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Author Topic: Dwarven Democracy (community game)  (Read 30628 times)

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #270 on: June 02, 2009, 05:16:58 pm »

I also disagree with mandatory training.

Perhaps there can be a voting thread with a poll that the OP change with every set of new motions, then whoever controls the thread post results after the poll expires (polls can be changed, right?).
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Goron

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Re: Dwarven Democracy (community game)
« Reply #271 on: June 03, 2009, 07:32:12 am »

(has a feeling he will be out-voted on the mandatory training issue... but... alas... that's democracy)
*grumble grumble*

Org

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Re: Dwarven Democracy (community game)
« Reply #272 on: June 03, 2009, 07:33:15 am »

What level should I put the pit which drops into the kennel?

And how am I doing so far?

EDIT:Where can I build a fishery? Can I expand the workshop area's width by 3?
« Last Edit: June 03, 2009, 07:40:03 am by Org »
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Goron

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Re: Dwarven Democracy (community game)
« Reply #273 on: June 03, 2009, 07:44:13 am »


2Goron. Actually you can use Mayday's graphics set but you cannot use Mayday's tileset. Tilesets replace many basic symbols and some of them do mess with game text. Mayday's tileset in particular, that's why it comes bundled with alternative game text files and thus becomes a mod.

So just take any tileset that looks fine for you and does not mess up text symbols and then add a graphic pack on top. Make sure they have matching sizes (both 12x8 or 16x16) and everything should be fine.
oiy... I really hate to be 'that guy' but.... could you point me in the direction of a good working pair? I am only getting decent computer time while at work, and naturally, I cannot actual test anything with the game during this time (well, maybe not 'naturally', I know some peeps can play at work via various means ;)) And in the near future I have a feeling my @home computer time will be very limited... too many new house chores to complete.

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #274 on: June 03, 2009, 11:02:51 am »

What level should I put the pit which drops into the kennel?

And how am I doing so far?

EDIT:Where can I build a fishery? Can I expand the workshop area's width by 3?

Pit should be one z-level above the place where they land, to avoid injury.

All seems to be fine! So long as there's no horrific accidents you're keeping secret, and work's being done on that which was voted for, all seems good to me.  :)

If I recall Grail's workshop plan correctly, further workshops can be built below where the current ones are, by digging out an identically shaped area (with up/down stairs instead of down) - but I could be wrong on this.



No citizen should be forced to fight for Equalvoice against their will, any citizen has the right to leave Equalvoice at any time, and citizens have the right to live their lives as they wish in Equalvoice, so long as this is not to the detriment of any other citizen or to Equalvoice as a whole. The active detriment, at least.

For what it is worth, I feel that a mandatory training scheme has its benefits. I do not by any means advocate mandatory fighting, no citizen should be sent to fight without their consent. However, if forced to fight, I would rather that citizens knew how to defend themselves.

Bear in mind that it has been suggested that training can take the form of mining (as mining skill is used by unarmed dwarves wielding picks in combat).

All citizens have the right to vote on affairs of Equalvoice, and all citizens have the right to make motions and the like at the appropriate times. All citizens have the right to stand for vote as director or chairdwarf.

However, citizens have responsibilities too. All citizens have a responsibility to work for the good of Equalvoice. They all have a responsibility to keep up to date with current motions, votes and debates. They have the responsibility to abide by any successful measures that affect them. And all citizens are responsible for their actions, and thus their judgement by the community.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Hilscher

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Re: Dwarven Democracy (community game)
« Reply #275 on: June 03, 2009, 12:38:06 pm »

What level should I put the pit which drops into the kennel?

And how am I doing so far?

EDIT:Where can I build a fishery? Can I expand the workshop area's width by 3?

If I recall Grail's workshop plan correctly, further workshops can be built below where the current ones are, by digging out an identically shaped area (with up/down stairs instead of down) - but I could be wrong on this.

You're not wrong. That's the plan. Dig down, don't widen. But we haven't voted on establishing a fishery anyway, so unless a fisherdwarf has entered a strange mood I don't see any reason to do it with so much else that needs to be done. You could channel out a space in the brook for the waterwheel, and build that, along with the other bits. Gearshaft, gear assembly, the pumps.
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Goron

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Re: Dwarven Democracy (community game)
« Reply #276 on: June 03, 2009, 02:51:24 pm »

You could channel out a space in the brook for the waterwheel, and build that, along with the other bits. Gearshaft, gear assembly, the pumps.
yes, you could do that... or... you could build a shrine for Goron and a monumental statue to his glory as chairdwarf... ...  ;D

Just kidding... ... ...maybe

LegoLord

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Re: Dwarven Democracy (community game)
« Reply #277 on: June 03, 2009, 04:35:10 pm »

oiy... I really hate to be 'that guy' but.... could you point me in the direction of a good working pair?
http://www.bay12games.com/forum/index.php?topic=30780.0
This is one tileset I like to use, but it only works with the 40d# versions.  I imagine you can just pull the raw/graphics folder for the mayday pack and slap that in and you'll be fine.  And don't worry, PTTGV5's division signs only look like barrels when they actually represent them.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Lav

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Re: Dwarven Democracy (community game)
« Reply #278 on: June 04, 2009, 05:49:41 am »

Regarding the mandatory training issue. There are several reasons to introduce mandatory training for everyone.

First, moral reason. Guarding the safety of Equalvoice is a duty and it's a hard and possibly dangerous duty. I do not feel it would be just to put the entire burden of this duty on Emmanovi's shoulders as is the de-facto situation right now. We all live here at Equalvoice because we believe in democratic ideals. But what are our beliefs really worth if we are not willing to defend them, with cold arms if necessary?

Second, political reason. While military service is a duty, it is also a power. A power that must not go unchecked. Do we like it or not, we will need a standing garrison, and we will have a government. But the army is nothing but a tool of government. As we know perfectly well, using military for suppression of subjects is not uncommon in dwarven societies. And one of the reasons it is so easy to suppress unrest is because dwarves on the general are untrained and unarmed. Training and arming everyone may result in grudges from a few. But it may save the entire community from a possible armed coup sometime in the future. We are dwarves, not humans, and we must not think only a few years ahead. We must consider the future possibilities for decades, if not centuries.

Third, military reason. It's the most simple reasons of all. I'm not optimistic enough to think that hundreds of dwarves will immediately embrace the ideals of democracy and decide to become full citizens of Equalvoice. Which means we will have only a handful of proper citizens. We cannot force the non-citizens into military training program unless we participate in the very same program ourselves to show an example. So the choice is not between a drafted army and a volunteer army. It's the choice between a community-wide militia army and no army at all.

This is that simple. Unless we introduce the mandatory training program, we will only have two or three trained individuals most. Which may and probably will become the doom of Equalvoice.

And we must not fail. We do not have the right to fail, gentledwarves.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Goron

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Re: Dwarven Democracy (community game)
« Reply #279 on: June 04, 2009, 08:33:05 am »

(I am supposed to be waiting for the season to be finished and a report on what happened before 'officially' opening the time for movements, correct?)

Emmanovi

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Re: Dwarven Democracy (community game)
« Reply #280 on: June 04, 2009, 08:34:29 am »

(I am supposed to be waiting for the season to be finished and a report on what happened before 'officially' opening the time for movements, correct?)

This is my understanding.
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This is Dwarf Fortress, a masterly crafted game. It is adorned with bands of epic, and is studded with spikes of awesome. On the game is an image of a toad and many dwarves. The dwarves are worshipping the toad. The toad is laughing. The dwarves are dying.

Lav

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Re: Dwarven Democracy (community game)
« Reply #281 on: June 04, 2009, 08:39:20 am »

(I am supposed to be waiting for the season to be finished and a report on what happened before 'officially' opening the time for movements, correct?)
That's correct. But political campaigning never really stops, so... ;-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Org

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Re: Dwarven Democracy (community game)
« Reply #282 on: June 04, 2009, 08:54:49 am »

Im trying to get this done. Sorry, have lots of work on a Forum Game.
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Yaddy1

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Re: Dwarven Democracy (community game)
« Reply #283 on: June 04, 2009, 06:27:05 pm »

I am against the mandatory training. Citizens should not be taken away from their peaceful duties.
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LegoLord

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Re: Dwarven Democracy (community game)
« Reply #284 on: June 04, 2009, 06:30:29 pm »

I vote nay for mandatory training.  I don't want my dwarf going out there in the first place, once we're settled.  That's what the brave men that choose to be a part of what will eventually be a large military will be for.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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