End of
Turn 4Would they have a cloak at the armory?
I pick up the axe that didn't appear in my status and head to the armory in hopes find a cloak thing to go over what I'm wearing...I'll need it to be able to hide things and my self.
If armory doesn't have any I'll go to the local church...for same reason. Monks and priests have alot of that stuff. They might be able to fix up my back while I'm at it.
You pick up the axe and head over to the armory [4] you see noone that you recognise on the way.
when you walk into the armory you [5] cast youre eyes on a item which resambles a long brown cloth piece which you can use as a cloak, you walk towards the Chapel and talk the the cleric outside about youre back but he tells you he want 1 gold for it.
Thank the cleric for his help, and go out into the woods for some healing herbs.
you say goodbye to the cleric and walk out to the woods [5] and you walk straight into 3 Faithherbs which got some healing potential but theyre best used with potions.
I buy the rope and then go to the forest then look for a bunch of herbs.
you buy the rope for 3 gold coins and follows Frelock out to the woods, you see that Frelock already found some herbs and you begin to search for some herbs youreself [2] you begin to stroll away when youre looking at the ground for herbs, you get lost in the woods were it is dark you see a small light about 20 metres away but its over the large rock ahead of you.
I conjure a throwing cookie ( yeah a cookie with really sharp spikes like a throwing star) . I then wait by the gate for the others.
[6] you create a cookie with ALOT more spikes than you wanted, so many spikes that you are damaged when you throw but it wont hurt you when its in youre inv. you see Frelock followed by Relm head into the forest and you decide its a good idea to follow, you see Relm walk away but you stop by at Frelock. [2] A Wolf jumps out of the forest and begins to growl it looks like its going to attack you and Frelock.
You forgot to add the harpoons to my inventory, I'm up to five.
I draw a circle on the wall of my house and start doing some target practice with my harpoon gun. Good thing about harpoons is that they are re-useable!
[1] You fail at doing youre circle and get mad and use youre Harpoon gun to shoot wildly inside of youre house [5] but you learned much from firing your harpoons gun tho you werent aiming you then pick up youre harpoons and give away a crazy smile. gained *Harpoon gunner*. [5] youre now sober.
Statuses
Knightedskull
dark leather armor [Equipped]
2 daggers [Equipped]
10 throwing daggers[Equipped]
1 cheese
1 piece of meat
12 gold coins
Crossbow
10 bolts
Brown cloak
Axe
Magicial Kris
Sneak
Pickpocketing
Outside chapel of bendes
in pain.
Hillburra
Alot of tools
harpoon launcher[Equipped]
Harpoons [5]
Leather armor[Equipped]
2 pieces of meat
small waterskin [filled]
10 gold coins
peasant clothing
Engineering
Weapon augmentations
Harpoon gunner
At home
Relm
Iron hatchet [Equipped]
Leather armor [Equipped]
2 loafs of bread
jug of wine
5 gold coins
Wooden Bow
19 wooden arrows
Rope
Skills:
Woodcutting
Carpentry
Herbalism
Lost in the woods
Alfie275
Robe [Equipped]
Spell book
2 Scrolls of light
2 Scrolls of fireball
Dark vile potion
Staff (imbued) [Equipped]
8 gold coins and 5 silver
Magical throwing cookie (ALOT of spikes)
Spellbook (Conjure Food)
in the Forest with Frelock
Basic magic (havent choosen a path yet)
novice alchemist
Frelock
Healer's garment[Equipped]
3 Healing salves
2 bandages
Travelling Stick
Wooden mace [Equipped]
Wrapped provisions
10 gold coins
Skills: (good) Healing magic
Doctor (use of healing salves,bandages and more)
In the forest with Alfie
NPC: Angry wolf
Possible attack target: Alfie, Frelock.