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Author Topic: Dwarven Democracy (community game)  (Read 30589 times)

Org

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Re: Dwarven Democracy (community game)
« Reply #315 on: June 09, 2009, 09:42:12 am »

Why?
Im sorry I havent much time lately.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #316 on: June 09, 2009, 09:44:25 am »

  • No involuntary draft of immigrants [Lav]
This one is worded incorrectly. I suggested that either we have mandatory training for everyone, or we don't have mandatory training for all. I do not think that putting a heavier responsibility on non-citizen's shoulders is acceptable.

Regarding other suggestions, I support the following:

1. Allow emergency draft for crowd control in case of emergency. Additional note: dwarf in charge who is opting to emergency draft should stop this measure as soon as possible, and provide a detailed account of his reasons for using this measure. Whether his actions were correct or not will be judged by the community afterwards.

I also object to following:

1. NO WRESTLERS. I don't suggest to send wrestlers to battle. But I think wrestling is an important part of military training.

2. No mandatory training. For obvious reasons, I cannot support two totally opposite ideas at once. :-)

EDIT: Actually I worded it incorrectly. If it's "no mandatory service" then my vote is yes. If it's "no mandatory training" my vote is no. Sorry for possible confusion.

3. Building statues to chairmen and directors. I heavily object against building monuments to people who are still alive.
« Last Edit: June 09, 2009, 10:11:12 am by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #317 on: June 09, 2009, 09:57:17 am »

Thanks for the notice Lav.
I just struck it out... because the way I am understanding it now, your issues are addressed in other motions... is that ok? or, do you want me to record an additional motion.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #318 on: June 09, 2009, 10:02:27 am »

  • Exploratory mining should be done on the entire map (at least one drill per region, preferably more) [Lav]

-Yea. We will need plenty of stone for future projects. Just make sure to not shit where we eat. Do the exploratory mining away from the core of our fortress so as to allow us to expand both vertically (down) and out.

  • The defense of Equalvoice is the honorable duty of every citizen, so every dwarf in the fortress should spend one season per year training in (martial arts and weapon use). [Lav]

-Strong Yea. Equalvoice has the right to levy taxes of time, influence, or affluence; so long as they are rightfully voted on by the community.

  • No involuntary draft of immigrants [Lav]

I'm not seeing this motion in that post. I am against all drafting into the fighting force of anyone at any time. Placing one's self in mortal danger is a choice, not a compulsion.



Yea. Or maybe they are citizens but are NPCs and assumed to vote in the same ratios as the PC Dwarves. The point is, we're not using NPC dwarves when tallying votes.


Yea. As per above, placing one's self among the fighting forces is a choice, not a compulsion.


Yea.

  • Establish a militia program. Initial 5 dwarves activated but standing down in training.[Grail]

Yea.

  • Designate a bookkeeper, at least part time. [Goron]

Nay. Still not clear on what the post would be good for.

  • No mandatory training. Citizens must opt in for training[Goron]

Strong Nay. Equalvoice has the right to levy taxes of time, influence, or affluence; so long as they are rightfully voted on by the community.

  • Institute an emergency draft option for crowd control purposes.[Goron]

Weak Nay. Emergencies will arise, and there are gamey considerations to be made, but I've designed the fortress to have a single lockdown lever which should rely on draw bridges to keep all Dwarves safe. I'm for drafting in an emergency if the situation calls for it, but not for legislating it into law as a first line of defense. I'd broaden it and suggest that the law be that the director has the legal option to draft for crowd control purposes only the populous and institute martial law.

  • Sheriff/Captain of the GUard is an elected position. A postion held until replaced by a standard motion and vote.[Lav]

Weak Nay. No lifetime appointments. I want scheduled terms for all posts, and all such posts to be elected positions and not appointments. Definitely in favor of electing a sheriff, though.

  • The Sheiff/Captain of the Guard should have some degree of control over military matters and justice (discussion needed)[Lav]

Yea.


Strong Nay. There is no purpose for this silliness. We have a meeting hall and dining room.

  • Build a Session Hall. Large enough for the entire population, with podiums for the chair and director[Goron]

Strong Nay. There is no purpose for this. We have a meeting hall and a dining room.

  • Craft instruments to be used in the session hall during the pomp and fanfare of the start and end of sessions[Goron]

Weak Yea. Sure, why not?

  • Commission statues of each new chair and director[Goron]

Weak Yea. Sure, why not?

  • Build a Chair's Hall and Director's Hall to be lined with statues of Chairdwarfs and Directors[Goron]

Nay.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #319 on: June 09, 2009, 10:08:40 am »


  • Sheriff/Captain of the GUard is an elected position. A postion held until replaced by a standard motion and vote.[Lav]

Weak Nay. No lifetime appointments. I want scheduled terms for all posts, and all such posts to be elected positions and not appointments. Definitely in favor of electing a sheriff, though.
I will split out these ideas into new motions:
1) Sheriff/Cap't is elected.
A) Sheriff/Cap't holds office until a motion to change
B) Sheriff/Cap't holds office for a term (tbd)

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #320 on: June 09, 2009, 10:09:40 am »

Why?
Im sorry I havent much time lately.

Then you shouldn't have taken the post. It takes thirty minutes to finish your season and upload the save. Do it. Otherwise I'm in favor of replacing you immediately. The time you have taken on a single season is unacceptable.
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Lav

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Re: Dwarven Democracy (community game)
« Reply #321 on: June 09, 2009, 10:10:12 am »

I have a few more motions I'd like to offer...

  • I motion we build a Session Hall. This hall will be the location our open sessions take place in. It must be large and grand and capable of holding the entire fortresses population at one time. I do not think seats will be necessary- I think a standing hall should be fine. But, the chairdwarf and director should have podiums. At the onset, I nominate Lav (in a non-official stance) to present a possible design.
You ask for it, you get it. Here you are:

Level Z+1:
Code: [Select]
##+##################
#......+>           #
#...##.#            #
#...#...            #
#...#....           #
#.>.#.>..           #
#...#....           #
#...#...            #
#...##.#            #
#......+>           #
##+##################

Level Z+0:
Code: [Select]
#########+#########+#
#......#<...........#
#......#..c.c.c.c.c.#
#......#..c.c.c.c.c.#
#......##.c.c.c.c.c.#
#.<...<##.c.c.c.c.c.#
#......##.c.c.c.c.c.#
#......#..c.c.c.c.c.#
#......#..c.c.c.c.c.#
#......#<...........#
#########+#########+#

Legend:
# - wall.
. - floor.
> - downstairs or downramps.
< - upstairs or upramps.
+ - door.
c - chair.
Empty space is... well, you guessed it, it's empty space.

The room will function as both a meeting hall and as a theater stage. The rooms below and behind the stage are not required for a meeting hall but necessary for a theater performance (that's where actors will dress and reposition for next scenes, where all the decor items are stored etc).

Down staircase on the stage should be covered with a hatch.

I'm also thinking about balconies on the second floor in the hall itself but that's just an extra bonus.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Org

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Re: Dwarven Democracy (community game)
« Reply #322 on: June 09, 2009, 10:13:34 am »

Can you guys give me a little more time? Til 6 pm? My computer hasnt been working, and it was the one with the file. Please wait.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #323 on: June 09, 2009, 10:14:25 am »

You ask for it, you get it. Here you are: [...snip...]
I just peed myself with excitement.

I'm also thinking about balconies on the second floor in the hall itself but that's just an extra bonus.
That would be flipping awesome. I did that with a massive great hall in another fortress once, the Baron's quarters had a door to a balcony over the great hall (the whole room was like5 z levels high:-)

Goron

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Re: Dwarven Democracy (community game)
« Reply #324 on: June 09, 2009, 10:18:10 am »

Can you guys give me a little more time? Til 6 pm? My computer hasnt been working, and it was the one with the file. Please wait.
As chairdwarf, I gave you until something like 6 am tomorrow to finish, step down, or pass off the save before we vote to remove you forcibly.

The way I see it, the only way that timeframe will change is if either I am voted out of chair position and new chair allows a different vote, or, a unanimous majority indicates they want the time frame changed, in which case I will comply.


EDIT: Also, for the record, I am not yet recording 'votes' yet.
Once the appropriate time for offering motions comes, I will officially record the votes with each motion. I highly suggest you 're-vote' once I post the official motions, that way we will all be sure your vote is included. I will do my best to go through the previous posts to fish out any indicated votes, but I may miss some, and I will only include those that seem to be very obvious votes- to be sure I don't accidentally count a conversational statement as a vote.
« Last Edit: June 09, 2009, 10:24:14 am by Goron »
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Org

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Re: Dwarven Democracy (community game)
« Reply #325 on: June 09, 2009, 10:41:25 am »

Actually, just restart it. I didnt do anything worthy enough to take what I have.

Sorry, I was just informed i am going somewhere for today. Ill try taking another season when I have more time.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #326 on: June 09, 2009, 10:49:19 am »

Oki... so... how shall we do this?

Pass the initial save on to someone else, obviously... but who?

I assume I shall remain chair, since my chairdwarfship really didn't even get juicy yet:-)

Since I do not think any of the current motions have anything to do with reports from the events of the season, I will keep them all active unless the proposer wishes them recalled.

I say we hold a quick nomination/voting period to determine a new Director.
I'd like to see it happen quickly, perhaps if we can get a unanimous majority we can insta-pass the measure and raise the new director to power. But, if we can't get the unanimous part, we have 24 hours from now... 11:47 AM EST before the voting ends. Sound good?


This all also makes me think we should discuss contingency plans for these sorts of things. like a 'vice-directorship' or 'vice-chairdwarfship'. My intial thoughts would be that, if the chair and director are different, the position passes to the other leader role. So, for example, if the chair needs to go absent, the director takes on role of chair in addition to director for that term. But if they are the same person... ?



EDIT: For our records:

Current Dwarves of Equalvoice

Citizens

'Lav' Cilobakman, Miner. Controlled by Lav.

'Grail' Sterusathel, Miner. Controlled by Hilscher.

'Org' Nishudist, Woodcutter. Controlled by Org.

'Goron' Vabôkmedtob, Mason. Controlled by Goron.

'Yaddy' Monommozib (needs to be named as such by next director), Mason. Controlled by Yaddy1

'Legon' Ostathecerol, Mechanic. Controlled by Legolord.

'Emmanovi' Asttishak, Trader. Controlled by Emmanovi.

Migrants

Kûbuk Dumatzedot, Peasant.

Lokum Odgúbfikod, Woodworker.

Kûbuk Astthabum, Planter. (was originally Kat).
« Last Edit: June 09, 2009, 11:01:14 am by Goron »
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Lav

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Re: Dwarven Democracy (community game)
« Reply #327 on: June 09, 2009, 11:17:05 am »

I have time so I can take the turn if there are no other candidates. But if there are any other candidates I'll definitely vote for them as I prefer as much variety as possible. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #328 on: June 09, 2009, 12:24:06 pm »

I have time so I can take the turn if there are no other candidates. But if there are any other candidates I'll definitely vote for them as I prefer as much variety as possible. :-)
for the sake of haste in getting this season done, I will vote Lav. That way we have two consistent votes for him.
Let us hear two more votes yes with none against and we will have a unanimous majority

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #329 on: June 09, 2009, 12:44:23 pm »

Aye for Lav
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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