...why did I already do the turn? Ah, damnit, so much for my sanity. I really have no desire to play this again all over... Default to next~
14th Slate
Okay. I was decreed to be the new overseer in this fort. Let's see what's going to work.
Wha-
Clearly the previous overseers never heard of specialization. I mean, look at it! We have 16 dwarves doing masonry, stone detailing, architecture and
mechanics. At this rate we won't get quality work! I went ahead and fixed this mistake.
Additionally, our best planter by a wide margin is disallowed to farm. Well, go ahead, wasting talent like that. Instead, he cooks. Reassigned labors
there too.
For whatever reason, we have three butchers. Number cut down to one. The hippie woodcarvers now work with bone. Jewelers are now doing proper
jeweling, not stoneworking. For whatever reason, we have way too much masons/engravers. I also can't imagine what we need ten furnace operators for
so that number's been cut down to half.
One thing the previous overseer did right was certainly stockpiling all the food. Kudos. Well, I'd better unpause the game now and look around the fort
some more, claim a dwarf, stuff like that.
19th Slate
After looking around the fort I can say that it may look pretty, but it's terribly inefficient. The stockpiles are tiny, there are far too few workshops, and half
of the population isn't even having jobs. But that's okay, as I'll create a lot of work.
23th Slate
Stukos whatever has become a champion. Hooray, I guess.
Also, no fortress guard is installed yet. I guess I'll do it as soon as new immigrants come...
5th Felsite
Construction of the new home (sort of, huh) is proceeding slower than planned. As our current manager and perhaps most badass dwarf of the fort is not
able to work I replaced him with some furnace operator. (And kicked him out of his office, though he isn't needing it for now). Work orders are handy.
That legendary metalcrafter is converting our metal (copper, silver) to mugs. He's creating masterpieces left and right.
9th Felsite
YOU HAVE STRUCK MICROCLINE!
20th Felsite
I take it back, at the moment, I have too few masons. Reassigning.
22th Felsite
While inspecting the river I found an untapped revealed NATIVE GOLD VEIN. It is beyond my scope of view why one'd choose not to excavate this
beauty.
5th Hematite
Summer has arrived, and the Third Overseer mandated that some bucklers be produced. They already were. (Speaking of him, he has recovered from his
injury.)
By the way, who had the lovely idea to use hold-all stockpiles? It creates a large, large mess. Even if they're symmetric.
Sigun Dolilled is our second champ.
12th Hematite
An ambush sprung up near our woodcutters. Since I relocated quite some work outwards (silly me) I need to combat 'em.
One woodcutter got killed, the other ran away. I ordered the dwarves inside...
Apparently the ambush consists of 4 axemen 3 wrestlers and 1 maceman.
13th Hematite
A second ambush came from hiding and obliterated the woodcutter. He managed to lop off the arm of a wrestler, though.
This ambush is one squad lead by a legendary axegobbo. Let's just hope taht the traps work.
14th Hematite
The humies arrived to see our crack military plowing through the goblin attack. Three snatchers got caught in cage traps. Wait, make that four.
18th Hematite
Just as I thought the ambush would have been over, more goblins struck. Quite some dwarves died. One butcher had red wounds all over the body, and
survived for three days until he bled to death.
Oh well. It's over now.
Also, an unrelated craftsdwarf got elected mayor.
21th Hematite
Trading went more smoothly. I traded for loads of food, cloth, leather, wood, metal, you name it. For whatever reason, Iron Anvils were requested by the
former leader. I bought one, just in case.
I requested Milk, Cheese, Leather, Wood, Metal bars, some seeds (whip vine, it's good for booze), Booze, and a load of other stuff.
They requested seeds, waterskins, cheese, anvils, metal crowns and cut gems.
16th Malachite
Nothing groundbreaking. I found out that thanks to a stockpile extension I ruined the pit, I' m currently fixing that. Optimizing stuff, pushing along my
project, these things.
25th Malachite
YOU HAVE STRUCK ALUNITE!
Project's proceeding smoothly, moving target industries near site.
3rd Galena
A clothier was taken by a mood! While sleeping. Relevation while dreaming?
Also, no immigrants. Well, ****. I swear, me letting seven dwarves die during a goblin ambush is completely unrelated!
4th Galena
He's taken the Clothier's workshop and collects stuff. One bolt of cloth and one log. Ah well, I'll get a legend out of this.
9th Galena
Behold The Number of Touch, a rope reed loincloth! Eh, yeah. 9000 dwarfbucks.
Also, the deceased king still owns some blood-spattered old pants. Yes?
18th Galena
Damn that deleted and his work morale. He just organized a party.
1st Limestone
Hooray, autumn! Half a year is over. Well, I didn't doom the fort or anything... I made it more efficient and stuff!!!
13th Limestone
deleted strikes again!
16th Limestone
Yaaaaaaaaay! Dwarven caravan!
Quickly, get some trade goods done!
21th Limestone
We traded a heap of goblin panties and metal goblets for: at least two tons cheese, some leather, several seed bags (sweet pods/rock nuts), one carp
bone crown for sentimental value, very much plump helmets, meat, some flour, metal, some gems, pig tail trousers, and and and. If someone wants to
go cooking we have a perfect start. Thank god for the legendary metal crafter.
23rd Sandstone
Nothing much, really. No ambushes, nada.
Began working on the dome. I'd sure like it to be ready when I leave.
11th Timber
Yeah, things here have settled down. There are no more major events (except the immigrants, if they come), so I can safely relax and go build my
special project. Shame this map has no glass.
Unemployed dwarves: 10-15, compared to at least double the amount at the beginning of my term - the megaproject helps
At least 800 food and double as much drink - this will be enough for at least one year
I just hope there'll be no nobles immigrating. If I hit pop 80, things get a lot more complicated. Hmm... screw pumps... magma...
20th Timber
Well, that's some event. While sleeping, one of our engravers got possessed. Must have been a nightmare. Anyway, looking forward to see the result of
that mood. Should menace with spikes of bling, I hope.
21st Timber
He claimed a craftsdwarf's workshop, and his base material is addy. Yeah!
24th Timber
He used addy, a stack of cloth, a ruby (presumably) and some bones. Now if he grabbed GCS cloth...
Later on this day, the Mayor fuckin' threw a party. Well, that's what you call a bad example.
28th Timber
He made a sceptre. Should go well with the crown, and is probably worth a considerable amount...
Ruby and GCS cloth my ass. It was pig tail and red spinel. Anyway.
This is a Raw Adamantine scepter. All craftsdwarfship is of the highest quality. It is decorated with hoary marmot bone and encircled with bands of Raw
adamantine and pig tail. This object menaces with spikes of Red spinel. Worth 627600 dwarfbucks.
Now it's winter. No immigrants for me?
23rd Moonstone
I found an opportunity to get away from leadership. I guess a more experienced and creative leader should take this on. But whatever happens, I'll be
your chief architect.
Summary of my reign:
850000 dwarfbucks created (10%)
Approx. 7 dwarves died to ambush
1 half-completed tower
and countless improvements to efficience.
Good luck!