dead.

Heckler gets ready to blind fire around the corner.





You guys can loot bodies for things. I don't mention weapons unless they're shot, but every terrorist is armed. Your allies will prepare to do things before they do them, unless it's shooting and they're in open fire, so that you can reject them if you like.
« Last Edit: May 06, 2009, 11:35:05 pm by Squeegy »
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Strife26

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Re: Moonlever - A Command Game
« Reply #19 on: May 06, 2009, 11:36:15 pm »

>Oilson precedes through the other door. Everyone else prepares to engage the hostile.
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Servant Corps

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Re: Moonlever - A Command Game
« Reply #20 on: May 06, 2009, 11:37:34 pm »

>Clean the dead bodies. You have to make sure the area meets all hygiene standards.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #21 on: May 06, 2009, 11:41:10 pm »

> Oilson precedes through the other door. Everyone else prepares to engage the hostile.

Ollison walks over to the door.

Heckler blind fires his shotgun around the corner. He misses by a long shot.

You fire at the terrorist. Two shots hit, making him stagger but not go down.



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Strife26

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Re: Moonlever - A Command Game
« Reply #22 on: May 06, 2009, 11:45:12 pm »

Finish him. Olie goes through the door carefully.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #23 on: May 06, 2009, 11:49:53 pm »

You fire at the terrorist again. Another hit, and he falls to the ground, screaming and groaning but not quite dead.

Ollison opens the door and stifles a scream. He has a split second in which to react.

« Last Edit: May 06, 2009, 11:51:34 pm by Squeegy »
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Strife26

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Re: Moonlever - A Command Game
« Reply #24 on: May 06, 2009, 11:52:48 pm »

The Image has been removed and stuff . . .
>Ollie sprays and prays (no time for orders, no?) FINISH THE BASTARD ALREADY!

And what sort of team takes two close weapons on a mission like this?
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Squeegy

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Re: Moonlever - A Command Game
« Reply #25 on: May 06, 2009, 11:57:44 pm »

Image fixed, refresh. Also, you don't get to choose your weapons for this mission but you will be able to next mission.
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Strife26

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Re: Moonlever - A Command Game
« Reply #26 on: May 07, 2009, 12:00:55 am »

How much leeway for the next mission?

>No time for Ollie's orders. I carefully aim for the bastard's head and pop him.
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Squeegy

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Re: Moonlever - A Command Game
« Reply #27 on: May 07, 2009, 12:43:20 am »

Pretty much any US military weapon is allowed, but there's six types of gadgets.

(By any I mean any assault rifle, shotgun, submachine gun, or light machine gun.)
« Last Edit: May 07, 2009, 09:08:17 am by Squeegy »
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Squeegy

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Re: Moonlever - A Command Game
« Reply #28 on: May 07, 2009, 06:03:12 pm »

> No time for Ollie's orders. I carefully aim for the bastard's head and pop him.

You quickly bring up your ACOG scope and line up a shot. Right as the terrorist turns around you peg him in the head and he falls. Ollison madly fires into the other one, dropping him at short range.

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Strife26

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Re: Moonlever - A Command Game
« Reply #29 on: May 07, 2009, 06:25:54 pm »

>Peg the guy I hit earlier, aimed shot. Order Ollie to get back here.

Do my other guys have side arms?
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