Yeah, sorry about the item file oversight. I'm going to patch that up and do some of zonk's chargen ideas for a little bug release in a few weeks (I should find time by then).
Regarding your centaur, the form node definitions in the body parts aren't set (my fault -- I don't even remember if the editor let you look at them before). So, they are all "body" for centaur. If you look at the human, you can try and sort them out. It is because of this that the shirt has so many parts -- everything is the body, so it thinks it has to cover them all.
For instance, the form node defs at the top of the bodypart editor for the centaur right upper arm says "Body, None, 1". These weren't really used before, so no bugs came about. It should be "Arm, Central, 3" -- well, the 3 is going to be hard. These numbers are the corresponding indices from the form file (like humanoid), but of course, a centaur doesn't follow a standard form. Just leave them all 1. It won't make a difference for a while, and when I add more support for strange forms, the numbers will handled differently.
For pants, you can set both the torso and lower body to "body, outer" and all the legs to "leg, central" and "leg, outer" for upper and lower respectively. This would give pants that cover the entire horse bit and and all 4 legs. If you wanted only the bag two legs, set the torso to "body, none" or "body, central" for example. For the shirt, you need to set the arms as they are in the human file ("arm, central" and "arm, outer" for upper and lower). Then neck is "head, central" and the head is "head, outer".
Sorry about this. All of the old creature files suffer from this, but there's no easy way for the game to recognize the form type of old version files.
[ August 29, 2004: Message edited by: Toady One ]