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Author Topic: </lurk> [A horribly misplaced and poorly researched intro post]  (Read 1148 times)

Tenth Speed Writer

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So... 'Sup, good people of the Dwarf Fortress fora?
I come to yee from the land of lurking. It is a sad place, filled with all the wonders of your good threads but nary a post to be given. Therefore, I now reveal myself to you, a very active dwarf-forter of nigh four months.



I'd like to throw out a couple of ideas that I've had since playing:


The first, is more a plea to the almighty than a suggestion:
"Safety" zones. Having the option to order your dwarves not to act on outdoor tiles is nice to have, but it's not going to be much help to those lonely little fisherdwarves, or Urist McHauler, who just happened to be crossing the brook of happiness with a few feathertree logs in the planes of joy when the neighboring goblin hordes came about and sadly disemboweled him.

I think it would be a good idea for players to be able to designate zones as shelters, where non-military dwarves could be ordered to run to in the event of a siege or unexpected ambush. As it is, most of us automatically write off woodcutters, fisherdwarves, and herbalists as "hapless goblin bait." A proper shelter function would be a godsend to some forts, especially those relying on plant gathering, fishing, and lumber cutting.



The other idea I have is something that I know could probably wait, but I would like to just go ahead and put out there.

Why not build your dwarves a church?
The basics for it are already in play. It could be a simple building designation from a furniture item (alter, shrine, etc.) and be player assignable to the various gods of a fort's civilization.

Official religious sites of that type could have regular services either seasonally or at player-designated intervals, taking a bit of time from those dwarves who worship that particular deity, but giving a mood boost depending on the individual dwarf's strength of faith (something they already possess as a trait). Preaching could possibly even be a skill that your dwarves are able to learn, affecting the strength of the good thought given by attending and possibly even influencing the attendant dwarves' level of faith in their beliefs.

It's not something urgently needed, but it could be implemented reasonably at some point in the future.



That said, hello once again, good people of the DF fora.  :)
« Last Edit: May 05, 2009, 08:12:34 pm by Tenth Speed Writer »
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Quote from: Pickled Tink
I don't believe in a standing army. I believe in cruel and unusual architecture.

Footkerchief

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Re: </lurk> -- OR -- Sheltering and Religion!
« Reply #1 on: May 05, 2009, 08:05:06 pm »

Hello and welcome.  As it says at the top of the forum, please search before posting.

Previous suggestions for temples
Previous suggestions for safe zones
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Tenth Speed Writer

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Re: </lurk> -- OR -- Sheltering and Religion!
« Reply #2 on: May 05, 2009, 08:11:24 pm »

Ack.. So much for being creative.
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Quote from: Pickled Tink
I don't believe in a standing army. I believe in cruel and unusual architecture.

Draco18s

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Re: </lurk> -- OR -- Sheltering and Religion!
« Reply #3 on: May 06, 2009, 01:10:32 pm »

Ack.. So much for being creative.

There are a few hundred of us trying to come up with ways to improve the game, and many of our ideas Toady came up with himself!

Check out the full dev log.
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Strife26

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Re: </lurk> [A horribly misplaced and poorly researched intro post]
« Reply #4 on: May 06, 2009, 09:54:31 pm »

'Tis no big deal.

Just turn away from your lurker ways.
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