I also have an extensive Alloy mod of my own focused on real ores and real Alloys, perhaps we can trade some data. Here is a Diagram I made to organize the Alloy system I created, I focused on creating 'real world' alloys from the existing elemental metals. I also aimed for a fully binary system, every alloy is formed from 1 bar each of two different metals. The complex alloys of three or more metals are formed with either a 2 bar or 4 bar reaction and all such reactions are 'logical' in that nothing is being created or destroyed or changing type. I've also made all the Alloying reactions fuel-less.
I also wrote up the 3 slag proposal based on a bit of cursory research, each Slag reaction takes two bars and yields on average 3/4 of a bar of metal, some balance testing will reveal if this is appropriate, the slag are called Iron slag, Copper slag and Lead slag and each Ore smelt produces one of these types of slag, the copper slag has the best chance to yield precious metals and the Lead slag produces a very small amount of Silver, the Iron yields only base metals.
I also redesigned the whole Ore system, each ore is in some way unique and their are a half dozen new ores that are based on research into prospecting field guides, I've tried to give them as colloquial a name as possible and a good variety of colors. Smelting is more random now with each ore having a number of 'rolls' on producing a metal bar, all the rolls are 50/50 probability and the richest metals get 5 rolls, the most precious ores only 1 or 2. Most of the new ores are bi-metallic, Lead should be much more common as well.
Iron is more complex, their are now 5 forms of Iron, Bloom Iron, Pig Iron, Wrought Iron, Cast Iron and good old Steel. Iron Ore can be smelted into Bloom or Pig Iron (Pig Iron requires Flux), Pig Iron is purified to Cast Iron which is only usable for non-weapons or Reworked to Wrought Iron as can Bloom Iron (but Bloom Iron to Wrought Iron is less efficient), Steel is made from Cast Iron and Wrought Iron and has a 50% chance of producing Steel and always returns the Cast Iron used. This overly complex process is designed to make Steel harder to get and one up the already current Iron system with one even more needlessly complex and realistic.
http://dffd.wimbli.com/file.php?id=1011The number after the metal name is its value (alloys tend to have a slight value gain over the ingredients), Values in Cyan brackets denote Armor/Weapon values for the metal, Iron is better for weapons, Bronze for Armor, Lead is a strong Ammo.
Squares are the elemental metals, Lozenges are secondary Alloys formed from two elemental metals, Ellipses are tertiary Alloys formed from combining at least one secondary Alloy or up too 3 elemental metals in a 4 bar reaction. Stars denote new Alloys