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Author Topic: Dwarven Democracy (community game)  (Read 30512 times)

Goron

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Re: Dwarven Democracy (community game)
« Reply #300 on: June 08, 2009, 08:05:40 am »

Sir, you are one step ahead of yourself. There has been no official vote yet. In fact, the time for motions has technically not even come... But have no worry, my memory is sharp, and I can remember every idea and every opinion as though I had it all available to me in text (teeheehee). Once this season ends, and we get a presentation of the state of the fortress from Org, I will open the session to introduce motions- and I will automatically include those that have already been suggested.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #301 on: June 08, 2009, 08:44:27 am »

"There IS no community." Grail said bitterly, turning to Lav with her rage dying away in with a startling rapidity, leaving only disgust and defeat expressed upon her face. "There is no democracy. There is no rationality. No one ever changes their vote based on a good argument. They vote with their emotions, like the little children they are. They need not offer a counter-point or acknowledge with any intellectual honesty the issue itself."

Grail turned to glare at Yaddy, but continued speaking towards Lav dejectedly. "They just look up atcha and protest that they voted the way they voted an' that it ain't anyone's business ter argue. It doesn't matter ter anyone that they can't offer a single counter argument ter any of the good reasons laid down. Nothin' more can be said."

She lowered her fist, and glared from one deadweight dwarf to another, shaking her head almost imperceptibly. Her stare stopped on Goron. She was silent for a second, and then spoke one last time.

"Y'ever call me a kingsman again, an' I won't bother givin' ya the chance ter argue since yer too stupid ter do that. Bad news fer someone who's also too yellow to fight."

Grail turned her back to the dwarves and finally left the Dwarves to themselves.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #302 on: June 08, 2009, 10:49:07 am »

I motion we build a war room,



that way the chairman can shout:

Lav

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Re: Dwarven Democracy (community game)
« Reply #303 on: June 08, 2009, 11:05:42 am »

I motion we build a war room

Hmm, I assume it would look roughly like this?
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I tried to fit roughly the same number of seats as displayed on the pic. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #304 on: June 08, 2009, 12:09:01 pm »

Haha! Dang thats great!
I suppose we could start a bit smaller though... I doubt the war room would need more than a dozen seats or so...

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #305 on: June 08, 2009, 12:27:30 pm »

I vote aye to the war room, using Lav's plans.

Of course there probably won't be enough time to build it in the winter season alone, unless we get migrants.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #306 on: June 08, 2009, 03:59:21 pm »

Srscat sez: Wat. You're seriously in favor of a 'war room' that would serve no purpose? We have a meeting hall. You have my encouragement to call it 'the war room' in your mind.

Your plans are inefficient, Lav. Checkerboard tables and chairs. For Maximum seating, so that when the magma cannon doomsday war comes, all our greatest Dwarven minds may be assembled to discuss preserving our race. HAIL THE GOBLIN KING!

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Expand to taste!
« Last Edit: June 08, 2009, 04:03:03 pm by Hilscher »
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LegoLord

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Re: Dwarven Democracy (community game)
« Reply #307 on: June 08, 2009, 04:39:05 pm »

But with those plans, how can anyone tell who's talking?
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #308 on: June 09, 2009, 12:45:00 am »

But with those plans, how can anyone tell who's talking?

OBVIOUSLY, whoever has the Magical Miniforge will be recognized by the floor!

Org, as resident jackass, it is my duty to inform you that you suck.
« Last Edit: June 09, 2009, 01:25:14 am by Hilscher »
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Lav

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Re: Dwarven Democracy (community game)
« Reply #309 on: June 09, 2009, 04:04:14 am »

Your plans are inefficient, Lav.
There's efficient and there's impressive and there's no correlation between the two. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #310 on: June 09, 2009, 05:23:11 am »

{Apologies for the lack of posting from me, people, but I normally rely on the email notifications to check topics, and I don't seem to have received any recently. Infuriating.}

Org, I don't want to sound impatient or demanding, but by my reckoning it has been a week since your last update. I would ask that you either complete the season within some reasonable time, say 24 hours, or the turn is conceded and taken by someone else. I don't know the others' stance on this, but if one season might be taking this long to resolve, then when debating time is added in the fortress will develop at an alarmingly slow rate. Hence this special motion, which I make out of necessity. I suppose it's up to the chairdwarf to ratify it.

Lav, does your design involve chairs being adjacent to multiple tables, by any chance? I seem to recall that such arrangements can cause problems if rooms are used as dining halls, which is an idea I have for your rather nice "war room"...
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Lav

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Re: Dwarven Democracy (community game)
« Reply #311 on: June 09, 2009, 05:36:58 am »

There are multiple table-chair connections, right. Most dining hall designs have them. This might result in lower effectiveness of the dining room as a whole, but given the current population cap settings this design still provides far more dining seats than we will ever use.

Of course, it's possible to add inner table/chair circles to improve efficiency but that would not fit with the photo which was the original intention. :-)

P. S. I suggest that Org either completes his turn within 24 hours or at least uploads current game state so the next player could continue from then onwards.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #312 on: June 09, 2009, 08:40:13 am »

Woa, woa, WOA...
HOLD ON HERE...
I hear talk of 'dining room seating' and ' efficiency' and 'impressiveness...'

Let me set this straight: a war room is NOT intended for eating in. It is not intended for idling in. It is not intended for looking pretty or using space wisely. A war room is intended for... umm... war... stuff...

I will toss my lot in with agreement to Lav's initial plans. But I will be sure to write up the motions properly to indicate a choice between voting yes/no for warroom, then a sub vote under the 'yes' for choosing which design of all those (currently 2) presented.

As for Org's absence. I will execute some chairdwarf power and start a delayed vote of no confidence in the current directorship. This vote will be to replace the current director, Org. It is delayed, in that we provide him 24 hours to step down, finish, or hand off the incomplete save from the time that this idea was first suggested... here:
Org, I don't want to sound impatient or demanding, but by my reckoning it has been a week since your last update. I would ask that you either complete the season within some reasonable time, say 24 hours, or the turn is conceded and taken by someone else.
and 'seconded' here:
P. S. I suggest that Org either completes his turn within 24 hours or at least uploads current game state so the next player could continue from then onwards.
The time of that post was 6:23:11 AM EST on Tuesday June 09, 2009. 24 hours from that time, 6:23:11 AM EST on Wednesday June 10, 2009 we will hold a vote of no confidence assuming the situation is still unresolved.


Now to more pressing matters: motions.
I have a few more motions I'd like to offer...

  • I motion we build a Session Hall. This hall will be the location our open sessions take place in. It must be large and grand and capable of holding the entire fortresses population at one time. I do not think seats will be necessary- I think a standing hall should be fine. But, the chairdwarf and director should have podiums. At the onset, I nominate Lav (in a non-official stance) to present a possible design.
  • I motion that we build instruments. Without instruments, we can have no pomp and fanfare during the beginning and ending of a voting session. Thats just silly. We need pomp and fanfare. We could store these special instruments in the Session hall I proposed above.
  • I motion we begin, from the next chair/director on, the commissioning  of a statue for the chairdwarf and director every season. These will be used to commemorate their service to the fortress. Repeat statues, for repeat service, are fine.
  • I motion we create a place to put the statues from the above motion... A Chair Hall, and a Director's Hall. In reality, they will be one large Grand Hall/room with two sides, one side that lines all the chairdwarf statues, one that has all the director statues. I am thinking something like this:
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Mayhapse we could put a calming pool in the middle? to separate the two 'halls'?
By design is it expandable as long as there is no room in the way (at the bottom).
These halls could also be designated as (one of) the fortress statue garden.

« Last Edit: June 09, 2009, 08:43:54 am by Goron »
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Goron

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Re: Dwarven Democracy (community game)
« Reply #313 on: June 09, 2009, 09:23:07 am »

I am going to compile a list of proposed motions for our records and so that we may save time later once the time to propose motions actually opens:

*NOTE: I break down some of the proposals into multiple parts, if it was your idea, PLEASE indicate whether this is acceptable or not. Or, maybe just let me know if its a problem.

I HIGHLY suggest you read the original posts of each of these motions... some hold some stringers you may or may not like. Alternatively, some of the posts provide reasoning that may sway your opinions. I did my best to link to each post that had original ideas regarding each motion to make it easier for you to see them.

  • Exploratory mining should be done on the entire map (at least one drill per region, preferably more) [Lav]
  • The defense of Equalvoice is the honorable duty of every citizen, so every dwarf in the fortress should spend one season per year training in (martial arts and weapon use). [Lav]
  • No involuntary draft of immigrants [Lav]
  • Non-player dwarves are not citizens.[Lav][Grail][Goron]
  • Vountary military service.[Grail][Goron]
  • NO WRESTLERS[Grail]
  • Establish a militia program. Initial 5 dwarves activated but standing down in training.[Grail]
  • Designate a bookkeeper, at least part time. [Goron]
  • No mandatory training. Citizens must opt in for training[Goron]
  • Institute an emergency draft option for crowd control purposes.[Goron]
  • Sheriff/Captain of the Guard is an elected position.[Lav]
    • Sheriff/Captain of the Guard position is held until replaced by a standard motion and vote.[Lav]
    • Sheriff/Captain of the Guard position is held for a term[Grail]
  • The Sheiff/Captain of the Guard should have some degree of control over military matters and justice (discussion needed)[Lav]
  • Construct a War Room[Goron]. Two plans available at the moment: Lav's, Grail's.
  • Build a Session Hall. Large enough for the entire population, with podiums for the chair and director[Goron]
  • Craft instruments to be used in the session hall during the pomp and fanfare of the start and end of sessions[Goron]
  • Commission statues of each new chair and director[Goron]
  • Build a Chair's Hall and Director's Hall to be lined with statues of Chairdwarfs and Directors[Goron]


If I am missing any propose motions please let me know... I am not going to dig through the thread again without purpose:-)
If I messed up anyone's idea, please let me know and I will reword it/fix it.
« Last Edit: June 09, 2009, 10:11:41 am by Goron »
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Hilscher

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Re: Dwarven Democracy (community game)
« Reply #314 on: June 09, 2009, 09:24:50 am »

I say we scrap Org's turn and just nominate a new person to pick up Emmanovi's save state. I'm glad others are as impatient as I am. I also propose that we lengthen directorship posts to a year with seasonal breaks for voting and directorship evaluation. This way fewer save games will be required but we can still vote on issues.
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