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Author Topic: Dwarven Democracy (community game)  (Read 30580 times)

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #360 on: June 10, 2009, 03:31:49 pm »

Oh, whoops.  I vote  for the position of sheriff/captain of the guard to have terms.

Militia members can be voluntary (it is not stated otherwise in the motion), and emergency draft seems like something to do if we are being over run - it doesn't seem like there'd be much other choice in that case.  As it's name suggests, it is an emergency draft, and as such should only be used in an emergency where it is likely to lose more dwarves without it rather than with it.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #361 on: June 10, 2009, 03:39:38 pm »

Oh, whoops.  I vote  for the position of sheriff/captain of the guard to have terms.

Militia members can be voluntary (it is not stated otherwise in the motion), and emergency draft seems like something to do if we are being over run - it doesn't seem like there'd be much other choice in that case.  As it's name suggests, it is an emergency draft, and as such should only be used in an emergency where it is likely to lose more dwarves without it rather than with it.

thanks for the clarification:-)

List of motions updated as of time of this posting. I will continue to use This Postas the list. At the moment, all motions have been seconded. I am not recording votes right now. Not until the 24 hours for motions is up, and the 24 hours for votes begin- as per protocol. That will give time for (hopefully) everyone to get a chance to look at the motions, offer new motions, etc...

I'm not perfect. If you see something that seems amiss, please feel free to investigate it yourself, or ask me to, and I will provide records of the motion and seconding (or lack there-of).

Once the time to vote rolls along, I will do my best to look through these 'vote' posts to try and tally your votes- but I would very much appreciate if you could 're-vote' tomorrow...

EDIT:
Oh, as a PS: I should indicate I added Emmanovi's 'aye' to Grail's motion as a new motion because Emmanovi's aye was conditional in a way that Grail's did not support. Then I personally add my second to Emmanovi's new motion. So thats where that one plus the second come from.
And edit number 2: I am talking about the no wrestlers/no wrestlers as a profession motions...
« Last Edit: June 10, 2009, 03:45:11 pm by Goron »
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #362 on: June 10, 2009, 04:13:44 pm »

Once the time to vote rolls along, I will do my best to look through these 'vote' posts to try and tally your votes- but I would very much appreciate if you could 're-vote' tomorrow...

Understood. Apologies, if that's the way you'd like to run the meeting, that's fine. I shall vote properly when the time comes.

In that case, I think I shall take this opportunity to make some motions.

I propose that every current and future dwarf have the "animal care" labour enabled. This takes no actual action for a dwarf, but means any pets and assigned animals will have assistance in their healing, and as such provides constant experience for a dwarf with injured animals.

In order to attract more migrants, I think we should increase fortress wealth. This could be done by creating lots of trade goods, making well-crafted furniture and installing it, or decorating current items with bone, gem, metal and the like. Newcomers will flock to Equalvoice if the caravans report wealth and plenty!

At some point, we need to decide on a new chairman and director. For the former, I nominate Lav.

I think with all this talk of militia and training, we should set up a barracks and archery range. The tower might be a place for one or both of these, if that was its original intention - certainly I think both should have good access to the top and entrance of Equalvoice, so there are active dwarves ready and standing by in the case of an emergency.

As far as I'm aware and recall, we haven't seen any skulking kobolds nor evil goblins in the area as of yet. I propose that at the first sign of either, an able marksdwarf (I am happy to volunteer) should be stationed at the aboveground entrance until a reasonable time has passed to assume that there are no others about. There is currently capacity for thieves and suchlike to sneak past our guard dogs.

I see a number of corpses outside. Are these not being taken in for butchering? The current ones should be immediately processed, if this is possible, and if the current system does not account for them being taken to be butchered then this needs to be rectified. Hunting is a good source of food, especially for a fortress this size.

Also, should the room with the four statues be designated perhaps as a meeting hall? It would form a place for animals and dwarves to gather, out of the way of the main flows of traffic.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #363 on: June 10, 2009, 04:16:59 pm »

Exploratory mining should be done on the entire map (at least one drill per region, preferably more) - it's my motion so Yes.
The defense of Equalvoice is the honorable duty of every citizen, so every dwarf in the fortress should spend one season per year training in (martial arts and weapon use) - it's my motion so Yes.
Non-player dwarves are not citizens - it's my motion so Yes.
Vountary military service.[Grail][Goron] - Yes.
NO WRESTLERS[Grail] - if it means "no wrestling training" then No.
No wrestlers by profession[Emmanovi] - Yes.
Establish a militia program. Initial 5 dwarves activated but standing down in training - No. I suggested that each dwarf is training only one season per year because this rule will strip us with no more than 25% of total workforce and no more than 2 initial dwarves (most skilled of all) at a time. Activating 5 initial dwarves will slow down our expansion progress to a crawl.
Designate a bookkeeper, at least part time. [Goron] - if I'm continuing as the Director for a year, then No, I don't need a bookkeeper, I'd rather have an extra couple of working hands. We can assign one in early Winter so the next director will have complete accounts by the beginning of his term. If we switch the position of Director, then I'll support the vote of the new Director.
No mandatory training. Citizens must opt in for training[Goron] - No.
Institute an emergency draft option for crowd control purposes.[Goron] - Yes.
Sheriff/Captain of the Guard is an elected position.[Lav] - It was not me who suggested this IIRC, but Yes.
Sheriff/Captain of the Guard position is held until replaced by a standard motion and vote.[Lav] - Again not me, but Yes.
Sheriff/Captain of the Guard position is held for a term[Grail] - No, for the reasons already outlined by others.
The Sheiff/Captain of the Guard should have some degree of control over military matters and justice (discussion needed)[Lav] - It was my motion so Yes.
Construct a War Room[Goron] - Abstain.
Build a Session Hall. Large enough for the entire population, with podiums for the chair and director[Goron] - Abstain.
Craft instruments to be used in the session hall during the pomp and fanfare of the start and end of sessions[Goron] - Abstain.
Commission statues of each new chair and director[Goron] - No. This reeks of personality cult. I am firmly opposed to building monuments to people who are still very much alive.
Build a Chair's Hall and Director's Hall to be lined with statues of Chairdwarfs and Directors[Goron] - No, for the same reasons. Only statues of those who died should be there. If you want your statue  in the Halls - you know what to do, right?
Complete the perimeter by digging the moat through rock in the north-east and south-west sections.[Lav] - It was my motion so Yes.
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Re: Dwarven Democracy (community game)
« Reply #364 on: June 10, 2009, 04:22:38 pm »

I see a number of corpses outside. Are these not being taken in for butchering? The current ones should be immediately processed, if this is possible, and if the current system does not account for them being taken to be butchered then this needs to be rectified. Hunting is a good source of food, especially for a fortress this size.
Actually you reminded me about one important problem which I completely forgot when exporting maps and saves and all all all.

Underground refuse pile is not enough. It is completely filled with bones and there's not enough space to haul dead vermin or rotting chunks from the butchery. The halls are filled with miasma again. Because of this, I re-motion the construction of the outside refuse pile.
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Org

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Re: Dwarven Democracy (community game)
« Reply #365 on: June 10, 2009, 04:25:17 pm »

Exploratory mining should be done on the entire map (at least one drill per region, preferably more) - it's my motion so Yes.
Yes
The defense of Equalvoice is the honorable duty of every citizen, so every dwarf in the fortress should spend one season per year training in (martial arts and weapon use) - it's my motion so Yes.
Yes.
Non-player dwarves are not citizens - it's my motion so Yes.
Yes
Vountary military service.[Grail][Goron] - Yes.
Yes
NO WRESTLERS[Grail] - if it means "no wrestling training" then No.
Same Here
No wrestlers by profession[Emmanovi] - Yes.
Yes
Establish a militia program. Initial 5 dwarves activated but standing down in training - No. I suggested that each dwarf is training only one season per year because this rule will strip us with no more than 25% of total workforce and no more than 2 initial dwarves (most skilled of all) at a time. Activating 5 initial dwarves will slow down our expansion progress to a crawl.
Org says we wait for another migrant wave.
Designate a bookkeeper, at least part time. [Goron] - if I'm continuing as the Director for a year, then No, I don't need a bookkeeper, I'd rather have an extra couple of working hands. We can assign one in early Winter so the next director will have complete accounts by the beginning of his term. If we switch the position of Director, then I'll support the vote of the new Director.
Abstain
No mandatory training. Citizens must opt in for training[Goron] - No.
No.
Institute an emergency draft option for crowd control purposes.[Goron] - Yes.
What do you mean?
Sheriff/Captain of the Guard is an elected position.[Lav] - It was not me who suggested this IIRC, but Yes.
No. I dont want a Sheriff or Guard
Sheriff/Captain of the Guard position is held until replaced by a standard motion and vote.[Lav] - Again not me, but Yes.
Reference Above
Sheriff/Captain of the Guard position is held for a term[Grail] - No, for the reasons already outlined by others.
Reference above
The Sheiff/Captain of the Guard should have some degree of control over military matters and justice (discussion needed)[Lav] - It was my motion so Yes.
Reference Above
Construct a War Room[Goron] - Abstain.
No
Build a Session Hall. Large enough for the entire population, with podiums for the chair and director[Goron] - Abstain.
Not Yet
Craft instruments to be used in the session hall during the pomp and fanfare of the start and end of sessions[Goron] - Abstain.
Instruments? Can you use them?
Commission statues of each new chair and director[Goron] - No. This reeks of personality cult. I am firmly opposed to building monuments to people who are still very much alive.
No.
Build a Chair's Hall and Director's Hall to be lined with statues of Chairdwarfs and Directors[Goron] - No, for the same reasons. Only statues of those who died should be there. If you want your statue  in the Halls - you know what to do, right?
No.
Complete the perimeter by digging the moat through rock in the north-east and south-west sections.[Lav] - It was my motion so Yes.
Yes.

My answers were the second ones.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #366 on: June 10, 2009, 04:26:42 pm »

I see a number of corpses outside. Are these not being taken in for butchering? The current ones should be immediately processed, if this is possible, and if the current system does not account for them being taken to be butchered then this needs to be rectified. Hunting is a good source of food, especially for a fortress this size.
Actually you reminded me about one important problem which I completely forgot when exporting maps and saves and all all all.

Underground refuse pile is not enough. It is completely filled with bones and there's not enough space to haul dead vermin or rotting chunks from the butchery. The halls are filled with miasma again. Because of this, I re-motion the construction of the outside refuse pile.

I would like to counter this motion with a suggestion that the refuse space is expanded, or another underground one built, whilst the bones are used for decoration and production of bolts to clear out space. The refuse pile will of course fill if we don't take care of the contents on some sort of regular basis.
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Yaddy1

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Re: Dwarven Democracy (community game)
« Reply #367 on: June 10, 2009, 05:00:14 pm »

Sorry I was away on a trip so I didn't get to log on for a while. I vote:

exploratory mining should be done on the entire map (at least one drill per region, preferably more) - I vote Nay

The defense of Equalvoice is the honorable duty of every citizen, so every dwarf in the fortress should spend one season per year training in (martial arts and weapon use) - No.

Non-player dwarves are not citizens -
No. That's racism.
Voluntary military service.[Grail][Goron] -

NO WRESTLERS[Grail] -
I abstain.
No wrestlers by profession[Emmanovi] -
No. Free choice people.
Establish a militia program. Initial 5 dwarves activated but standing down in training -
No.
Designate a bookkeeper, at least part time. [Goron] -
Yes
No mandatory training. Citizens must opt in for training[Goron] -
Yes.
Institute an emergency draft option for crowd control purposes.[Goron] -
Yes.
Sheriff/Captain of the Guard is an elected position.[Lav] -
Yes
Sheriff/Captain of the Guard position is held until replaced by a standard motion and vote.[Lav] -
Yes.
Reference Above
Sheriff/Captain of the Guard position is held for a term[Grail] -
Yes
The Sheiff/Captain of the Guard should have some degree of control over military matters and justice (discussion needed)[Lav] -
 Yes.
Construct a War Room[Goron] -
Yes. It's necessary!
Build a Session Hall. Large enough for the entire population, with podiums for the chair and director[Goron] -
No
Craft instruments to be used in the session hall during the pomp and fanfare of the start and end of sessions[Goron] Abstain.
Commission statues of each new chair and director[Goron] -
I agree with Lav.
Build a Chair's Hall and Director's Hall to be lined with statues of Chairdwarfs and Directors[Goron] -
I agree with Lav again.
Complete the perimeter by digging the moat through rock in the north-east and south-west sections.[Lav] -
Abstain.
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Hilscher

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Re: Dwarven Democracy (community game)
« Reply #368 on: June 11, 2009, 01:17:53 am »

(I'm facepalming right now at a number of posts. I audibly objected in my dark den of roneriness in the white glow of my monitor with an actual 'ugh.'

"NPCs being non-citizens = racism." Ugh....... Yeeeah.

"We shouldn't make statues until they're dead." Did we really think this one through? I mean how are dwarves going to make statues of people who are dead? They don't have cameras. I can see the rationale for not allowing leaders to commission statues unto their own egos, but forbidding the people from making statues, period? As an arbitrary precedent? If we're going to start banning things, I hereby move to ban banning things. Ughrr.....

"No lifetime appointments = vote on them every season." Really? Is this really what you thought I meant, or are you making a strawman for some reason? It could be five game years if you like, but all positions of power should be elected and have scheduled expirations for those terms and possibly term limits. Definitely consecutive terms should be limited.

Speaking of which, I hereby move that if we have elected executive positions, we have executive judicial positions to check that power. And I still support the drafting of a charter and bill of rights.

Lastly, Goron you're doing a bad job as chairman. You're not showing who is in favor and who is against. Voting starts as soon as a motion is made. Motions have 24 hours, Seconds have 48 hours, Voting has all 72 hours. The overlap is what makes the system work, it's what I was having issues with the first time. Color coding makes for easier reading, too.

EDIT: Also, the "5" number was for when we had more dwarves, to always have a squad activated but off duty, training in the barracks so that any thieves would have to go past them. Sorry, just so much stuff I have to address in these posts I can't even remember it all.

By the way, great job on your season, Lav.)

« Last Edit: June 11, 2009, 03:08:45 am by Hilscher »
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Lav

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Re: Dwarven Democracy (community game)
« Reply #369 on: June 11, 2009, 03:33:36 am »

"We shouldn't make statues until they're dead." Did we really think this one through? I mean how are dwarves going to make statues of people who are dead? They don't have cameras.
They have memory.

I can see the rationale for not allowing leaders to commission statues unto their own egos, but forbidding the people from making statues, period?
We cannot forbid some dwarf to make a statue of another dwarf and put it somewhere in his room. But I strongly object to building statues of chairmen and directors as a community project while they are still alive. Because just forbidding leaders to commission statues unto their own egos is not enough - sooner than later we will have leader A requesting statues of leader B and leader B requesting statues of whom? Right, of leader A. Doesn't work.

Additional motion. It has been suggested before that the director works a one-year term instead of one-season term, for the sake of continuity. Since that was not yet reflected in the current list of motions, I hereby officially motion this idea.
« Last Edit: June 11, 2009, 03:37:17 am by Lav »
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #370 on: June 11, 2009, 06:15:42 am »

Additional motion. It has been suggested before that the director works a one-year term instead of one-season term, for the sake of continuity. Since that was not yet reflected in the current list of motions, I hereby officially motion this idea.

Do you mean a year of uninterrupted direction, or they take four seasons in succession with our current system? If the former, then I might conditionally vote for it if regular, at least seasonal updates are provided, so the community can still react to events. Otherwise we're allowing one director the chance to do whatever they like for a whole year, without seeing what they are doing. Power must be checked.

"No lifetime appointments = vote on them every season." Really? Is this really what you thought I meant, or are you making a strawman for some reason? It could be five game years if you like, but all positions of power should be elected and have scheduled expirations for those terms and possibly term limits. Definitely consecutive terms should be limited.

Here are my thoughts on this (relating to Sh/CotG):

Yes, all positions of power should be elected. I think we're agreed on that. Schedules expirations are also good, but perhaps we should consider whether people can be re-elected, which fits nicely with term limits. Clearly, these things should be decided on. With our current system, a director or chairdwarf can be elected for every season for the next fifty game years, and there are no restrictions on this. If we change directorship to one year, then I would suggest that the term limit would be one year at a time; that is, no two consecutive years.

Chairdwarfship I feel should have no, or at least a very long term limit. So long as the chairdwarf is re-elected by a good majority, it implies that they are running the meetings and so forth well, allowing smooth operation.

The Sh/CotG then should have a longer term, maybe one or two years (although all of these positions can be replaced by a special motion, right?), and maybe a term limit of ten or something similarly high to prevent "life appointments". It's a position that has significantly less power than others, and is more... ceremonial.

We could also have terms and elections for other administrative roles, such as bookkeeper and so forth.

I can see the rationale for not allowing leaders to commission statues unto their own egos, but forbidding the people from making statues, period?
We cannot forbid some dwarf to make a statue of another dwarf and put it somewhere in his room. But I strongly object to building statues of chairmen and directors as a community project while they are still alive. Because just forbidding leaders to commission statues unto their own egos is not enough - sooner than later we will have leader A requesting statues of leader B and leader B requesting statues of whom? Right, of leader A. Doesn't work.

Right. The only things individual dwarves have jurisdiction over being the tasks they perform (to some extent) and their own living area? Thus community areas, such as a hall of statues or what have you, is under the jurisdiction of the community, and the community should not commission statues of living members unless they have done some great service that warrants such a statue.

We can make statues generally, they're not necessarily of living dwarves. They could be fabled dwarves, dwarven heroes of the past, lizards, men, livestock or, Armok save us, even elves. I see the four statues in the meeting area as four generic robed dwarves, one hand clutching a pick and the other placed in a fist on their breast, all looking to the centre of the room.

Lastly, Goron you're doing a bad job as chairman. You're not showing who is in favor and who is against. Voting starts as soon as a motion is made. Motions have 24 hours, Seconds have 48 hours, Voting has all 72 hours. The overlap is what makes the system work, it's what I was having issues with the first time. Color coding makes for easier reading, too.

As far as I am aware, we never properly ratified that voting system (or did we?), and I would hold that Goron is free to conduct the meeting in whatever way he likes. If we are dissatisfied with his conduct and methods, we can move to replace him, but I wouldn't go that far. A simple request to begin tallying votes and to show who is in favour and against might be more diplomatic. Currently he does seem to be using colour coding, and he's very helpfully linked to the original posts so we can see how the motion was made.

EDIT: Also, the "5" number was for when we had more dwarves, to always have a squad activated but off duty, training in the barracks so that any thieves would have to go past them. Sorry, just so much stuff I have to address in these posts I can't even remember it all.

Understood. In which case, I would suggest that we keep this out of mind for the time being, as we do not yet have enough dwarves to make is practical or necessary.

Finally, a note on mandatory training. This is probably our most contested issue to date, and I feel we need better consensus. We may have loosely dropped the argument, but it will come to voting soon, and I want everyone to be clear on the issues and points raised. Below are some collected responses to the idea:

Pros suggested:
Ability of individual dwarves to defend themselves if attacked
Ability to raise a competent militia  (should the dwarves themselves consent)
Functionality as tax or tithe to help community
Gives purpose and bonds community, preventing it becoming a "loose gatherin' of unaffiliated dwarves doin' whatever they please"
The duty of every citizen to share responsibility
Wielding pick or weapon is part of mandatory dwarfiness
Not training is an active detriment to Equalvoice and its safety
Prevention of military coup or opression from military or controlling government
Training is different from service
Lack of military-trained dwarves is dangerous
Suggestion that mining can act as training

Cons suggested:
No right to choose, loss of liberty
The workers and individual dwarves are not accountable in a democracy as they are in an autocracy
Citizens should not be taken away from peaceful duties
Dwarves have the right not to enter combat

(I may have missed some, apologies for this.)

Would anyone like to contest any of the above points? Would anyone like some clarification? (I've made this list having looked through the topic for responses and debates.)

For those of you against the idea: Are you against it simply because of the lack of choice, and thus you are thinking in general terms about the rights of dwarves? Or do you protest against you yourself being forced to train for one season a year? Do you feel you may be forced to fight and are therefore at risk (certainly not true, I have not heard one person disagree with "no mandatory service")?

{I apologise for the length of this post, but I'm trying to debate a number of topics at once.}
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Lav

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Re: Dwarven Democracy (community game)
« Reply #371 on: June 11, 2009, 06:30:02 am »

Additional motion. It has been suggested before that the director works a one-year term instead of one-season term, for the sake of continuity. Since that was not yet reflected in the current list of motions, I hereby officially motion this idea.
Do you mean a year of uninterrupted direction, or they take four seasons in succession with our current system? If the former, then I might conditionally vote for it if regular, at least seasonal updates are provided, so the community can still react to events.
That was my original intention. One-year term, seasonal updates. Community may choose to replace the director before the expiration of his term if he's doing a bad job or if his turn is taking too much time.
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #372 on: June 11, 2009, 06:38:54 am »

Additional motion. It has been suggested before that the director works a one-year term instead of one-season term, for the sake of continuity. Since that was not yet reflected in the current list of motions, I hereby officially motion this idea.
Do you mean a year of uninterrupted direction, or they take four seasons in succession with our current system? If the former, then I might conditionally vote for it if regular, at least seasonal updates are provided, so the community can still react to events.
That was my original intention. One-year term, seasonal updates. Community may choose to replace the director before the expiration of his term if he's doing a bad job or if his turn is taking too much time.

Concurred. Should we define what should be included in such updates?
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Re: Dwarven Democracy (community game)
« Reply #373 on: June 11, 2009, 09:00:07 am »

Motions are updated Here as of the time of this post.

Lastly, Goron you're doing a bad job as chairman. You're not showing who is in favor and who is against. Voting starts as soon as a motion is made. Motions have 24 hours, Seconds have 48 hours, Voting has all 72 hours. The overlap is what makes the system work, it's what I was having issues with the first time. Color coding makes for easier reading, too.
I will not have chaos during our sessions. To open the floor to voting prior to the completion of passing and seconding motions is unprecedented out side of this fort and only prompts ignorant voters. Do you not see how many people are coming around 'voting' on the motion list I made? Now these citizens feel their duty of voting is complete, and are at risk of not participating in the vote for motions made after their initial votes are issued. Also, it deters community discussion to plead cases for or against some issues. If a citizen can just walk in and vote, before a complete list of voter issues is even compiled, we lose all validity to our 'democracy'. It is irrelevant who has 'voted' for what at this moment to you. There is no reason I should display those counts at all until the final votes are tallied. Your vote should not be influenced by who else voted for or against what. Not to mention votes change, so to record a premature vote, that changes after deliberation, only risks executing a mistake in tallying votes.

As I said:
Once the time to vote rolls along, I will do my best to look through these 'vote' posts to try and tally your votes- but I would very much appreciate if you could 're-vote' tomorrow...
But until that moment, I will focus on the actual process of moving and seconding motions.


All this said, I did make a numbers mistake in a previous post:
I am not recording votes right now. Not until the 24 hours for motions is up, and the 24 hours for votes begin- as per protocol. That will give time for (hopefully) everyone to get a chance to look at the motions, offer new motions, etc...
(or a word mistake, depending on how you look at it)
We have 48 hours after the motion period, or, alternatively, 24 hours for the seconds to continue being accepted and 24 hours for only votes.


EDIT:Dang, I made like 40 mistakes in this post... I'd suggest re-reading ti after you see this message to see a better post

EDIT 2: I mislabeled a motion. I accidentally wrote Lav instead of Emmanovi for the expand current refuse pile motion (link went to emmanovi's post, I just didn't write in correct name :-[)

EDIT 3: I second Emmanovi's motion to expand the current underground refuse pile.
« Last Edit: June 11, 2009, 09:11:25 am by Goron »
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Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #374 on: June 11, 2009, 09:11:55 am »

Goron, may I interpret "your" system (sorry for this labelling, but I mean the way you are currently doing it, I think it is sensible) as being split into three 24-hour periods:

0 hours: motions may now be made and seconded
24 hours: no more motions may be made
48 hours: no more motions may be seconded, voting opens
72 hours: voting closes

As above?
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