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Author Topic: {Succession} Roaredattics: The Eternal Seige.  (Read 4012 times)

Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #30 on: May 19, 2009, 03:50:10 pm »

Finally, both dwarves escaped back into the savety of the defensive perimeter. One of them fell asleep on the way, right behind my outer wall and exactly in the way siegers were going to take if they were going to come in. In order to save him, I had to breach the perimeter and hastily build another wall around his sleeping body. Obviously, when the last piece of the wall was nearing completion, he woke up and continued on his way.

Meanwhile, hamsters make me suspect they're not really intelligent after all. They are milling around the spot they appeared on the map even though there were several entries to my fortress. On the other hand, their numbers are slowly increasing, there are already 15 pikemen. Though in fact even 5 pikemen would be enough to finish off my fort if they acted immediately.

A war cannot be won if it's being waged slowly, even if skillfully. Ancient Chinese knew this axiom. Hamsters are going to learn it the hard way, though.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #31 on: May 19, 2009, 04:40:34 pm »

An update. The date is Obsidian 14th. Three days ago liaison finally made it to the courtyard, so my estimate was 100% correct. Anyway, the hamsters are still standing at the edge of the map, trying to understand what the hell did they forget here. Meanwhile my miners have made the tunnel that goes all the way from the courtyard to the hamsters location, and turned the tunnel into a deathroad. Fourteen cage traps, followed by 12+ stonefall traps. And if they somehow pass them, there's still a long way to go so I can always seal the exit from the tunnel, leave them inside, and devise another way to deal with furry grain-eating menace.

One strange thing I noticed though is that hamsters do not own anything at all, neither in the way of armor nor in the way of weapons. I wonder what's the big difference between a pikeman and a lasher is.

Another small problem. Due to neglect and lots of other, more important things, all the food that I bought finally succumbed to rot and rodents. So the farmer had to get back to work. Just an inconvenience really as the food situation is improving even as I type these very words.

Obsidian 17th. Ta-da-da-dam! The siege is lifted! After losing 9 pikemen to cage traps, the remaining hamster forces turned tail and fled in disarray. A special Dwarven Medal of Courage goes to the Stray Kitten. Despite the great risk of death and injury, it bravely charged forward through the tunnel, luring hamsters inside and onto the traps. If not for the brave kitten, the enemy would probably lose no more than 4 soldiers instead of the resulting 9.

I'm not sure what I'm going to do with prisoner hamsters though. Probably I'll just play until the end of Winter and then pass this problem to the next player. Even with currentl number of critters, the sheer size of the fort puts a heavy strain on my PC, so I'd rather not experience trying to play when immigrants show up in numbers.
« Last Edit: May 19, 2009, 04:47:29 pm by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #32 on: May 19, 2009, 05:06:58 pm »

Limestone 1st. Works in the merchants tunnel are still in progress, whoever succeeds my position will have to complete them (or design something better). Otherwise the situation is stable.

Game save on DFFD.

All hail the Kitten!
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Time Kitten

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #33 on: May 19, 2009, 11:33:46 pm »

All hail me!
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Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #34 on: May 20, 2009, 02:02:04 am »

Well, good luck then.

Note however that the expedition leader still didn't have time to talk to liaison, if you want him to get back to the edge of map before the next caravan arrives you should do this asap.

P. S. Sorry for the chaos I left you. My turn was mostly an emergency. First, emergency trade, then emergency defensive measures, then emergency food problem and the final emergency to deal with hamsters. The result is pretty... chaotic. :-)
« Last Edit: May 20, 2009, 02:14:02 am by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

varkarrus

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #35 on: May 20, 2009, 07:45:22 am »

Time kitten's turn is starting.
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Time Kitten

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #36 on: May 20, 2009, 02:11:28 pm »

hmmm... no game file in that save.... trying to get the orriginal, but it's slow going
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Time Kitten

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #37 on: May 20, 2009, 02:26:33 pm »

9 units of edible food.
gap in defenses is entire length of workshop yard.
No water within defenses.
Olm in the trade depot.
defence is almost entirely curtain wall with no cieling.
Giant eagle winging a line towards us.


Priority 1 food.
Priority 2 indoor eagle safe defence.
Priority 3 Water
Priority 4 Olm man leather for all BWAHAHAHAHAHA!
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Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #38 on: May 21, 2009, 03:05:47 am »

Hehe. When you try to get outside you'll see there's not a single gap in the defensive line. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

varkarrus

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #39 on: May 27, 2009, 07:25:16 pm »

Is this still going? And whose going to be next?
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Time Kitten

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #40 on: May 27, 2009, 09:00:16 pm »

Troubles on my end, moniter is twigging out and i had troublew finding this thread again. please move on without me, I'm sorry.
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Frogeyes

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #41 on: May 27, 2009, 11:57:02 pm »

 Is it too late to sign up?
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Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #42 on: May 28, 2009, 02:55:15 am »

It's not too late. In fact there's not a single player in the waiting queue as far as I know. So you are free to go IMHO. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Frogeyes

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #43 on: May 28, 2009, 12:37:06 pm »

^ Ha!

 Uh oh, I can't get the file to play. "Missing Stone Gloss: CRYSTAL_ORB." Is this modded or something?
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Lav

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Re: {Succession} Roaredattics: The Eternal Seige.
« Reply #44 on: May 28, 2009, 03:50:39 pm »

It's heavily modded. You will have to download the starting package first. Also make sure to read the first message of the thread, there's a word of warning. Get ready to many sieges. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.
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